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Thread: ARR was better

  1. #51
    Player
    Sunako's Avatar
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    Nov 2013
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    1,439
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    Sunako Kirishiki
    World
    Phoenix
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    Pictomancer Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    The peaks was in stormblood.
    ARR got Coil and Stormblood got Ultimate Coil so both are acceptable answers
    (0)

  2. #52
    Player
    Ayer2015's Avatar
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    Feb 2015
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    Character
    Ayer Austen
    World
    Faerie
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    Red Mage Lv 90
    I still remember the devs having to nerf the bees in Amdapor Keep back in ARR. Not to mention people struggling with The Aurum Vale and Dzemael Darkhold. The reality is, dungeons did in fact have more mechanics to them and which were more punishing than today's content.

    Current dungeon design is, segmented hallways of 3-4 packs of mobs that you group up and aoe down, then a boss. Rinse and repeat.
    (2)

  3. #53
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sunako View Post
    ARR got Coil and Stormblood got Ultimate Coil so both are acceptable answers
    I hate having to explain the joke but I meant the zone.
    (1)

  4. #54
    Player
    Zarkovitch's Avatar
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    Nov 2014
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    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    ARR was great expansion, however remove the nostagia it's better than EW in terms of a game but not better than SB,SHB
    (0)

  5. #55
    Player Rekh's Avatar
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    Jan 2024
    Location
    Meracydia
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    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ayer2015 View Post
    I still remember the devs having to nerf the bees in Amdapor Keep back in ARR. Not to mention people struggling with The Aurum Vale and Dzemael Darkhold. The reality is, dungeons did in fact have more mechanics to them and which were more punishing than today's content.

    Current dungeon design is, segmented hallways of 3-4 packs of mobs that you group up and aoe down, then a boss. Rinse and repeat.
    It was fun how irregular dungeons were in terms of mobs and bosses. Mobs were located in different floors and places like that dungeon with the tonberries. Imagine having to go to different floors and locations to pull levers in today's ffxiv? People would rage.
    (2)

  6. #56
    Player
    Sacae's Avatar
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    May 2017
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    Gridania
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    183
    Character
    Holo Wisewolf
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sigiria View Post
    I mean, it might have made sense if paladin had any healing spell at the time, or any spell at all...
    They could use Cure 1, Protect, and Stoneskin 1.

    The first was useless, Protect made prepulls a few seconds faster, since the PLD could Protect while the healer used Stoneskin II.

    Inbound Stoneskin I to be fairly useful on PLD in ARR and HW, though. An on demand shield was pretty nice in some niche situations. The one that immediately comes to mind is the black pegasus in Sohr Kai. That thing actually hit pretty hard at launch, amd you had just enough time to get a stoneskin up after it became untargetable for its charge attack.
    (0)

  7. #57
    Player
    Wilford111's Avatar
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    Jul 2017
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    674
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    God, I am glad the devs never go to the English forums to look at feedback
    (1)

  8. 06-15-2024 04:43 AM

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