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Thread: ARR was better

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  1. #1
    Player
    Andevom's Avatar
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    Aug 2013
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    723
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Xaphire View Post
    You'll take your floornament identity and you'll like it.
    I remember the 16-Bit Titan fight video they released where the DRG messes up all the mechanics and dies just moments into the fight. The devs themselves were mocking us.
    (2)

  2. #2
    Player
    sindriiisgaming's Avatar
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    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Andevom View Post
    Yeah, my job (Dragoon) had an identity in ARR alright, and it was awful.
    that hasnt changed tho
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  3. #3
    Player
    Andevom's Avatar
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    Aug 2013
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    723
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    that hasnt changed tho
    Considering DRGs aren't completely barred from endgame content anymore due to their ridiculous inherent weaknesses (like low Magic Defense) and have actual party utility now, yeah, it's changed.

    Any DRG who says they want to go back to the ARR days is a dirty liar or certifiably insane.
    (8)

  4. #4
    Player
    cutestfox's Avatar
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    Apr 2024
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    205
    Character
    Cutest Fox
    World
    Siren
    Main Class
    White Mage Lv 50
    Quote Originally Posted by Andevom View Post
    Considering DRGs aren't completely barred from endgame content anymore due to their ridiculous inherent weaknesses (like low Magic Defense) and have actual party utility now, yeah, it's changed.

    Any DRG who says they want to go back to the ARR days is a dirty liar or certifiably insane.
    They were never barred from endgame content and were always desired.
    Dragoon always had party utility, are you forgetting the whole group meta around the piercing debuff?
    Low magic defense was countered during the early weeks of each tier by throwing up a vit accessory if you really needed to, and you *always* had enough dps to clear. You could also respec your stat points to vit temporarily too if you wanted to skip the accessory.

    Nonsense points
    (2)

  5. #5
    Player
    Turtledeluxe's Avatar
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    Feb 2023
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    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    I think there's likely things about it that were better but the devs simply over corrected in their attempt to make the game accessible to all players, perhaps even cats and dogs, etc.

    XIV in general does feel incredibly risk averse. Even the risks (Island Sanctuary) are safer and more boring than the one before it. Every simplification (jobs, relics) more uninspired and routine than the last.
    (0)
    Last edited by Turtledeluxe; 06-14-2024 at 12:26 AM.

  6. #6
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    I think there's likely things about it that were better but the devs simply over corrected in their attempt to make the game accessible to all players, perhaps even cats and dogs, etc.

    Considering the game got harder in heavensward, and the players reaction to gordias and midas, no, it wasn't an over correction from arr, but from hw.
    (3)

  7. #7
    Player
    Turtledeluxe's Avatar
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    Feb 2023
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    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Considering the game got harder in heavensward, and the players reaction to gordias and midas, no, it wasn't an over correction from arr, but from hw.
    I'm not really commenting on difficulty or anything specific really. I just think XIV in general feels pretty basic no matter what you're doing at this point. It feels steamrolled. That's why most people dig into the story, because everything else feels shallow.

    That's why I mentioned relics and Island Sanctuary for example. These things are just missing a fun factor...maybe I'm wrong.

    As far as encounter design I am unsure about the philosophy that jobs can become increasingly cosmetic and shallow in the name of whatever difficulty they're going for at the time, I will say that..I think that's an inherently flawed design choice.
    (0)
    Last edited by Turtledeluxe; 06-14-2024 at 12:33 AM.

  8. #8
    Player
    Sacae's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    190
    Character
    Holo Wisewolf
    World
    Cerberus
    Main Class
    Dancer Lv 100
    You had to get off your chocobo to talk or queue into a duty.

    Having to level another class to unlock a job was tedious. Having to level *several* classes to play your job competently was obnoxious.

    Food buffs went away on death.

    Just listing off other *features* that ARR had.
    (7)

  9. #9
    Player
    Kayokane's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    430
    Character
    Aluena Mahri
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Why don't we go back to Legacy they had:
    • NMs that dropped actual loot.
    • Chocobo Caravans
    • Hamlet Defense
    • Behests
    • To Kill A Raven
    • Destroy-able monster parts that effected loot and enemy abilities



    Completely ignore the horrendous UI, UX, the basically built in 15fps, the 10s it took to actually select an ability, target the mob and attack it.
    (3)
    ~Mew

    ~~Thank You Niqo'te

  10. #10
    Player
    Turtledeluxe's Avatar
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    Feb 2023
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    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    I think saying the whole expansion is trash based on flaws it had is an oversimplification. Just because devs correct flaws does not mean they introduce something engaging or fun in its place. They often make changes that don't feel.iterative or interesting, but more like a giant hammer.
    (0)

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