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Thread: ARR was better

  1. #21
    Player
    Andevom's Avatar
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    Andevom Vonskivaux
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    Yeah, my job (Dragoon) had an identity in ARR alright, and it was awful.
    (6)

  2. #22
    Player
    Valkyrie_Lenneth's Avatar
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    Lynne Asteria
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    Viper Lv 100
    Quote Originally Posted by Galvuu View Post
    Amdapor Keep. Demon Wall used to actually enrage quite often. Dps check was tight, and some trash pulls were hard too.
    (Threads like these make me feel old...)

    It wasn't really tight. Again, people were just bad. No one was doing the abcs. Heck, I had to bail on a wp run once because I had 2 bards who refused to use their dots, so they couldn't do enough damage on the 2nd boss.
    (3)

  3. #23
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    Valkyrie_Lenneth's Avatar
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    Lynne Asteria
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    Quote Originally Posted by Andevom View Post
    Yeah, my job (Dragoon) had an identity in ARR alright, and it was awful.

    What, you didn't like auto-dying to raidwides when blood for blood was up? And sometimes even when it wasn't?
    (5)

  4. #24
    Player
    Kayokane's Avatar
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    Aluena Mahri
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    Hyperion
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    Quote Originally Posted by Kaurhz View Post
    - Glamour system was more robust - How was it more robust? What are you even talking about here?

    probably how every crafter needed to make their own glamour prisms and you needed 12 different types of prism just to glamour your gear.




    Let's not forget Accuracy Caps, because even when healer's wanted to deal damage, they'd still only hit half the time because they needed to meld acc just to be even close to the tier cap.
    (6)
    Last edited by Kayokane; 06-14-2024 at 12:23 AM.
    ~Mew

    ~~Thank You Niqo'te

  5. #25
    Player
    Xaphire's Avatar
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    Aeonna Calvados
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    Ultros
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    Quote Originally Posted by Andevom View Post
    Yeah, my job (Dragoon) had an identity in ARR alright, and it was awful.
    You'll take your floornament identity and you'll like it.
    (4)

  6. #26
    Player
    Valkyrie_Lenneth's Avatar
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    Quote Originally Posted by Kayokane View Post
    probably how every crafter needed to make their own glamour prisms and you needed 12 different types of prism just to glamour your gear.

    Not sure how that makes it robust. (not aimed at you)



    That just makes it more frustrating. There were cheers of joy when they got pared down to one prism per crafter, and even more when it just became one prism.
    (7)

  7. #27
    Player
    Turtledeluxe's Avatar
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    Kinda Hungry
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    I think there's likely things about it that were better but the devs simply over corrected in their attempt to make the game accessible to all players, perhaps even cats and dogs, etc.

    XIV in general does feel incredibly risk averse. Even the risks (Island Sanctuary) are safer and more boring than the one before it. Every simplification (jobs, relics) more uninspired and routine than the last.
    (0)
    Last edited by Turtledeluxe; 06-14-2024 at 12:26 AM.

  8. #28
    Player
    Galvuu's Avatar
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    Galveira Vorfeed
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    It wasn't really tight. Again, people were just bad. No one was doing the abcs. Heck, I had to bail on a wp run once because I had 2 bards who refused to use their dots, so they couldn't do enough damage on the 2nd boss.
    I mean, you need to take it in the context of its time- people were worse, latency was worse and jobs were clunkier. Demon Wall being able to one-shot someone with the untelegraphed knockback is still more punishing than 90% of dungeon mechanics.
    Yes, people were all worse back then, but an enrage and a one-shot untelegraphed mechanic in a dungeon are a rarity even to this day.
    (1)

  9. #29
    Player
    Valkyrie_Lenneth's Avatar
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    Quote Originally Posted by Turtledeluxe View Post
    I think there's likely things about it that were better but the devs simply over corrected in their attempt to make the game accessible to all players, perhaps even cats and dogs, etc.

    Considering the game got harder in heavensward, and the players reaction to gordias and midas, no, it wasn't an over correction from arr, but from hw.
    (3)

  10. #30
    Player
    Kayokane's Avatar
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    Aluena Mahri
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    Not sure how that makes it robust. (not aimed at you)



    That just makes it more frustrating. There were cheers of joy when they got pared down to one prism per crafter, and even more when it just became one prism.

    This precise reaction here is why they changed it, that and inventory space, imagine having to carry stacks of prisms from each crafter type just to be sure you could glam that manderville coatee on a moments notice.
    (5)
    ~Mew

    ~~Thank You Niqo'te

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