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  1. #1
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Visch View Post
    It is just sad...

    You can enter every 15 minutes like... Imagine if you could only go once a day?

    I'm so tired of people wanting stuff handed to them. It's really ruining the game for people who actually want to play.
    lol funny coming from a guy that spends his time harassing other players with emotes....,
    come on...how old are you?

    not to mention...what was it you wrote?....oh ya...

    A big embarrassing weeaboo baddie who plays an already highly embarrassing game. Everyone laughs at her.
    (Everyone.... meaning the entire 3 players of your entire LS, rest are bots or mules....lol)

    Please just stop lying and stop playing this "Failing" game of yours Shugo....lol

    And thank you for uploading that video btw, saved me alot of time....
    since i showed it to one of the developers... ^.^)b

    Embaressed yet... Shugo?

    Im starting to think you arent very smart...are you?.... lmao
    (2)
    Last edited by Laughlyn; 04-02-2012 at 08:46 PM. Reason: spiced up the colors ^^

  2. #2
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Visch View Post
    Hi there Noomy!

    ....random bla bla bla...
    meh, that looks like something from Dark Souls, you sure you're in the correct game Klaus?
    btw you look stupid....doh then again, whats new?

    And ragequit?...no i joined my fellow countrymen on a new server,
    wich has been the plan since this game started loosing players.

    Embarrass?.... only thing embarrassing is you and your attitude towards this game & other players, harassment & elitism is old, get over FFXI or go back.

    You said something about ruining the game for others, how funny... thats rich
    coming from someone who actually ruins the game for others. (retard...)

    Im amazed the Staff havent decided to ban you yet...
    Then again, they want your money, and it seems you dont mind paying for a failing game.
    (your words werent they?)
    (2)
    Last edited by Laughlyn; 04-04-2012 at 03:48 PM. Reason: forgot salt

  3. #3
    Player
    ChickNorris's Avatar
    Join Date
    Dec 2011
    Posts
    70
    Character
    Chick Norris
    World
    Ragnarok
    Main Class
    Archer Lv 58
    Also, a point or token system would affect greatly the casual player. Of which, there are many on our game.

    If we did have a point system, it works out nice for the person who plays 4-8 hours a day. But the players who can only manage maybe 8-10 a week would lose out. Some amount of points that takes you a month to gather would take obviously a lot longer for them...but if you leave it as a random drop, they have a chance every time. Just like everyone else.

    Chance is a game's equalizer and draw. Removing it for a foregone conclusion that causes a hierarchy of players, seems a bit counter-intuitive.
    (1)

  4. #4
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ChickNorris View Post
    Also, a point or token system would affect greatly the casual player. Of which, there are many on our game.

    If we did have a point system, it works out nice for the person who plays 4-8 hours a day. But the players who can only manage maybe 8-10 a week would lose out. Some amount of points that takes you a month to gather would take obviously a lot longer for them...but if you leave it as a random drop, they have a chance every time. Just like everyone else.

    Chance is a game's equalizer and draw. Removing it for a foregone conclusion that causes a hierarchy of players, seems a bit counter-intuitive.
    That's not how math works. The hardcore will get the same relative gear advantage in both systems. Having said that, a moderate amount of randomness in certain things probably does make the game more appealing.
    (1)

  5. #5
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ChickNorris View Post
    Also, a point or token system would affect greatly the casual player. Of which, there are many on our game.

    If we did have a point system, it works out nice for the person who plays 4-8 hours a day. But the players who can only manage maybe 8-10 a week would lose out. Some amount of points that takes you a month to gather would take obviously a lot longer for them...but if you leave it as a random drop, they have a chance every time. Just like everyone else.

    Chance is a game's equalizer and draw. Removing it for a foregone conclusion that causes a hierarchy of players, seems a bit counter-intuitive.
    Quote Originally Posted by Frein View Post
    That's not how math works. The hardcore will get the same relative gear advantage in both systems. Having said that, a moderate amount of randomness in certain things probably does make the game more appealing.

    Of course w/ a "point" system that had a rested modifier like an exp bonus, so that you'd get bonus points, would mean a casual player would gain more points during their runs than the players that don't have the rested bonuses built up cause they're playing more.

    In games of chance the reality is: More attempts = more likely to win.
    A player that can make 50 runs a week at something with a 1/50 chance will get the thing once.
    A player that can make 10 runs a week at the same thing with the same 1/50 chance will take 5 weeks.
    Chance does not equalize things, it can actually hurt the "casual" player more than a points system.

    Especially in the case of points that you can spend to get just what you want, not have a 1/10 chance that the 1/50 chance of a drop is that 1 item you want.

    World NMs HNMs and things of that nature I think random is good, but a point system for dungeons/instanced raids would equalize things some.
    (1)
    Last edited by Enfarious; 04-09-2012 at 08:30 AM.

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  6. #6
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    Let me just throw my two cents in...

    Not many people will have this stuff by the time the level cap rises, at which point it will become worthless, so why try?

    Progression system could be great. But since you all wanted vertical progression and since you were so adamant about not having gear swap macros, every new piece of gear in this game will turn very useless, very quickly. A progression system on the good gear will just add another item to the throwaway list a few short months later, if anyone even continues to do this raid after level cap increase.

    Congratulations, players, on the excellent direction you've sent this game in.
    (3)

  7. #7
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Considering a level cap raise is a good year away, I don't think the gear will become useless that quickly.

    And yea blink gear swapping was retarded. Switching out 12 pieces of gear for a WS then switching back to haste gear or whatever while shimmering like the Predator just made me want to get to the chopper.
    (1)

  8. #8
    Player
    Eyn's Avatar
    Join Date
    Apr 2011
    Posts
    186
    Character
    Vickyle Eyn
    World
    Masamune
    Main Class
    Lancer Lv 80
    Drop rate too low, players complain; drop rate too high, players complain.
    (2)

  9. #9
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Eyn View Post
    Drop rate too low, players complain; drop rate too high, players complain.
    It's more of a difference between re-entry cooldowns and drop rates. Currently people do not want low re-entry and low drop rate because that requires grinding and grinding and grinding. People don't want 24 hours cooldown either because then they "can't play." IMO the best possible course of action is to just make drop rates better if you get the speed run so the people who can actually do it get a higher chance of obtaining gear as opposed to those who cannot.
    (2)
    http://mercsxiv.enjin.com/home

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Isaaru View Post
    It's more of a difference between re-entry cooldowns and drop rates. Currently people do not want low re-entry and low drop rate because that requires grinding and grinding and grinding. People don't want 24 hours cooldown either because then they "can't play." IMO the best possible course of action is to just make drop rates better if you get the speed run so the people who can actually do it get a higher chance of obtaining gear as opposed to those who cannot.
    I'd be ok with 24 hour resets, its what I was used to in WoW, of course for SE to do this they would need more content probably, 24 hour resets in 2.0 would be good IMO.

    But lets be clear that it would only lock you out if you completed the dungeon.
    (1)

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