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  1. #1
    Player
    ChickNorris's Avatar
    Join Date
    Dec 2011
    Posts
    70
    Character
    Chick Norris
    World
    Ragnarok
    Main Class
    Archer Lv 58
    Also, a point or token system would affect greatly the casual player. Of which, there are many on our game.

    If we did have a point system, it works out nice for the person who plays 4-8 hours a day. But the players who can only manage maybe 8-10 a week would lose out. Some amount of points that takes you a month to gather would take obviously a lot longer for them...but if you leave it as a random drop, they have a chance every time. Just like everyone else.

    Chance is a game's equalizer and draw. Removing it for a foregone conclusion that causes a hierarchy of players, seems a bit counter-intuitive.
    (1)

  2. #2
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ChickNorris View Post
    Also, a point or token system would affect greatly the casual player. Of which, there are many on our game.

    If we did have a point system, it works out nice for the person who plays 4-8 hours a day. But the players who can only manage maybe 8-10 a week would lose out. Some amount of points that takes you a month to gather would take obviously a lot longer for them...but if you leave it as a random drop, they have a chance every time. Just like everyone else.

    Chance is a game's equalizer and draw. Removing it for a foregone conclusion that causes a hierarchy of players, seems a bit counter-intuitive.
    That's not how math works. The hardcore will get the same relative gear advantage in both systems. Having said that, a moderate amount of randomness in certain things probably does make the game more appealing.
    (1)

  3. #3
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ChickNorris View Post
    Also, a point or token system would affect greatly the casual player. Of which, there are many on our game.

    If we did have a point system, it works out nice for the person who plays 4-8 hours a day. But the players who can only manage maybe 8-10 a week would lose out. Some amount of points that takes you a month to gather would take obviously a lot longer for them...but if you leave it as a random drop, they have a chance every time. Just like everyone else.

    Chance is a game's equalizer and draw. Removing it for a foregone conclusion that causes a hierarchy of players, seems a bit counter-intuitive.
    Quote Originally Posted by Frein View Post
    That's not how math works. The hardcore will get the same relative gear advantage in both systems. Having said that, a moderate amount of randomness in certain things probably does make the game more appealing.

    Of course w/ a "point" system that had a rested modifier like an exp bonus, so that you'd get bonus points, would mean a casual player would gain more points during their runs than the players that don't have the rested bonuses built up cause they're playing more.

    In games of chance the reality is: More attempts = more likely to win.
    A player that can make 50 runs a week at something with a 1/50 chance will get the thing once.
    A player that can make 10 runs a week at the same thing with the same 1/50 chance will take 5 weeks.
    Chance does not equalize things, it can actually hurt the "casual" player more than a points system.

    Especially in the case of points that you can spend to get just what you want, not have a 1/10 chance that the 1/50 chance of a drop is that 1 item you want.

    World NMs HNMs and things of that nature I think random is good, but a point system for dungeons/instanced raids would equalize things some.
    (1)
    Last edited by Enfarious; 04-09-2012 at 08:30 AM.

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