I really could care less about the Op's argument, my issue with Samurai is the damage on the cast doesn't quite feel impactful enough on any mode, PVP/PVE so an increase would be nice, if not that I would like to see them remove the GCD of Kaeshi Namikiri to allow us to make a follow-up attack instead of waiting on the GCD. Samurai were also considered the knights of the east which while they never worse heavy armor like a night, I would like to eventually see a true deflection mechanic given to them. right now we have damage redirection and a small damage reduction, but nothing that makes them immune to damage for a brief period of time. I would honestly like to see this for SAM as i believe both of these points play true to the class.

1) Increase the damage of Ogi Namikiri since its a long cast (and yes 1.3 cast time is a long time in pvp and pve) or take Kaeshi Namikiri off the GCD so we can use our other abilities right away.

2) Give SAM a deflection mechanic that allows them to deflect damage for 2 seconds

Both of these open up a higher skill cap allowing people the freedom to outplay their opponents better or stay in the fight longer.