Quote Originally Posted by HighlanderClone View Post
"Play how we want you to."

In other games developers are delighted when players find creative solutions to puzzles the developers lay out. And in single player games sometimes they even cheer for exploits in speedruns.

In this game, if you so much as dare to do anything that gives you a 1% damage boost the devs don't expect, which impacts literally no one other than the 0.1% of the playerbase who needs to clear Savage week 1, and where the impact is so mild that players don't even factor in that MNK can do optimal drift or that BLM can do opti nonstandard lines when deciding what comp to use for prog, you WILL get neutered because you don't fit into the dev's vision.
I don't think they hate it when players find different tech or ways to play beyond their desires.

They just know it'd be easier on them with less variables (until 8.0 or whenever they want to diversify the jobs)

And balance is much easier to deal with when the job has less tech gaps.
(They really are stuck on their desires or want for all jobs being equal. Which by itself is fine. but they also have to balance fun, and high end gameplay. Which is what they actually care about. Not normal/story/side dungeons. as much as healers think that's a valid point to strike about)

Hopefully they find out that some of the changed are better reverted. so it tides folk over til when they actually improve the system.

[Perfection or Fun being delayed for now, basically]