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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Just remove speed runs they are kind of pointless anyway, of course this won't stop class stacking people will still go after the faster way to clear a dungeon.

    There are several things they can do:-

    1:- What the OP suggests, lock a player to the class they enter the instance as (this would actual be useful for the Job Quests also, seeing as people managed a way around that)

    2:- Give each class an aura, meaning a more varied party make up will ensure better party buffs. (this would probably require removing strength in numbers and comradery) - Aura's can not stack from two of the same class.

    3:- Remove strength in number and comradery if 3 or more of one class type is detected.
    (5)
    Last edited by Jinko; 04-19-2012 at 02:44 AM.

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    Just remove speed runs they are kind of pointless anyway, of course this won't stop class stacking people will still go after the faster way to clear a dungeon.

    There are several things they can do:-

    1:- What the OP suggests, lock a player to the class they enter the instance as (this would actual be useful for the Job Quests also, seeing as people managed a way around that)

    2:- Give each class an aura, meaning a more varied party make up will ensure better party buffs. (this would probably require removing strength in numbers and comradery) - Aura's can not stack from two of the same class.

    3:- Remove strength in number and comradery if 3 or more of one class type is detected.
    Nah, they don't need to punish players for stacking. They should just stop encouraging it by designing fights that are more balanced in difficulty across classes and stop the speedrun shenanigans.

    Speed runs are an awesome idea as a Lodestone Achievement. A horrible idea as access to exclusive loot.
    (5)

  3. #3
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Jinko View Post
    Just remove speed runs they are kind of pointless anyway, of course this won't stop class stacking people will still go after the faster way to clear a dungeon.

    There are several things they can do:-

    1:- What the OP suggests, lock a player to the class they enter the instance as (this would actual be useful for the Job Quests also, seeing as people managed a way around that)

    2:- Give each class an aura, meaning a more varied party make up will ensure better party buffs. (this would probably require removing strength in numbers and comradery) - Aura's can not stack from two of the same class.

    3:- Remove strength in number and comradery if 3 or more of one class type is detected.
    I thought about point two as a suggestion earlier on before I posted this. In the end I opted against it. If you increase Ranged accuracy via Bard, people will just stack ranged. If you increase MP regeneration via BLM, people will just stack BLM.

    If bullet point two is to work, these bonuses need to be attributed to non-similar classes. Ie: Increased MP regeneration should be attached to WAR. Increased Ranged accuracy should be attached to BLM. Increased Defense should be attached to WHM. So on and so forth. This encourages a dynamic group makeup, but still would mean people could go "Tank/Healer/WAR/BLM/BLM/BLM/BLM/BLM." It also mandates that you should have a party of "every" class. I don't want to see a static one dimensional party of "PLD/WAR/BLM/BRD/WHM/MNK/DRG/Random Job," although it would still be more desirable than job stacking. Party makeup should be flexible. A group consisting of PLD/WAR/BLM/BLM/WHM/WHM/MNK/DRG should be just as capable of doing something as WAR/WAR/WHM/WHM/DRG/BRD/MNK/DRG. Ultimately I still decided against this method.

    Bullet point three is also a suggestion, but I am not sure the removed bonuses would matter that much. I know on Coincounter it might cause an issue... but other fights I can't see this as a viable option.

    Which still leaves point one as the most probable option for fixing classism and exclusions.

    I like your ideas and suggestions though. Just needs a bit more fleshing out.
    (0)

  4. #4
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tibian View Post
    I thought about point two as a suggestion earlier on before I posted this. In the end I opted against it. If you increase Ranged accuracy via Bard, people will just stack ranged. If you increase MP regeneration via BLM, people will just stack BLM.
    Even if the buff is not stackable ?

    It also mandates that you should have a party of "every" class. I don't want to see a static one dimensional party of "PLD/WAR/BLM/BRD/WHM/MNK/DRG/Random Job," although it would still be more desirable than job stacking.
    Well lets not forget that in future more classes will become available lending new aura's and play styles and diversity to party mechanics.

    Bullet point three is also a suggestion, but I am not sure the removed bonuses would matter that much. I know on Coincounter it might cause an issue... but other fights I can't see this as a viable option.
    Well that's a balancing issue then isn't it, its down to SE to make fights more dependant on that bonus, so if it were taken away people would think twice.

    Which is kind of my whole point with the aura's per class, as i said though I'm not really a fan of punishing players, I think it would be better to reward them for making a diverse party.
    (0)
    Last edited by Jinko; 04-19-2012 at 08:36 AM.