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  1. #1
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Don't change the MNK class though.

    Keep it as king of single target DPS.

    Change the CONTENT to work around MNK. Let's see more fights where monk can beast down single targets/semi offtank.

    I would like to see evasion tanking (with actual stacked evasion, not utsusemi)
    (9)

  2. #2
    Player

    Join Date
    Jul 2011
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    231
    Quote Originally Posted by DoctorMog View Post
    Don't change the MNK class though.

    Keep it as king of single target DPS.

    Change the CONTENT to work around MNK. Let's see more fights where monk can beast down single targets/semi offtank.

    I would like to see evasion tanking (with actual stacked evasion, not utsusemi)
    the only problem is tho 90% of situations in this game is with 5+ mobs.. untill that changes blm and their fire aoe will be prefered... because they are most efficient in 90% of situations.

    and when mnks might be usefull in a single mob situation guess what.. its a boss fight and there are 3k dmg flying out every 10 seconds.. so then were back to good ol blm.

    unless single target dps is buffed hugely or conversly AOE dps is nerfed.. so if fire does 500dmg each to 3 mobs a mnk should do 1500 single target.. but then why have single target attacks just for the sake of it?. just give each DD job equal potential in situations that occur regularly.

    im not saying nothing can/cant be done with any job, im saying why go with anything that isnt the most efficient/easiest.
    (1)
    Last edited by Rogue; 04-17-2012 at 05:41 AM.

  3. #3
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Rogue View Post
    the only problem is tho 90% of situations in this game is with 5+ mobs.. untill that changes blm and their fire aoe will be prefered... because they are most efficient in 90% of situations.

    and when mnks might be usefull in a single mob situation guess what.. its a boss fight and there are 3k dmg flying out every 10 seconds.. so then were back to good ol blm.

    unless single target dps is buffed hugely or conversly AOE dps is nerfed.. so if fire does 500dmg each to 3 mobs a mnk should do 1500.. but then why have single target attacks just for the sake of it?. just give each DD job equal potential in situations that occur regularly.

    im not saying nothing can/cant be done with any job, im saying why go with anything that isnt the most efficient/easiest.

    Magic resistant mobs, resistant to fire damage, in smaller quantities, Monk = teh winsauce.

    (Edit: Would like to see some of the above since none exists,)
    (2)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DoctorMog View Post
    Change the CONTENT to work around MNK. Let's see more fights where monk can beast down single targets/semi offtank.

    I would like to see evasion tanking (with actual stacked evasion, not utsusemi)
    If you create a glancing blows/grazing mechanic for evasion tanking (where grazes and glancing blows mitigate some of the damage coming in), I can get behind that. If you're looking for total damage avoidance, then no.
    This is FF. One of the biggest gripes I had with XI and XIV has been that certain classes will be excluded from certain content. I didn't want to play RNG or SMN in XI but guess what? If you wanted the ACP win you were pretty much stuck with a certain setup (pre-uber patch.) It shouldn't be this way but it is and will likely always be.
    Only if you sit there and say nothing. It's a bad aspect of FF that works in the single-player RPGs but doesn't in an MMO. SE needs to learn this lesson and grow from it, not remain stuck with something that doesn't work for the sake of being different.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. 11-09-2012 02:12 AM