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  1. #31
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    700
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    Quote Originally Posted by Sesera View Post
    No
    The same never happy forum posters ask for it
    The playerbase doesn't.
    While I agree that this forum has more doom and gloom then Endsinger you are forgetting something.

    There are quit a few new people posting here against these changes, myself included. Even the japanese side is baffled and unhappy.
    While the majority is probably "eh whatever" about many changes in this game or happy I personally think there are quit a lot like us who weren't really happy this entire time but didn't post here.
    The silent majority is not uniform.
    (6)

  2. #32
    Player
    MichiKyou's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    248
    Character
    Mevra Noor
    World
    Balmung
    Main Class
    Pugilist Lv 81
    As someone who has tried to play black mage but couldn't due to ping, complexity and other issues - I am glad it is getting -some- difficulty reduction and something more standard which may be easier to play on a higher ping connection.
    Especially since they changed SMN from a dot class which I really enjoyed before hand. I get why people are upset but I think overall the changes will feel fun.
    (1)

  3. #33
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Laerune View Post
    Probaly not enough players are using BLM in endgame content, so if rotation is too complex for your average player, then I can understand these changes.
    Of course they don't - and never will as long as the path of least resistance for players filling the caster slot with Summoner is still available. Job literally plays itself, has access to raise, has a raid buff, has rotational AOE healing, has 2-3 actual casted spells per minute between nigh endless supply of instantcasts, making SAMURAI more of a caster than Summoner.

    Maybe if playing Summoner took a bit of finesse again and wasn't such a joke we'd see less caster spots be taken by the hamster wheel class.
    (2)

  4. #34
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MichiKyou View Post
    As someone who has tried to play black mage but couldn't due to ping, complexity and other issues - I am glad it is getting -some- difficulty reduction and something more standard which may be easier to play on a higher ping connection.
    Especially since they changed SMN from a dot class which I really enjoyed before hand. I get why people are upset but I think overall the changes will feel fun.
    It may be getting some difficulty reduction in terms of understanding the rotation, but actually executing it is going to be a huge pain in the ass, particularly pre Umbral Soul.

    Between removal of Ice Paradox and certain procs, changing the mp management to ice only, and locking the new flare star accrual behind just two spells, it's going to be a pretty punishing mess.
    (9)
    Last edited by Turtledeluxe; 06-18-2024 at 01:37 PM.

  5. #35
    Player
    kidknee's Avatar
    Join Date
    Jul 2021
    Posts
    46
    Character
    Doomsayer Kikoo
    World
    Tonberry
    Main Class
    Thaumaturge Lv 100
    Ultimates are very movement heavy.
    Without non std play, blm will be *impossible* in high level ultimates.

    Lack of non std means lack of flexibility in deciding when you canmove and when you can't. When ur in ice phase n when in fire phase. Matters somewhat in savage but it means death by n ultimates.
    Plus the fun aspect is gone now


    I play blm with high latency.
    Blm is one of the jobs that doesn't require high ping.
    (1)

  6. #36
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by azaleai View Post
    People shouldn't be chasing the 2% DPS increase during prog, but non-standard isn't just a damage tool - it's for movement and speed too. I use prog to figure out where I can mix up my rotation to get the most out of the time the boss is targetable/movement/etc. I do something non-standard basically the whole time the boss is actually targetable in DSR P2&5, and I had to do an N113 when I was progging TOP just to have enough movement for Pantokrator...

    I mostly stick to standard rotation until an encounter requires me to think outside of the box to move/keep uptime/get as many F4s in an active phase because I'm not great at planning my stuff on the fly, I usually just sorta feel out how to do my rotation the more prog pulls we get, but it very much is something I do during prog.

    I'm kind of... standard-with-a-sprinkling-of-non-standard, so I'm not as upset about the changes as some, but I do think the class will lose some of its charm because of it. It's certainly going to lose flexibility.

    I'm mainly just frustrated that when I finally do go back to TOP I'm going to have to go through the stress of figuring out how to do Panto all over again...
    You're right. I haven't looked into the movement lines as much because I was mostly just playing around with BLM in Savage for casual opti runs and so mostly looked into the damage lines, so I missed that.

    It's such a shame that they just gutted it for no reason. I seriously don't understand what the point is. It almost feels personal, that someone on the dev team was offended people are not playing the job the way they want us to play it.
    (2)

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