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  1. #1
    Player
    KikiTia's Avatar
    Join Date
    Sep 2020
    Posts
    62
    Character
    Fray Margrace
    World
    Siren
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aravell View Post
    I'm sorry, but this part is unacceptable. You said you're sure they hear the feedback, but the feedback has been given since pre-launch of Shadowbringers, that's all the way back in 2019. They've had 5 whole years to acknowledge the feedback given and work to change anything at all, and now they say "Wait until 8.0"?

    Their workflow wouldn't be disrupted if they actually built upon the base of the Shadowbringers kit like they said they would instead of leaving every healer to stagnate until their identities are slowly washed away.
    Yeah and at least two of those years were spent dealing with the COVID pandemic. You know, when they had to restructure their entire work system to meet deadlines and safety protocols, moving professional equipment into homes, communicating over text and call, all the while dealing with a surprise influx of WoW players that strained the servers to their limit and concluding a story 10 years in the making, while also starting to think about the game's direction in the next 10 years. They're human beings, not vending machines, have some respect. At least we got any acknowledgement at all, there's many teams who'd ignore the issue til people gave up and stopped trying to change it.
    (2)

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by KikiTia View Post
    Yeah and at least two of those years were spent dealing with the COVID pandemic. You know, when they had to restructure their entire work system to meet deadlines and safety protocols, moving professional equipment into homes, communicating over text and call, all the while dealing with a surprise influx of WoW players that strained the servers to their limit and concluding a story 10 years in the making, while also starting to think about the game's direction in the next 10 years. They're human beings, not vending machines, have some respect. At least we got any acknowledgement at all, there's many teams who'd ignore the issue til people gave up and stopped trying to change it.
    Where did I say they're vending machines? Where did I disrespect the developers directly?

    I'm saying that the excuse is unacceptable. So COVID took 2 years, what about the other 3? The whole pandemic thing has settled down throughout Endwalker, so why weren't they thinking about the future of the jobs during the time they thought about the future of the game? All of these are valid questions and 3 years is still a very long time, I don't think they were so busy that they couldn't spare a single thought for job evolution.

    I don't think they should be given free credit for only potentially resolving an issue 7 years after it was raised, other companies being more deaf to feedback doesn't make that any better.
    (6)
    Last edited by Aravell; 06-13-2024 at 10:19 PM.

  3. #3
    Player
    KikiTia's Avatar
    Join Date
    Sep 2020
    Posts
    62
    Character
    Fray Margrace
    World
    Siren
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aravell View Post
    Where did I say they're vending machines? Where did I disrespect the developers directly?

    I'm saying that the excuse is unacceptable. So COVID took 2 years, what about the other 3? The whole pandemic thing has settled down throughout Endwalker, so why weren't they thinking about the future of the jobs during the time they thought about the future of the game? 3 years is still a very long time and I don't think they were so busy that they couldn't spare a single thought for job evolution.

    I don't think they should be given free credit for only potentially resolving an issue 7 years after it was raised, other companies being more deaf to feedback doesn't make that any better.
    3 years to build and sustain an expansion of comparable size to actual RPGs which have had over double that development time. All the while, bug testing, new raids, new dungeons, new cutscenes, on a clockwork schedule that they can't afford to miss. They have to pick and choose what they resolve because they can never stop building the game. If they have any major revisions or critical problems halfway into development that completely derails their schedule. Either they have huge delays which leads to content drought or half-baked gameplay, both of which will cost them players. They probably don't commit to a change until they know they are fully ready to go through with it, and class balance can get broken extremely easily. We are lucky they play mostly the same and don't have a situation like WoW has had in the past where some builds were so overpowered they'd break the game outright because nobody had checked it before launch. Besides which, coding is a monster, and on a strict deadline with spaghetti code it's even worse.

    My point being, I believe they have legitimate reasons for putting off healer changes as long as they have. Games are already hard to make successful without the demands of the industry, and putting an active, non-negotiable timeline on that means nothing short of excellent planning, judgement, and determination will get it to the 10-year mark. They have a plethora of other issues to deal with besides healer balance, they've at least made an effort to keep everything playable. Have some faith and some patience, they'll deliver what we're asking for. They said they wouldn't give us male Viera or female Hrothgar, and here we are with both and a graphical overhaul on top of it. They just needed time to do it right, like they probably do now. But a strike would just create chaos and in the end there'd probably be more issues than got solved. We may pay for the game but we can't control the development process, we have to trust they know what they're doing and that they haven't forgotten us.
    (0)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by KikiTia View Post
    3 years to build and sustain an expansion of comparable size to actual RPGs which have had over double that development time. All the while, bug testing, new raids, new dungeons, new cutscenes, on a clockwork schedule that they can't afford to miss. They have to pick and choose what they resolve because they can never stop building the game. If they have any major revisions or critical problems halfway into development that completely derails their schedule. Either they have huge delays which leads to content drought or half-baked gameplay, both of which will cost them players. They probably don't commit to a change until they know they are fully ready to go through with it, and class balance can get broken extremely easily. We are lucky they play mostly the same and don't have a situation like WoW has had in the past where some builds were so overpowered they'd break the game outright because nobody had checked it before launch. Besides which, coding is a monster, and on a strict deadline with spaghetti code it's even worse.

    My point being, I believe they have legitimate reasons for putting off healer changes as long as they have. Games are already hard to make successful without the demands of the industry, and putting an active, non-negotiable timeline on that means nothing short of excellent planning, judgement, and determination will get it to the 10-year mark. They have a plethora of other issues to deal with besides healer balance, they've at least made an effort to keep everything playable. Have some faith and some patience, they'll deliver what we're asking for. They said they wouldn't give us male Viera or female Hrothgar, and here we are with both and a graphical overhaul on top of it. They just needed time to do it right, like they probably do now. But a strike would just create chaos and in the end there'd probably be more issues than got solved. We may pay for the game but we can't control the development process, we have to trust they know what they're doing and that they haven't forgotten us.
    In this same period they had enough time to crack the tank sustain out the wazoo and give every DPS random heals on skills that don’t need it (why does star prism need a heal)
    (17)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess