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Thread: SAM casting

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  1. #1
    Player
    Ramiee's Avatar
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    Dec 2022
    Location
    Uldah
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    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Jaydarksol View Post
    Snip.
    For potency you'd have to remove other abilities or lessen their potencies otherwise SAM would start completely out performing all DPS.
    I think honestly if they made damage numbers more satisfying and maybe a special crit sound or something this could be fixed without touching potency.
    As for everything else I don't really know enough about SAM, a deflection mechanic seems cool but would only be useful in solo play considering a tanks job is to get hit in group content.
    (1)

  2. #2
    Player
    Jaydarksol's Avatar
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    Jul 2019
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    Character
    Dreymitri Zeni'thule
    World
    Halicarnassus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Ramiee View Post
    For potency you'd have to remove other abilities or lessen their potencies otherwise SAM would start completely out performing all DPS.
    I think honestly if they made damage numbers more satisfying and maybe a special crit sound or something this could be fixed without touching potency.
    As for everything else I don't really know enough about SAM, a deflection mechanic seems cool but would only be useful in solo play considering a tanks job is to get hit in group content.
    Would also do well to allow a healer time to res a tank while the SAM takes a hit or two, as for the damage potencies making it always crit would be very nice as well i would settle for that. as for pvp allowing it to always hit 12k potency at least for the casted portion of Ogi Namikiri, id settle for that too.
    (0)

  3. #3
    Player
    Ramiee's Avatar
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    Grainne Gothram
    World
    Cerberus
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    Black Mage Lv 50
    Quote Originally Posted by Jaydarksol View Post
    Would also do well to allow a healer time to res a tank while the SAM takes a hit or two, as for the damage potencies making it always crit would be very nice as well i would settle for that. as for pvp allowing it to always hit 12k potency at least for the casted portion of Ogi Namikiri, id settle for that too.
    the only problem I can see with that is the whole Crit issue, Double Down 1.2k potency has an incredibly noticable dip in damage if it doesn't crit. For Ogi I would remove the second half of it make the time cast maybe slightly longer and combine the potencies if I were to balance it. upwards of 12k potency doesn't work in PvE rn because the damage numbers are literal while PvE potency is percentage based.
    (0)

  4. #4
    Player
    Ramiee's Avatar
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    Character
    Grainne Gothram
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    Cerberus
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    Black Mage Lv 50
    Wait doesn't Samurai and Monk have the exact same amount of positionals?
    (3)

  5. #5
    Player
    Rosenstrauch's Avatar
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    May 2015
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    Valnain
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    Character
    Wind-up Antecedent
    World
    Zalera
    Main Class
    Rogue Lv 100
    Quote Originally Posted by Ramiee View Post
    Wait doesn't Samurai and Monk have the exact same amount of positionals?
    Yep. They removed positionals from 4 of Monk's 6 rotational weaponskills. Now only Snap Punch and Demolisher have them, and since you only hit Demolisher once every 3rd/4th? combo you barely even need to move to land any of them.

    If anything, SAM does a lot more moving around to land positionals, especially during burst phases.
    (3)

  6. #6
    Player
    Ramiee's Avatar
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    Dec 2022
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    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Rosenstrauch View Post
    Yep. They removed positionals from 4 of Monk's 6 rotational weaponskills. Now only Snap Punch and Demolisher have them, and since you only hit Demolisher once every 3rd/4th? combo you barely even need to move to land any of them.

    If anything, SAM does a lot more moving around to land positionals, especially during burst phases.
    Yeah I thought so
    (0)

  7. #7
    Player ShadowyZero's Avatar
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    Mar 2022
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    341
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ramiee View Post
    Wait doesn't Samurai and Monk have the exact same amount of positionals?
    samurai does have some positionals but they are so trivial to how it plays that you can easily forget they even exist lol and they add so little when you factor most samurai weapons skills are guaranteed crits and they get a damage buff from on of their combos as well just from smacking the boss in any position they are facing or standing.
    (0)

  8. #8
    Player
    HikariKurosawa's Avatar
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    Jan 2021
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    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    I wonder if it's possible to make iaijutsu behave like stardiver in reverse. If you don't know, stardiver has a strong animation lock that absolutely prevents it from being weaved with any other oGCD. If they applied a strong animation lock to the sheathed part of iaijutsu and then made it free up the moment you release it and kept the gcd timing upon release, they could preserve the feel of the ability while also removing the cast bar.

    I don't care either way, I like how the cast bar feels with the build up to the release of the iaijutsu. I don't think there is a skill expression to it and I don't think it is the only way to achieve the feeling the cast bar provides.
    (1)

  9. #9
    Player ShadowyZero's Avatar
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    Mar 2022
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    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    Quote Originally Posted by HikariKurosawa View Post
    I wonder if it's possible to make iaijutsu behave like stardiver in reverse. If you don't know, stardiver has a strong animation lock that absolutely prevents it from being weaved with any other oGCD. If they applied a strong animation lock to the sheathed part of iaijutsu and then made it free up the moment you release it and kept the gcd timing upon release, they could preserve the feel of the ability while also removing the cast bar.

    I don't think there is a skill expression to it and I don't think it is the only way to achieve the feeling the cast bar provides.
    thank you! for having a polite take toward the discussion compared to these other jerks telling us to quit what we love over a petty disagreement between views. and this is exactly what i was saying in my original post is that there are way better ways of expressing a stylized sword swing or slash then just standing stone faced like a statue waiting for a fly or some other creature to move towards us etc.
    the whole point of a Ronin like Samurai is to get their job done quickly and with efficiency the code of "honor" was something done by the traditional lord/house serving samurai and this is even addressed in the samurai job questline our hero/heroine learns from our mentor Musosai that sometimes its more important to forge your own path or own way not to be tied down by traditions and this i believe is also further explained in the lore of how samurai powers up itself because we essentially hone our techniques and make them our own.
    (1)

  10. #10
    Player
    Nekuroi's Avatar
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    May 2019
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    Character
    Nekuroi Louvezout
    World
    Brynhildr
    Main Class
    Machinist Lv 95
    I will just put my two cents here

    Removing SAM's cast is removing DNC's dancing or BRD music and so on... it's what makes the feel so strong. It's the taste of the job.

    I am against this, even if it changes to a "locked animation" it won't have the same impact, plus its its a fast cast you can even slidecast
    (7)

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