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  1. #1461
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Novapuppets View Post
    They could bring cross skills back trust me I would love all my dots and stance dancing back on sch but guess what the game is not going in that direction anymore as someone mention casuals bring money to the game. I have already accepted the game is dead and once I get my ex mounts and savage gear I am out until next big patch.
    This goes back to my previous reply. Should we just sit back and accept things as they are?

    The fact that content creators already covered this thread and there's even a written (albeit very brief summary) article, surely Yoshi-P has to notice this? Or is he going to always keep promising "individuality" for 7.2 first, then 8.0, then 9.0...? Sure, Dawntrail is finished, so there's slim chances of anything interesting happening in regard of healers with 7.0.

    But Yoshi-P can't be this blind to the issue, no? Or is he willing to ignore this because JP playerbase is fine with this as is?
    (1)

  2. #1462
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by BattleBunnyQuinn View Post
    People clear ultimates with nothing but tanks. That doesn't mean DPS roles obsolete. It just means there are people better than you trying to enjoy the game in their own way. You are the dude in the middle of the bell curve meme
    People clear ultimates with only tanks ~3 expansions after they are current~

    There corrected it for you. Even ignoring my own sarcasm do you really think that’s good design balance
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #1463
    Player
    Moonjava's Avatar
    Join Date
    Nov 2020
    Posts
    29
    Character
    Skye Brise
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Why is the answer not “low skill floors and high skill ceilings” rather than “skill ceiling is on the skill floor but you can choose to do it in higher difficulty content”
    I won't argue that the skill ceiling is very low for healers in normal content. But that, again, is why the recurring suggestion to people complaining about healers being boring is to try harder content. The more damage the party takes, the more room the healers have to take different approaches towards optimizing how they're using their kit, and the higher the skill ceiling becomes. Claiming that the skill ceiling is on the floor regardless of content difficulty seems a bit disingenuous.
    (4)

  4. #1464
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,520
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Moonjava View Post
    I won't argue that the skill ceiling is very low for healers in normal content. But that, again, is why the recurring suggestion to people complaining about healers being boring is to try harder content. The more damage the party takes, the more room the healers have to take different approaches towards optimizing how they're using their kit, and the higher the skill ceiling becomes. Claiming that the skill ceiling is on the floor regardless of content difficulty seems a bit disingenuous.
    Because the high end content problem is instead the more you optimise the more boring the content becomes. My reward for doing a super detailed mit plan with my co healer and organising our CD’s for more damage is…….more broil spam

    It’s two seperate problems and we have a problem with both
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #1465
    Player
    Moonjava's Avatar
    Join Date
    Nov 2020
    Posts
    29
    Character
    Skye Brise
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    I mean, my bar for easy content being fun is surprisingly low. It's just the healers can't meet them. For me at least, while I do want a healthier balance of GCD healing and OGCD healing so that I do actually stop attacking and heal to some degree, if Sage just had a more active DPS rotation, I probably would not be here. If it felt like a true DPS oriented healer, I'd have shut up a long, long time ago. If it felt like PVP Sage, I'd have been satisfied. I was entirely content with Stormblood Scholar as well, for reference. I'm really not asking a lot.
    If you want to be forced to GCD heal, again, I recommend harder content. I don't think it's unreasonable to ask SE for a bit more complexity on the DPS front, but I also don't think healer rotations will ever be that complex. SE clearly intends for the difficulty of playing a healer to lay in optimizing your healing kit to suit a given fight, not in the DPS rotation.
    (2)

  6. #1466
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,085
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Not everyone* is asking for complex dps rotations, though. I'm pretty sure even an Aero III dot would change healer downtime by a bit. You'd get to check 2 dots with different timers, while keeping everyone alive.
    It worked before in Stormblood, why should it not now?
    (11)
    Last edited by xbahax92; 06-13-2024 at 05:34 PM.

  7. #1467
    Player
    Novapuppets's Avatar
    Join Date
    Jun 2024
    Posts
    4
    Character
    Nova Puppets
    World
    Famfrit
    Main Class
    Astrologian Lv 90
    I have. I highly doubt they will or willing to change it. They had healers in a very good spot in heavenwards but soon as stormblood/shadowbringers is when healers started to get simple. I am still upset they butchered Ast cards and have to keep reworking to still not be good to how it was in stormblood. I have already buried the thought of Ast cards being great again. If anything this game will get more and more causal.
    (0)

  8. #1468
    Player
    Nanobiscuit's Avatar
    Join Date
    Sep 2015
    Posts
    2
    Character
    Aki Kyuda
    World
    Raiden
    Main Class
    Scholar Lv 90
    I'm just going to throw in my opinion as someone who's been healing since Stormblood. I think the point of the healers not being unique enough is fair, however, I have become more and more in love with healing, and Scholar, because of the more recent changes to the job and healing in general. Most of my examples will involve Scholar as it's the job I have the most experience with but I believe the general idea of my points can be applied to the other healing jobs.

    I personally don't think much needs changing and if anything, fleshing out the identity of each job's unique aspects should be the direction. Adding more to spend the fairy gauge on, for example, like damage spells, buffs and more utility based abilities. I also wouldn't enjoy Scholar if things like Miasma and Shadow Flare were brought back, I think they are needless and bloat the job too much. I'd rather focus on managing my Fairy's CDs with the shielding than having to re-apply dots. Although, Shadow Flare's effect could be added to sacred soil to give it a dual purpose. I do want to add that I agree that the damage "rotation", if you can call it that, for healers is underwhelming and most of the time a little boring, but again, adding the damage aspect to the identity of the job would benefit it more than just adding more spells to cast. The idea of merging with your fairy to cast more powerful damaging spells is something that I was thinking of as a general suggestion

    The stage we're at right now is one where healers would benefit from new ideas going deeper into identity rather than simply adding things just for the sake of it.
    (2)

  9. #1469
    Player
    Novapuppets's Avatar
    Join Date
    Jun 2024
    Posts
    4
    Character
    Nova Puppets
    World
    Famfrit
    Main Class
    Astrologian Lv 90
    Majority of the players struggle to keep 1 dot up now you expect them to do 2.
    (1)

  10. #1470
    Player
    Moonjava's Avatar
    Join Date
    Nov 2020
    Posts
    29
    Character
    Skye Brise
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Because the high end content problem is instead the more you optimise the more boring the content becomes. My reward for doing a super detailed mit plan with my co healer and organising our CD’s for more damage is…….more broil spam

    It’s two seperate problems and we have a problem with both
    I mean, content becoming more boring with repetition and optimization is true for all jobs. That's just a function of the fact that FFXIV fights are entirely scripted. I don't disagree that it's more of an issue on healer and doing DPS could be a bit more engaging, but insisting that healers are all boring and awful because long stretches of just doing DPS is boring is willfully ignoring, y'know, the whole "healing" thing. In my opinion, the fun of healing is in that mit plan creation and CD optimization you mentioned- that aspect of healing remains, it just unfortunately isn't all that applicable in normal content.
    (3)

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