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  1. #1451
    Player
    Moonjava's Avatar
    Join Date
    Nov 2020
    Posts
    29
    Character
    Skye Brise
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    Can I just ask a very simple, but serious question? And this isn't specifically targeting you, but many people whose answer is the same...

    Why is asking for all of a game's content to be fun seen as such a silly request? Like, does that not sound insane?

    What happened to video games being about fun? If easy content isn't supposed to be fun and is just supposed to get you to the hard content, then why does it even exist at all?
    You're conflating difficulty and fun. Content required for MSQ is always going to be easy, because SE understands that a ton of players only play FFXIV for the story and are not good at or interested in improving at the game, and they want to keep MSQ accessible to those players. There are plenty of people who find that level of difficulty to be just fine and have a perfectly good time with the game. Maybe you only find enjoyment in content that gives you a challenge- unfortunately, that means most normal-level content will never be fun to you. They provide optional higher-difficulty content to meet the needs of such players instead, hence the "do harder content" suggestion. If your complaint is that overall content design is boring, rather than the fact that easy content leaves healers specifically with less to do, that's an entirely different conversation.

    This game is not tailor-made to suit any one person's tastes- it is a product that is designed to appeal to as many people as possible, and the best way to do that is to keep the skill floor low in required content and provide optional harder content for players that want to go above and beyond. It's unfortunate for you that that makes you dislike the required content, but I don't foresee it changing.
    (7)

  2. #1452
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Healing in this game is pretty much the only time in an MMO I've seen where optimizing your gameplay leads to a dramatic decrease in fun.
    (20)

  3. #1453
    Player
    SamLeens's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    43
    Character
    Sam Leens
    World
    Raiden
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by UnconfirmedCat View Post
    Let's work with this fact. Tanks and DPS objectively have complex rotations and it does not interfere with their roles. DPS and tank damage rotations have gone up in complexity over time, meanwhile the bulk of what a healer does has remained uninspired. They should find the same "middle ground" that apparently exists for tanks and DPS and apply that to healers. And just to be clear, I am not asking for healers to have rotations that are comparable to either of the roles, but as it is now, healer is barely one step above pressing a solitary button over and over again as its gameplay in a large amount of this game's content.
    I understand where your thoughts are coming from, but one thing still matters. Casuals bring in the most money. Casuals who don't have all the def CDs in the bar because they don't have room for them anymore. Who don't use a def cd bc the ilvl is so high. The casuals who only use a single healing skill and don't do dmg at all. They just don't care and don't see a reason to care. i'll be honest and say i don't know much about dds because i've never played them seriously. however, i always thought that dmg output determined "complexity".
    i slowly believe that the content is more responsible than the healer class.
    (0)

  4. #1454
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Moonjava View Post
    You're conflating difficulty and fun. Content required for MSQ is always going to be easy, because SE understands that a ton of players only play FFXIV for the story and are not good at or interested in improving at the game, and they want to keep MSQ accessible to those players. There are plenty of people who find that level of difficulty to be just fine and have a perfectly good time with the game. Maybe you only find enjoyment in content that gives you a challenge- unfortunately, that means most normal-level content will never be fun to you. They provide optional higher-difficulty content to meet the needs of such players instead, hence the "do harder content" suggestion. If your complaint is that overall content design is boring, rather than the fact that easy content leaves healers specifically with less to do, that's an entirely different conversation.

    This game is not tailor-made to suit any one person's tastes- it is a product that is designed to appeal to as many people as possible, and the best way to do that is to keep the skill floor low in required content and provide optional harder content for players that want to go above and beyond. It's unfortunate for you that that makes you dislike the required content, but I don't foresee it changing.
    I mean, my bar for easy content being fun is surprisingly low. It's just the healers can't meet them. For me at least, while I do want a healthier balance of GCD healing and OGCD healing so that I do actually stop attacking and heal to some degree, if Sage just had a more active DPS rotation, I probably would not be here. If it felt like a true DPS oriented healer, I'd have shut up a long, long time ago. If it felt like PVP Sage, I'd have been satisfied. I was entirely content with Stormblood Scholar as well, for reference. I'm really not asking a lot.
    (17)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  5. #1455
    Player
    Novapuppets's Avatar
    Join Date
    Jun 2024
    Posts
    4
    Character
    Nova Puppets
    World
    Famfrit
    Main Class
    Astrologian Lv 90
    Just stop complaining and dps to make dungeons go faster. Idk people expect healers to actually have to heal in dungeons if I can get away with not casting any lilies in a dungeon or 24 man I am happy. If you want more engaging healing go do savage or ults cause you ain't getting it in dungeons.
    (2)

  6. #1456
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,528
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Moonjava View Post
    You're conflating difficulty and fun. Content required for MSQ is always going to be easy, because SE understands that a ton of players only play FFXIV for the story and are not good at or interested in improving at the game, and they want to keep MSQ accessible to those players. There are plenty of people who find that level of difficulty to be just fine and have a perfectly good time with the game. Maybe you only find enjoyment in content that gives you a challenge- unfortunately, that means most normal-level content will never be fun to you. They provide optional higher-difficulty content to meet the needs of such players instead, hence the "do harder content" suggestion. If your complaint is that overall content design is boring, rather than the fact that easy content leaves healers specifically with less to do, that's an entirely different conversation.

