Paladin Identity is... actually I'm not really sure the jobs quests weren't very good,

DRK solos the temple knights in one of the early quests through the strength of the abyss and their own pain, Living Dead's cooldown should be 25 seconds to be consistent with the job fantasy,

Gunbreaker uses carts to project defensive shields so they should basically never take damage under all their aetheric barriers, just remove Carthasis of Corundum and Brutal Shell should be a 12k potency barrier instead,

"Job fantasy" is not an excuse to keep in abilities so broken they're warping a different role when it's supposed to be a multiplayer game.