What are the games that make healer interesting with out other than just cure1 spam or dps healer or healer spam 11111
What are the games that make healer interesting with out other than just cure1 spam or dps healer or healer spam 11111
Honestly Wow- Everquest- ffxi- a few free to play mmos that are dead anymore like Last chaos- aura kingdom its fun in mabinogi Tbh there are tons of games where healer is extremely fun because you spend most your time healing and if and only if your great/god tier can you dps. Dark souls cleric build is fun for alot of people ( i just dont like it cuz all holy light based more of a hex/pyro user)
I always have fun playing paladin type of class that is healer first tank second most game that play like this are dead but I like how power creep it getHonestly Wow- Everquest- ffxi- a few free to play mmos that are dead anymore like Last chaos- aura kingdom its fun in mabinogi Tbh there are tons of games where healer is extremely fun because you spend most your time healing and if and only if your great/god tier can you dps. Dark souls cleric build is fun for alot of people ( i just dont like it cuz all holy light based more of a hex/pyro user)
Wow will keep you busy if you're set on healing. The toxicity hasn't improved, so expect to be blamed when careless DPS fail to press a defensive.
Making healer is 100% healer and dps is 100% dps is bad design for me
I like the idea that the burden of healing or mitigation is split 50% healer and 50% dps or tank and give healer other strategic role to play
Pandæmonium: Abyssos had tanks and dps blaming healers for "lack of healing" because the dps and tanks didn't know how to push their mitigations.
I'd take WoW's sweaty toxicity over FFXIV's.
Wow healing is more engaging but far harder to pick up. Ironically even though wow has adapted to the DPS healer balancing act it takes far more commitment to full heal someone opposed to the xiv healbot design.
The model for White Mage is always the DnD type Cleric, so any game that expressly "needs" the cleric is probably a better design, however it really depends if you are talking about a TTRPG, CRPG or some other type of game (eg RPG mods for Minecraft or GTAV)
To which no MMO can really have good healer design since games are either hard turn based like WoW/SWTOR/Archeage (basically you end up standing in one spot pressing buttons) , or more action based with usually just one or two "DPS" buttons because you spend a good portion of your time just dodging things, or trying to cheese things by standing out of the enemy's range, but making using of casting range.
Like I can't actually think of a single player or multiplayer game that really made a healer a "useful" member of the party and weren't just a squishy buff character. Maybe Wizardry Online had the right idea though, where the Cleric Gnome was actually more of a tank-healer that only used the their magic to heal, but otherwise was usually better to tank. Unfortunately most of the players in that game, due to it's PvP element would rather play the melee roles because they could 1-shot the sorcerer pretty easily, and tanking other players was absolutely useless. You would KO before you ever got a heal off.
Tactical RPG's tend to do the DPS/Tank/Healer/Support roles better, even FF1-6 did, but only by removing the players choice. Like FF1, FF3 and FF5 have you pick jobs, FF1 locks you in, FF3 and FF5 do not, but because you are not locked in, usually a 4-fighters or a 4-red mages is good enough to finish the game, nothing in the game is truely punishing enough to want to fill a party slot with a healer if you could replace it with a DPS.
Usually what I've seen is the "stronger adherance to DnD (particuarly DnD/ADnD or 2nd edition)" the more strictly the class is enforced. Take something like "Dungeon of Naheulbeuk" which has the classes, but many of the skill trees do have a Heal cast on them. But there is an optional, dedicated healer character you could pick up too. Clearly the game isn't designed to require a healer, but how you deal with that may depend on your willingness to buy consumables.
Oddly enough, I've played a lot of Clerics over the years in D&D 5e. None of them have been "healers". What little I've played in Baldur's Gate 3 as a Cleric indicates that rings true in video games as well as TTRPG. A Cleric is a DPS with some fairly spectacular (but seldom necessary) heals. Clerics rely on cantrips for the majority of their damage. So, yeah, White Mage.
Note: Cantrips do not use up spell slots, which are highly coveted by Clerics for doing, well, actual healing. When necessary. Bringing back some poor player from near death is generally when spell slots are useful.
My clerics in BG3 just rely on hula-hopping Spirit Guardians and running around.Oddly enough, I've played a lot of Clerics over the years in D&D 5e. None of them have been "healers". What little I've played in Baldur's Gate 3 as a Cleric indicates that rings true in video games as well as TTRPG. A Cleric is a DPS with some fairly spectacular (but seldom necessary) heals. Clerics rely on cantrips for the majority of their damage. So, yeah, White Mage.
Note: Cantrips do not use up spell slots, which are highly coveted by Clerics for doing, well, actual healing. When necessary. Bringing back some poor player from near death is generally when spell slots are useful.
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