What are the games that make healer interesting with out other than just cure1 spam or dps healer or healer spam 11111
What are the games that make healer interesting with out other than just cure1 spam or dps healer or healer spam 11111
Honestly Wow- Everquest- ffxi- a few free to play mmos that are dead anymore like Last chaos- aura kingdom its fun in mabinogi Tbh there are tons of games where healer is extremely fun because you spend most your time healing and if and only if your great/god tier can you dps. Dark souls cleric build is fun for alot of people ( i just dont like it cuz all holy light based more of a hex/pyro user)
I always have fun playing paladin type of class that is healer first tank second most game that play like this are dead but I like how power creep it getHonestly Wow- Everquest- ffxi- a few free to play mmos that are dead anymore like Last chaos- aura kingdom its fun in mabinogi Tbh there are tons of games where healer is extremely fun because you spend most your time healing and if and only if your great/god tier can you dps. Dark souls cleric build is fun for alot of people ( i just dont like it cuz all holy light based more of a hex/pyro user)
Wow will keep you busy if you're set on healing. The toxicity hasn't improved, so expect to be blamed when careless DPS fail to press a defensive.
Making healer is 100% healer and dps is 100% dps is bad design for me
I like the idea that the burden of healing or mitigation is split 50% healer and 50% dps or tank and give healer other strategic role to play
Wow healing is more engaging but far harder to pick up. Ironically even though wow has adapted to the DPS healer balancing act it takes far more commitment to full heal someone opposed to the xiv healbot design.
The model for White Mage is always the DnD type Cleric, so any game that expressly "needs" the cleric is probably a better design, however it really depends if you are talking about a TTRPG, CRPG or some other type of game (eg RPG mods for Minecraft or GTAV)
To which no MMO can really have good healer design since games are either hard turn based like WoW/SWTOR/Archeage (basically you end up standing in one spot pressing buttons) , or more action based with usually just one or two "DPS" buttons because you spend a good portion of your time just dodging things, or trying to cheese things by standing out of the enemy's range, but making using of casting range.
Like I can't actually think of a single player or multiplayer game that really made a healer a "useful" member of the party and weren't just a squishy buff character. Maybe Wizardry Online had the right idea though, where the Cleric Gnome was actually more of a tank-healer that only used the their magic to heal, but otherwise was usually better to tank. Unfortunately most of the players in that game, due to it's PvP element would rather play the melee roles because they could 1-shot the sorcerer pretty easily, and tanking other players was absolutely useless. You would KO before you ever got a heal off.
Tactical RPG's tend to do the DPS/Tank/Healer/Support roles better, even FF1-6 did, but only by removing the players choice. Like FF1, FF3 and FF5 have you pick jobs, FF1 locks you in, FF3 and FF5 do not, but because you are not locked in, usually a 4-fighters or a 4-red mages is good enough to finish the game, nothing in the game is truely punishing enough to want to fill a party slot with a healer if you could replace it with a DPS.
Usually what I've seen is the "stronger adherance to DnD (particuarly DnD/ADnD or 2nd edition)" the more strictly the class is enforced. Take something like "Dungeon of Naheulbeuk" which has the classes, but many of the skill trees do have a Heal cast on them. But there is an optional, dedicated healer character you could pick up too. Clearly the game isn't designed to require a healer, but how you deal with that may depend on your willingness to buy consumables.
I kinda liked to play the character named Raine in Tales of Symphonia when playing this game with my friends in local co-op.
You spend most of the time managing your different healing spells and MP (like do I start casting a quick spell, or do I cast a long one with the risk to be interupted), but when your teammates become good at avoiding damage, you can start blasting things with the most powerful damaging spell in the game ! (but watch your MP...)
(God I miss my old Miracle spell in FFXIV...)
Retired healer
Healing in Killing Floor 2 has always been very interesting to me because while the game is technically playable without a medic, the healing it provides is so powerful that you really want to have a medic on the team. The class also gets some fairly powerful and varied options for guns. With shotgun, AR, SMG , starting pistol and healing grenade you have surprisingly varied lineup within your medic weapons to fight against the zombies of the game. A bit of a jack of all trades in terms of guns with much higher healing than other classes and a very powerful buff on top.
I absolutely adored RIFT's Chloromancer. It was extremely proactive with an involved rotation. Very fun.
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