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  1. #91
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ChickNorris View Post
    Also, a point or token system would affect greatly the casual player. Of which, there are many on our game.

    If we did have a point system, it works out nice for the person who plays 4-8 hours a day. But the players who can only manage maybe 8-10 a week would lose out. Some amount of points that takes you a month to gather would take obviously a lot longer for them...but if you leave it as a random drop, they have a chance every time. Just like everyone else.

    Chance is a game's equalizer and draw. Removing it for a foregone conclusion that causes a hierarchy of players, seems a bit counter-intuitive.
    That's not how math works. The hardcore will get the same relative gear advantage in both systems. Having said that, a moderate amount of randomness in certain things probably does make the game more appealing.
    (1)

  2. #92
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ChickNorris View Post
    Also, a point or token system would affect greatly the casual player. Of which, there are many on our game.

    If we did have a point system, it works out nice for the person who plays 4-8 hours a day. But the players who can only manage maybe 8-10 a week would lose out. Some amount of points that takes you a month to gather would take obviously a lot longer for them...but if you leave it as a random drop, they have a chance every time. Just like everyone else.

    Chance is a game's equalizer and draw. Removing it for a foregone conclusion that causes a hierarchy of players, seems a bit counter-intuitive.
    Quote Originally Posted by Frein View Post
    That's not how math works. The hardcore will get the same relative gear advantage in both systems. Having said that, a moderate amount of randomness in certain things probably does make the game more appealing.

    Of course w/ a "point" system that had a rested modifier like an exp bonus, so that you'd get bonus points, would mean a casual player would gain more points during their runs than the players that don't have the rested bonuses built up cause they're playing more.

    In games of chance the reality is: More attempts = more likely to win.
    A player that can make 50 runs a week at something with a 1/50 chance will get the thing once.
    A player that can make 10 runs a week at the same thing with the same 1/50 chance will take 5 weeks.
    Chance does not equalize things, it can actually hurt the "casual" player more than a points system.

    Especially in the case of points that you can spend to get just what you want, not have a 1/10 chance that the 1/50 chance of a drop is that 1 item you want.

    World NMs HNMs and things of that nature I think random is good, but a point system for dungeons/instanced raids would equalize things some.
    (1)
    Last edited by Enfarious; 04-09-2012 at 08:30 AM.

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  3. #93
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I know this is a dumb question, but do you have to do a full 5 chest run for the gear to drop? Or do you just need to do the speed run chest and it will drop?
    (1)

  4. #94
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    I just wish SE would implement a way to actually reward a player for doing Dungeons. Almost every LS I see at CC/AV can now do Speed Runs on farm status, and even grinding the dungeons doesn't even come out rewarding because I see some people don't get drops at all while others will get a lot!

    I understand that this is basically filler content to hold us over, but with the release of Garuda not too far in the future and the return to Primal Weapon grinding hell, I do hope they decide to make the drop rates better. Which I also realize is unlikely because it is the only endgame body equipment currently from dungeons that is actually useful.

    OH WELL. Here's for hoping to get a rewarding system rather than a grindy one.
    (3)
    http://mercsxiv.enjin.com/home

  5. #95
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    I didn't think it could get worse than the non-passable Ifrit loot.
    I'm... speechless.
    (1)

  6. #96
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by DeadRiser View Post
    I know this is a dumb question, but do you have to do a full 5 chest run for the gear to drop? Or do you just need to do the speed run chest and it will drop?
    Don't need to do full 5 chest speed run to get drops.
    (1)
    http://mercsxiv.enjin.com/home

  7. #97
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I would 180 runs or any end game content or more if I was guaranteed an item like...a coin or something, 10 coins=weapon 20 coins= w/e w/e.. and its just a basic end game currency to trade things in for end gameish gear, items like darklight put at maybe upwards of 150 of these coins, lets say everyone gets 1 coin minimum for completion with additional chest, additional chance to get coins from them as drops.
    (2)

