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Thread: ARR was better

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  1. #1
    Player
    Xaphire's Avatar
    Join Date
    Aug 2013
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    216
    Character
    Aeonna Calvados
    World
    Ultros
    Main Class
    Reaper Lv 100
    The only dungeon that was any harder was pharos sirius on launch, owing to people being as bad at the game then as they are now. None of the raids were harder and all the mechanics were significantly *less* complex.

    Lol at the hunting log thing. Killing 10 of x in a zone once per class keeping the overworld alive. Okay dude.
    (10)

  2. #2
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    287
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Xaphire View Post
    The only dungeon that was any harder was pharos sirius on launch, owing to people being as bad at the game then as they are now. None of the raids were harder and all the mechanics were significantly *less* complex.

    Lol at the hunting log thing. Killing 10 of x in a zone once per class keeping the overworld alive. Okay dude.
    I'll object to "players being bad" as the only reason Pharos was a difficult dungeon on launch. 'cause it was fairly easy - with the RIGHT jobs. And that pretty much sums up the issue with that dungeon. Everything worth stunning in that dungeon was stun immune on launch and forced the party to have a Silence available to actually deal with one of the more punishing mechanics available. Silence was only available for 4 jobs: BRD, MNK, SCH and PLD and we can safely say MNK is not a reliable form of Silence and SCH would be forced to use Selene (which while was generally the better option was also just the worse healing option). The sheer difficulty spike for the dungeon if you don't have a BRD or a PLD is due to either poor job design or poor dungeon design based on the available skillsets of your jobs.
    (3)

  3. #3
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Xaphire View Post
    The only dungeon that was any harder was pharos sirius on launch, owing to people being as bad at the game then as they are now. None of the raids were harder and all the mechanics were significantly *less* complex.

    Lol at the hunting log thing. Killing 10 of x in a zone once per class keeping the overworld alive. Okay dude.
    Amdapor Keep. Demon Wall used to actually enrage quite often. Dps check was tight, and some trash pulls were hard too.
    (Threads like these make me feel old...)
    (3)

  4. #4
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Galvuu View Post
    Amdapor Keep. Demon Wall used to actually enrage quite often. Dps check was tight, and some trash pulls were hard too.
    (Threads like these make me feel old...)

    It wasn't really tight. Again, people were just bad. No one was doing the abcs. Heck, I had to bail on a wp run once because I had 2 bards who refused to use their dots, so they couldn't do enough damage on the 2nd boss.
    (3)

  5. #5
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
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    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    It wasn't really tight. Again, people were just bad. No one was doing the abcs. Heck, I had to bail on a wp run once because I had 2 bards who refused to use their dots, so they couldn't do enough damage on the 2nd boss.
    I mean, you need to take it in the context of its time- people were worse, latency was worse and jobs were clunkier. Demon Wall being able to one-shot someone with the untelegraphed knockback is still more punishing than 90% of dungeon mechanics.
    Yes, people were all worse back then, but an enrage and a one-shot untelegraphed mechanic in a dungeon are a rarity even to this day.
    (1)