

Considering DRGs aren't completely barred from endgame content anymore due to their ridiculous inherent weaknesses (like low Magic Defense) and have actual party utility now, yeah, it's changed.
Any DRG who says they want to go back to the ARR days is a dirty liar or certifiably insane.
They were never barred from endgame content and were always desired.Considering DRGs aren't completely barred from endgame content anymore due to their ridiculous inherent weaknesses (like low Magic Defense) and have actual party utility now, yeah, it's changed.
Any DRG who says they want to go back to the ARR days is a dirty liar or certifiably insane.
Dragoon always had party utility, are you forgetting the whole group meta around the piercing debuff?
Low magic defense was countered during the early weeks of each tier by throwing up a vit accessory if you really needed to, and you *always* had enough dps to clear. You could also respec your stat points to vit temporarily too if you wanted to skip the accessory.
Nonsense points
I think there's likely things about it that were better but the devs simply over corrected in their attempt to make the game accessible to all players, perhaps even cats and dogs, etc.
XIV in general does feel incredibly risk averse. Even the risks (Island Sanctuary) are safer and more boring than the one before it. Every simplification (jobs, relics) more uninspired and routine than the last.
Last edited by Turtledeluxe; 06-14-2024 at 12:26 AM.





Considering the game got harder in heavensward, and the players reaction to gordias and midas, no, it wasn't an over correction from arr, but from hw.
I'm not really commenting on difficulty or anything specific really. I just think XIV in general feels pretty basic no matter what you're doing at this point. It feels steamrolled. That's why most people dig into the story, because everything else feels shallow.
That's why I mentioned relics and Island Sanctuary for example. These things are just missing a fun factor...maybe I'm wrong.
As far as encounter design I am unsure about the philosophy that jobs can become increasingly cosmetic and shallow in the name of whatever difficulty they're going for at the time, I will say that..I think that's an inherently flawed design choice.
Last edited by Turtledeluxe; 06-14-2024 at 12:33 AM.


You had to get off your chocobo to talk or queue into a duty.
Having to level another class to unlock a job was tedious. Having to level *several* classes to play your job competently was obnoxious.
Food buffs went away on death.
Just listing off other *features* that ARR had.

Why don't we go back to Legacy they had:
- NMs that dropped actual loot.
- Chocobo Caravans
- Hamlet Defense
- Behests
- To Kill A Raven
- Destroy-able monster parts that effected loot and enemy abilities
Completely ignore the horrendous UI, UX, the basically built in 15fps, the 10s it took to actually select an ability, target the mob and attack it.
~Mew
~~Thank You Niqo'te
I think saying the whole expansion is trash based on flaws it had is an oversimplification. Just because devs correct flaws does not mean they introduce something engaging or fun in its place. They often make changes that don't feel.iterative or interesting, but more like a giant hammer.
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