  8. #98
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Isaaru View Post
    I just wish SE would implement a way to actually reward a player for doing Dungeons.
    In a way it does, as there are pretty items in the chest. Plus, the adventure should be fun! Action is its own reward! ^.^

    Quote Originally Posted by Isaaru View Post
    Almost every LS I see at CC/AV can now do Speed Runs on farm status, and even grinding the dungeons doesn't even come out rewarding because I see some people don't get drops at all while others will get a lot!
    This is an opportunity for LS Farm/parties/etc to come up with distribution rules that ensure more fair exchange of items. Presently there is nothing preventing the party (or even LS at large) from comming up with fair distribution rules and enforcing them. (Especially since a lot of the equipment is not untradeable and can be traded much later).

    Quote Originally Posted by Isaaru View Post
    I understand that this is basically filler content to hold us over, but with the release of Garuda not too far in the future and the return to Primal Weapon grinding hell, I do hope they decide to make the drop rates better.
    It is of course up to you if you wish to force yourself to grind over and over and over for an item knowing that by the time you get it something else new will come along. You could opt to just do it for fun, and if you get something, yaay, if not, whatever ^.^. But to increase drop rates would mean that you will not allow for there to be rare items in this world. I do not think we should be in a position where we say: No, either I can get it easily, or the item does not exist.

    Quote Originally Posted by Isaaru View Post
    Which I also realize is unlikely because it is the only endgame body equipment currently from dungeons that is actually useful.
    OH WELL. Here's for hoping to get a rewarding system rather than a grindy one.
    Well, with 3 primals, 3 dungeons, 3 coffer camps, that is a fair bit of content one can cycle through. If we were, for example, to choose to do a different adventure each day, we could be kept busy for 9 days before repeating the first one. This adds variety and removes the ho-drum-grindy feeling you may be self-inflicting.

    They are not creating a grindy world for us. They are creating a lovely world full of wonderous things to see and do. It is sad if we decide to focus on only one thing, obvlivious to the rest, and then feel tired out due to focusing.

    This world favours those who know how to plan, how to work-together, how to pace themselves.
    (2)

  9. #99
    Player
    Matsume's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,602
    Character
    Master Matsume
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Asiaine View Post
    In a way it does, as there are pretty items in the chest. Plus, the adventure should be fun! Action is its own reward! ^.^


    This is an opportunity for LS Farm/parties/etc to come up with distribution rules that ensure more fair exchange of items. Presently there is nothing preventing the party (or even LS at large) from comming up with fair distribution rules and enforcing them. (Especially since a lot of the equipment is not untradeable and can be traded much later).


    It is of course up to you if you wish to force yourself to grind over and over and over for an item knowing that by the time you get it something else new will come along. You could opt to just do it for fun, and if you get something, yaay, if not, whatever ^.^. But to increase drop rates would mean that you will not allow for there to be rare items in this world. I do not think we should be in a position where we say: No, either I can get it easily, or the item does not exist.


    Well, with 3 primals, 3 dungeons, 3 coffer camps, that is a fair bit of content one can cycle through. If we were, for example, to choose to do a different adventure each day, we could be kept busy for 9 days before repeating the first one. This adds variety and removes the ho-drum-grindy feeling you may be self-inflicting.

    They are not creating a grindy world for us. They are creating a lovely world full of wonderous things to see and do. It is sad if we decide to focus on only one thing, obvlivious to the rest, and then feel tired out due to focusing.

    This world favours those who know how to plan, how to work-together, how to pace themselves.

    Gold Star +1
    (1)

  10. #100
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I agree this gear doesn't need to be made any easier, time to put your foot down SE.

    I have no interest in the darklight gear personally due to its silly drop rates but I except that and move on, stat's don't have a big enough impact at the moment anyway.
    (1)
    Last edited by Jinko; 04-18-2012 at 08:57 PM.

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