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  1. #10
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Yves View Post
    This is what it keeps coming back to. If you want flexibility then found an LS that is open to it. In the meantime, since I need to run CC at least 200+ times with speedruns to gear our LS I am going to do it the most efficient way possible. This isn't closed-minded, rather efficiency-centric.

    Someone earlier responded to my statement that you could complete ACP and Alexander with non-traditional setups. This is true but I wasn't going to risk a two hour tower climb for 50-50 odds. I chose to level an alternative class that would also allow me to participate in other battles. In the end? I loved RNG to the point it was my 3rd favorite class. The same thing happened for me in this game - I had no desire to level THM/BLM but did it because I ran out of stuff to do and assumed it would be needed. The result? It's hard to get me off BLM!

    Lastly, you are asking for a cookie-cutter system in which balance/fair-play is prevalent. That isn't really the FF way. The FF history had been similar to sports: find a weakness and exploit the hell out of it. This is infuriating at some times and yet highly rewarding and oddly addictive. It's the same in any game. I know that some people try to pull the "fair play/I want challenge" card but that's a joke. I played ball with a coach who preached that day and night and on gameday we ran right at the Will who over-pursued, leveraged the DE who couldn't contain, and pressed the X because they ran a timing-based variation of the WCO. End result? Everyone loves a win.
    Thats why the west coast offense hinges on a QB who keeps his head and anticipates the blitz and looks to dump a screen pass to the flat, as opposed to wasting time checking down receivers when a speedy DE or DB is coming

    As far as the OP... now that we've identified that it's the content and the way it is designed...
    Do you think this under-designed content is just a product of 1.xx?

    Is it possible that Yoshi-P is testing the waters... or just putting in filler content and at 2.0 there will be so much diverse balanced content?

    But then, a similar thing happened in Beta... People kept thinking the problems were just because it was Beta, assuming they'd be fixed by launch... and they never were
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    Last edited by Rydin; 04-18-2012 at 11:56 AM.