    This game is not tailor-made to suit any one person's tastes- it is a product that is designed to appeal to as many people as possible, and the best way to do that is to keep the skill floor low in required content and provide optional harder content for players that want to go above and beyond. It's unfortunate for you that that makes you dislike the required content, but I don't foresee it changing.
    Why is the answer not “low skill floors and high skill ceilings” rather than “skill ceiling is on the skill floor but you can choose to do it in higher difficulty content”

    Quote Originally Posted by Novapuppets View Post
    Just stop complaining and dps to make dungeons go faster. Idk people expect healers to actually have to heal in dungeons if I can get away with not casting any lilies in a dungeon or 24 man I am happy. If you want more engaging healing go do savage or ults cause you ain't getting it in dungeons.
    Genuinely please read even a single complaint we have been giving because “I want to be a cure bot in dungeons” is about the farthest thing from what we want
    (14)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #1457
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Novapuppets View Post
    Just stop complaining and dps to make dungeons go faster. Idk people expect healers to actually have to heal in dungeons if I can get away with not casting any lilies in a dungeon or 24 man I am happy. If you want more engaging healing go do savage or ults cause you ain't getting it in dungeons.
    I'm glad you haven't read anything in this thread, showing the pure and bliss ignorance with the issue in the matter. How about going just one page back to read?
    (14)

  8. #1458
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SamLeens View Post
    Casuals bring in the most money. Casuals who don't have all the def CDs in the bar because they don't have room for them anymore. Who don't use a def cd bc the ilvl is so high. The casuals who only use a single healing skill and don't do dmg at all. They just don't care and don't see a reason to care
    Do they though? Do they really? And let's make a couple assumptions. Let's assume casuals are a huge portion of the player base, why is only healer the ultra-casualized role in the game on every single job? If this is such a big deal, then why aren't there more jobs in the DPS role that are just SMN? How does it make sense that all 4 healers need to have the simplest rotation possible to cater to casuals? Why not just one healer? This is why this line of thinking will never work, because it doesn't make sense. It raises a lot of questions that you, nor anyone else, is going to have convincing answers to. "Casuals" is not being used an excuse to reduce every other role in the game to what healer is right now, so why are healers special in that this gets to be used as a defense for their current design?

    Quote Originally Posted by SamLeens View Post
    i slowly believe that the content is more responsible than the healer class.
    I think we can say with certainty it is not the content. We know this because tanks, DPS, and healers all do the same content. If one of the three roles is experiencing that content in an incredibly different and negative way then the problem lies between the role and the content, not the content itself. A good example is: let's say a piece of content requires barely any healing, well, if healers had a somewhat engaging rotation to do while not healing, then they will not be as affected, but if their only gameplay is 2 1 1 1 1 [...], then the content becomes boring for the healer, but may be fine for a tank and a dps.
    (11)

  9. #1459
    Player
    Novapuppets's Avatar
    Join Date
    Jun 2024
    Posts
    4
    Character
    Nova Puppets
    World
    Famfrit
    Main Class
    Astrologian Lv 90
    They could bring cross skills back trust me I would love all my dots and stance dancing back on sch but guess what the game is not going in that direction anymore as someone mention casuals bring money to the game. I have already accepted the game is dead and once I get my ex mounts and savage gear I am out until next big patch.
    (0)

  10. #1460
    Player
    BattleBunnyQuinn's Avatar
    Join Date
    Aug 2019
    Posts
    4
    Character
    Priscilla Ariamis
    World
    Goblin
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Rehayem View Post
    My brother in Christ, they have cleared ultimates without healers. If that's possible, even if it's like just 8 friends doing that for fun, the idea that it's possible in the hardest content nullifies Yoshi-P's comment telling healers to play ultimates just because they wan't to feel engaging. People have done ultimates, mate, and it's still boring at hardest difficulty.

    So imagine how boring it is as casual content: braindead and sleep inducing.

    People clear ultimates with nothing but tanks. That doesn't mean the DPS role is obsolete. It just means there are people better than you trying to enjoy the game in their own way. You are the dude in the middle of the bell curve meme.

    And yes, "Do harder content" is perfectly valid when the post that started this thread, that I replied to, is a "scholar main" who hasn't done anything harder than normal raids complaining that oGCDs are too much healing
    (3)
    Last edited by BattleBunnyQuinn; 06-13-2024 at 04:12 PM.

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