okay, to prefix. the CONCEPTS were better the QOL was horrid but most of those bad QOL have been addressed
- Jobs had identity
- Jobs had a reason to level multiple (cross class system)
- Hunting log and the Hunt kept the overworld alive
- Things weren't handed to you (you had to work a lot harder to clear content and save allowances)
- The raids were harder and had more complex tank/healer mechanics
- The dungeons were harder (lost city of amdapor anyone?)
- The relic was harder, involved the over world and HAD a gil sink, AND dungeons even contained some of the pieces, AND crafters could make money selling the weapon needed
- levequests had meaning
- Grand company was useful
- Glamour system was more robust
- Elemental attributes on gear
- Tradeable raid glamour meant raids had value in clearing them weekly (the dreadwyrm attire)
I recently went back and played this game on free trial. and maaaan i was amazed how much arr felt like a real MMO. even yesterday when farming for atma. somebody was killing the fates before i could get to it.. and it felt GREAT. because that is what an MMO should feel like.. arr had all the best ideas, all the harshest concepts and was willing to do things theyde never get away with now. Bring some of this back. please