I think it's a 5% drop (about same as p harpe / v ring), 2 out of 4-5 is indeed lucky though I know LS who got it on first drop.
Merlwyb is my wife~
http://na.finalfantasyxiv.com/lodestone/character/139657
http://www.youtube.com/user/ragzGT
it's rare item so the drop rate very low = right thing
if drop rate high ... it just common item.
I remembered that when I played Ragnarok online, some of the rare item in game ( like boss card ) is like 0.00x% drop rate =='

Despite WoW being a dirty word, here we go.
I am not so much for big fat piece tokens dropping (like a single token dropping to exchange for a head piece), however after a lot of thought I've come to believe more and more that the Justice Point and Valor Point system is one of the most well-done reward systems in an MMO.
To those who do not know how it works, I'll explain.
Both points are essentially a type of currency rewarded for either killing bosses or beating a dungeon. Valor Points are the higher value of the two, and you could only receive so many in a week while you could continually grind up Justice Points. Each point allowed you to buy high-end gear, but Justice Points would buy your entry-level armor and Valor Points bought your higher end pieces.
Now, if you wanted to apply this system to FFXIV in a way I think might be more interesting, you could have a type of point that would be received for beating all types of enemies in a dungeon (IE trash mobs), and then have a special type of point rewarded for beating a boss. Furthermore if you achieved a speed run, you could be rewarded a larger amount of points, or you could make the high-tier points only rewarded for completing speed runs, etc. These high tier points could then be spent on the Darklight pieces the players wanted, and the players would be rewarded for their time when they came on a run and not rewarded if they sat out. The rewards would more appropriately reflect the amount of work put in by a player.
I'm more than open to the idea that there are several tiers of this so that players achieving speed runs or special conditions gain access to gear that can't be bought through points obtained only through killing trash or beating a boss without extra effort. But I believe this system would heavily benefit the game and make players feel much more rewarded for their time and efforts. Furthermore, it would allow multiple members of the group to essentially gain rewards at the same times and gear up at an equal pace, making it less likely that members of a group would be left behind in gear simply because of bad luck with a random number generator.
Despite WoW being a dirty word, here we go.
I am not so much for big fat piece tokens dropping (like a single token dropping to exchange for a head piece), however after a lot of thought I've come to believe more and more that the Justice Point and Valor Point system is one of the most well-done reward systems in an MMO.
To those who do not know how it works, I'll explain.
Both points are essentially a type of currency rewarded for either killing bosses or beating a dungeon. Valor Points are the higher value of the two, and you could only receive so many in a week while you could continually grind up Justice Points. Each point allowed you to buy high-end gear, but Justice Points would buy your entry-level armor and Valor Points bought your higher end pieces.
Now, if you wanted to apply this system to FFXIV in a way I think might be more interesting, you could have a type of point that would be received for beating all types of enemies in a dungeon (IE trash mobs), and then have a special type of point rewarded for beating a boss. Furthermore if you achieved a speed run, you could be rewarded a larger amount of points, or you could make the high-tier points only rewarded for completing speed runs, etc. These high tier points could then be spent on the Darklight pieces the players wanted, and the players would be rewarded for their time when they came on a run and not rewarded if they sat out. The rewards would more appropriately reflect the amount of work put in by a player.
I'm more than open to the idea that there are several tiers of this so that players achieving speed runs or special conditions gain access to gear that can't be bought through points obtained only through killing trash or beating a boss without extra effort. But I believe this system would heavily benefit the game and make players feel much more rewarded for their time and efforts. Furthermore, it would allow multiple members of the group to essentially gain rewards at the same times and gear up at an equal pace, making it less likely that members of a group would be left behind in gear simply because of bad luck with a random number generator.
Interesting idea, rewards time invested, suits both the hardcore and the casuals, you grind at your own pace.

(Okay >.> <.< Looking around, on the last page... see no new topics... wondering if Lodestone is glitching and how this got on the popular topics board (thought they were recent topics)... Decides to add two cents seeing as I agree.)
Alright,
Well I happen to agree with this primordial post even though it is a necro bump and ask that someone please take the following into consideration regarding the harder content and for those who have just gotten to experience it.
Many people feel like they are running out of time and even though they are speed running the dungeons and clearing the content the drops are not dropping. So I can see this making sense in many ways.
1. Garuda - Lower totem cost for weapons
2. Dungeons - Well something anything, allow for a greater % of loot to drop.
Anyway I agree that we need something now, more than ever. Don't we want others to experience the joy of a carrying or wearing some amazing end game gear?! I do. I am not saying just hand them out at the street but if people are clearing the content in the proper amount of time and what not, shouldn't they see good drops. Or will all these amazing armor and weapon pieces just vanish.
Speaking of >.> Where is our "Items that are going away in 2.0 list."
TMPST Est. 1.0
Tempest Free Company of Hyperion
Instead of dropping the DL gear just have a DL helm token drop(same drop rate) which could be turned in for any of the DL head pieces and head/chest is required for the gear that takes up both slots. Right now its fucking retarded after getting ~25 drops and not a single mage piece. GG SE
25 drops O.O And you're complaining? lolInstead of dropping the DL gear just have a DL helm token drop(same drop rate) which could be turned in for any of the DL head pieces and head/chest is required for the gear that takes up both slots. Right now its fucking retarded after getting ~25 drops and not a single mage piece. GG SE
We haven't gotten anything since early last week. Still only 4 drops out of probably 350-400 chests.
Edit: Err, let me rephrase that. We've opened at least 350-400 chests since our last drop.
Last edited by MeowyWowie; 03-30-2012 at 07:56 AM.
It is just sad...
You can enter every 15 minutes like... Imagine if you could only go once a day?
I'm so tired of people wanting stuff handed to them. It's really ruining the game for people who actually want to play.
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