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  1. #11
    Player
    Arphene's Avatar
    Join Date
    Apr 2022
    Posts
    11
    Character
    Koe Jol
    World
    Phoenix
    Main Class
    Black Mage Lv 100
    I just don't understand their train of thought on this, honestly. Everyone agreed EW was the best version of BLM and they listened to that feedback and... decided to butcher it?

    Casuals still won't play the job because at the end of the day it still is BLM. Hardcore players will now drop the job because they've killed off non-standard and most optimization you could do, making it less enjoyable for them.

    So congrats I guess. They made one of the least played jobs in the game even less popular. Takes effort and creativity to achieve that.
    (11)
    Last edited by Arphene; 06-07-2024 at 07:40 PM. Reason: typo

  2. #12
    Player Sesera's Avatar
    Join Date
    Oct 2016
    Posts
    346
    Character
    Komi Shouko
    World
    Zodiark
    Main Class
    Dancer Lv 62
    Quote Originally Posted by Commander_Justitia View Post
    My first impression what happening is:
    Players: Please make more complex nontrivial job rotations
    SE: We made jobs more casual friendly
    No
    The same never happy forum posters ask for it
    The playerbase doesn't.
    (7)

  3. #13
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,622
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Arphene View Post
    I just don't understand their train of thought on this, honestly. Everyone agreed EW was the best version of BLM and they listened to that feedback and... decided to butcher it?
    It is the best version, sure, but that doesn't mean it was perfect. It is certainly true that the mana ticks can be unpredictable (for example, you might be able to use Thunder immediately in ice phase, or you might have to wait a GCD) and this just cleans it up so you know exactly what you have to do.

    They obviously want to move away from DoT-gameplay so that change most likely wasn't related to whether it was good in EW or not. And obviously they want to give it the standard 2 minute burst.
    Casuals still won't play the job because at the end of the day it still is BLM.
    Maybe. I think new players get up through level 50, but after that I stop seeing them using this job. They probably get overwhelmed, die a lot due to the cast times if they can even work out which of their fire and ice spells to press, and see a free Red Mage and just switch to that.

    But I think what might actually help is the new gauge. It shows fire slots that you are meant to fill so the gauge will clearly reflect if you're doing it correctly or not, whereas in Endwalker it's only communicated you're doing it right by the fact you haven't let Astral/Umbral Ice expire and by MP management going down to 0, regenerating, repeat and I would expect odd people get stuck here and either just stay in Umbral Ice or can't figure out why they run out of MP or let Astral Fire expire. That is when they're not dying to the cast times.
    Hardcore players will now drop the job because they've killed off non-standard and most optimization you could do, making it less enjoyable for them.
    I think they said they wanted to make it possible to express skill in other ways in the patches, but I doubt this will be damage-related necessarily, or not in a way that means a gap of 20% damage. Trouble is all these intentions are going to take time (the next 2 and a half years into 8.0), so some players will probably want to check back at what's changed then.
    (1)

  4. #14
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Shunik View Post
    I've been playing BLM since Shadowbringers and with the changes to the class in Endwalker, I felt like I had alot more freedom in how to play the class due to the nature of non-standard rotation.

    Mainly the point that we had mana ticks and didn't need to always be casting Blizzard spells. Plus the addition of Paradox (ice).

    However, with these new changes to BLM, the class does feel really guttered and that the devs are forcing only one way to play BLM.

    One of the changes that speak loudest to me that whoever designed the change around Manaticks and removing nonstandard gameplay is honestly that the devs added a 3rd Xeno Slot..... Most of the time I barely have 1 stack of Xeno and it's not like we are getting a buff to Amplifier that'll give us more than 1 stack of Xeno.

    Honestly, the changes to manatick and the death of non-standard gameplay is really disappointing and just feels like the Devs don't understand what made BLM so unique and enjoyable as a class.
    i mean yea it sucks that the great filter came for your job aswell but hopefully in 8.0 they fix this. i personally for now would just advise to change to a different job
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  5. #15
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,622
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    i mean yea it sucks that the great filter came for your job aswell but hopefully in 8.0 they fix this. i personally for now would just advise to change to a different job
    Well in all honesty, I've stuck to tank jobs almost entirely the whole time I've played. I was so content with Paladin for example that I would just always stick with it but then that changed from what I really liked.

    But now I get so bored of expert roulette, that I'm genuinely just switching jobs lately just so I can have fun. I can maybe accept if now we are supposed to get our fun by switching jobs a lot but it is strange that this is the first I've had to do this in my whole time playing.

    It's not just the jobs and it's not even necessarily the quality of the content, but the fact you get the same 2 expert dungeons to the point of wanting to be sick, whereas before patch cycles were faster combined with having 2 fresh dungeons every 3.5 months (and expansion lulls were only 5 months before). We get the last one mostly which has been there for about 8 months and we get the other one which has been there for literally 1 year.

    The jobs I've been switching to have been BLM, NIN, DRG, GNB and BRD just because their rotations have enough going on to distract me from the content or change how I approach the content.
    (0)

  6. #16
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    i mean yea it sucks that the great filter came for your job aswell but hopefully in 8.0 they fix this. i personally for now would just advise to change to a different job
    What job is there to go to? They're all static, expressionless, illusions of choice.
    (12)

  7. #17
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by OliviaLugria View Post
    What job is there to go to? They're all static, expressionless, illusions of choice.
    Blue Mage and Fisher
    (2)

  8. #18
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    I'm a relatively new Black Mage main, and I really don't mind most of these changes. As someone who refuses to use Addons, non-standard was hell to try and do without seeing when your MP ticks were going to happen.
    I'd also just randomly not get enough ticks to get full MP when in Ice Phase under Ley lines because of my high spell speed. I think it would be nice to keep Ice Paradox, but at least that movement is put into the fire phase now where you can have more flexibility with it, without just giving us too much more movement. Though I'll agree that they should add in some way to get back your MP for downtime, especially at low levels. Maybe they didn't need to remove the MP ticks entirely, just keep it the way it is now, but make Ice Paradox give you 5000 MP to guarantee you hit 10K in just one tick.

    What I'm actually upset about is the removal of Sharpcast, Thundercloud, and Firestarter procs. Finding time to weave Sharpcast to use on Thunder before your Paradox was fun, and the randomness in Firestarter added some needed variance to fights. It meant that aside from the pull, you're never entirely certain where your rotation will be at any specific point in a fight because of the chance of firestarter. Unless you use the free proc to swap from ice to fire, but you're not supposed to do that since that means less time to cast in fire phase.
    (2)

  9. #19
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    The MP bar is literally hanging on for dear life by the skirt of BLM's robe. I feel like 8.0 will mark the death of the bar, entirely, followed by resurrection being on a CD.
    (2)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  10. #20
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Jeeqbit View Post
    I think they said they wanted to make it possible to express skill in other ways in the patches, but I doubt this will be damage-related necessarily, or not in a way that means a gap of 20% damage. Trouble is all these intentions are going to take time (the next 2 and a half years into 8.0), so some players will probably want to check back at what's changed then.
    "Play how we want you to."

    In other games developers are delighted when players find creative solutions to puzzles the developers lay out. And in single player games sometimes they even cheer for exploits in speedruns.

    In this game, if you so much as dare to do anything that gives you a 1% damage boost the devs don't expect, which impacts literally no one other than the 0.1% of the playerbase who needs to clear Savage week 1, and where the impact is so mild that players don't even factor in that MNK can do optimal drift or that BLM can do opti nonstandard lines when deciding what comp to use for prog, you WILL get neutered because you don't fit into the dev's vision.
    (10)

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