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Axe WAR!!! They have reigned supreme far too long.Having Hard mode dungeons back from pre-ShB era would be nice. Or maybe having the expert roulette play max level dungeons at minimum item level.
A nerf to tank sustain would also be a boon for healers. I’m not asking for a rework to tank jobs, but just a nerf to some of their sustain / mitigation abilities. Though DRK sustain / mitigation actions are fine as is.



I enjoy joining random PF groups with people who are new to Savage. I take over callouts in my static often, too. Though I'm switching to DNC for DT, so who knows.So this but unironically. I've spent plenty of the content droughts of the last expansion being a long term sub for newer raiders and the chaos that unfolds sometimes in that environment has the spark of week 1 prog. It's also just genuinely fun to mentor and teach, and I can keep my eyes open and looking around while pressing my "one button" to call out upcoming mistakes. It is, again, entirely what you make of it.
Hmmm just saw the #FFXIVTANKSTRIKE shitpost thread, maybe its time SE looked at removing the Holy trinity and just making different flavours of DPS all with the exact same rotations and same amount of abilities, the only difference being how the armour looks as stats should be the same across the board and abilities have different colours and sparkles... this should fix the problem of the job jealousy.
Just coming in to add that "Hard" dungeons back from the ARR-StB were not hard in the sense of difficulty. They were harder than their previous version of the dungeon since min iLvl for them was higher. In that sense, Amdapor Keep (Hard) is indeed harder than Amdapor Keep, but the dungeon itself was not harder than any other Expert roulette dungeon. So it was basically another Expert roulette dungeon and not Normal-Heroic-Mythic difficulty of the same dungeon like in WoW.
Although, I'd love to have higher difficulties of the same dungeons, with meaningful rewards.




"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."


Oh yes i understandThat's not rly the issue I pointed. And I know from the post I quoted from you that you have understood my point.
It's mostly aimed at all those people who come here saying that it's totally fine and expected that healers suffer from this horrible gameplay when, and I'm sure, they'd be the first to complain if the same thing happened to them with their job.
and while i was just joking, the thing i realized (and hated) is that currently there are more chances for classes to have a simplified one button rotation that there is chances of SE to finally change the gameplay of healer classes
(potency, healing/dps abilities, fight design, etc...)
(please prove me wrong SE, please...)
Honestly with the improved Living Dead you shouldn't have that much problem surviving in EW dungeons.I am not sure how wall pulling is devaluating the healer’s role. Unless you are WAR, doest it put more strain and responsibility on the healer? Without a healer, I as a DRK would certainly not survive my pulls in a satisfying manner, so I see them as quintessential to my approach, unable to do without them. But that is, admittedly, a tank’s perspective. And it might not be that challenging enough for your healers.
Besides, as a SCH if I see you go to like 50-60% and I don't see X-Cogitation on you, I'm just gonna Lustrate you, and go back to spamming. Healing really is that easy nowadays.
I don't think "just delete healers" is the solution we're after.maybe its time SE looked at removing the Holy trinity and just making different flavours of DPS all with the exact same rotations and same amount of abilities, the only difference being how the armour looks as stats should be the same across the board and abilities have different colours and sparkles... this should fix the problem of the job jealousy.
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