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  1. #1
    Player
    Nanobiscuit's Avatar
    Join Date
    Sep 2015
    Posts
    2
    Character
    Aki Kyuda
    World
    Raiden
    Main Class
    Scholar Lv 90
    I'm just going to throw in my opinion as someone who's been healing since Stormblood. I think the point of the healers not being unique enough is fair, however, I have become more and more in love with healing, and Scholar, because of the more recent changes to the job and healing in general. Most of my examples will involve Scholar as it's the job I have the most experience with but I believe the general idea of my points can be applied to the other healing jobs.

    I personally don't think much needs changing and if anything, fleshing out the identity of each job's unique aspects should be the direction. Adding more to spend the fairy gauge on, for example, like damage spells, buffs and more utility based abilities. I also wouldn't enjoy Scholar if things like Miasma and Shadow Flare were brought back, I think they are needless and bloat the job too much. I'd rather focus on managing my Fairy's CDs with the shielding than having to re-apply dots. Although, Shadow Flare's effect could be added to sacred soil to give it a dual purpose. I do want to add that I agree that the damage "rotation", if you can call it that, for healers is underwhelming and most of the time a little boring, but again, adding the damage aspect to the identity of the job would benefit it more than just adding more spells to cast. The idea of merging with your fairy to cast more powerful damaging spells is something that I was thinking of as a general suggestion

    The stage we're at right now is one where healers would benefit from new ideas going deeper into identity rather than simply adding things just for the sake of it.
    (2)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nanobiscuit View Post
    I'm just going to throw in my opinion as someone who's been healing since Stormblood. I think the point of the healers not being unique enough is fair, however, I have become more and more in love with healing, and Scholar, because of the more recent changes to the job and healing in general. Most of my examples will involve Scholar as it's the job I have the most experience with but I believe the general idea of my points can be applied to the other healing jobs.

    I personally don't think much needs changing and if anything, fleshing out the identity of each job's unique aspects should be the direction. Adding more to spend the fairy gauge on, for example, like damage spells, buffs and more utility based abilities. I also wouldn't enjoy Scholar if things like Miasma and Shadow Flare were brought back, I think they are needless and bloat the job too much. I'd rather focus on managing my Fairy's CDs with the shielding than having to re-apply dots. Although, Shadow Flare's effect could be added to sacred soil to give it a dual purpose. I do want to add that I agree that the damage "rotation", if you can call it that, for healers is underwhelming and most of the time a little boring, but again, adding the damage aspect to the identity of the job would benefit it more than just adding more spells to cast. The idea of merging with your fairy to cast more powerful damaging spells is something that I was thinking of as a general suggestion

    The stage we're at right now is one where healers would benefit from new ideas going deeper into identity rather than simply adding things just for the sake of it.
    SCH’s lost so much of its identity we are at the point of people arguing we should lean more into its identity but doing exactly the opposite of what its actual identity is

    And people say healers don’t have an identity crisis

    Quote Originally Posted by Moonjava View Post
    I mean, content becoming more boring with repetition and optimization is true for all jobs. That's just a function of the fact that FFXIV fights are entirely scripted. I don't disagree that it's more of an issue on healer and doing DPS could be a bit more engaging, but insisting that healers are all boring and awful because long stretches of just doing DPS is boring is willfully ignoring, y'know, the whole "healing" thing. In my opinion, the fun of healing is in that mit plan creation and CD optimization you mentioned- that aspect of healing remains, it just unfortunately isn't all that applicable in normal content.
    Yes I think it’s perfectly valid to say healers are awful because “HEALING” amounts to pressing sacred soil every 45 seconds between my constant broil casts, I’m not gonna minimise the monotony of that
    (15)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Moonjava's Avatar
    Join Date
    Nov 2020
    Posts
    29
    Character
    Skye Brise
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Yes I think it’s perfectly valid to say healers are awful because “HEALING” amounts to pressing sacred soil every 45 seconds between my constant broil casts, I’m not gonna minimise the monotony of that
    And now we circle back to "do harder content." If you're making it through ultimates by using Soil every 45 seconds and clicking Broil otherwise, I'd love to meet your cohealer.
    (5)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Moonjava View Post
    And now we circle back to "do harder content." If you're making it through ultimates by using Soil every 45 seconds and clicking Broil otherwise, I'd love to meet your cohealer.
    Which circles back to the problem that a job shouldn’t only be semi decent in ultimate content

    I’ve easily cleared savages with half my kit outhealing my cohealer, all I do is spam broil. My job shouldn’t only semi engage me in literally 5 fights in the entire game

    There are ways to raise the skill ceiling in all content without raising the skill floor, the skill ceiling shouldn’t be in a different piece of content
    (17)

  5. #5
    Player
    Moonjava's Avatar
    Join Date
    Nov 2020
    Posts
    29
    Character
    Skye Brise
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Which circles back to the problem that a job shouldn’t only be semi decent in ultimate content

    I’ve easily cleared savages with half my kit outhealing my cohealer, all I do is spam broil. My job shouldn’t only semi engage me in literally 5 fights in the entire game

    There are ways to raise the skill ceiling in all content without raising the skill floor, the skill ceiling shouldn’t be in a different piece of content
    If you're only engaged when facing ultimate-level content, then I'm sorry to say the game is probably too easy for you to fully enjoy. Maybe you and your cohealer can alternate who gets to heal and who has to just DPS during savage so you both get to have fun at least half of the time.

    The only way I can imagine raising the skill ceiling in easy content without raising the floor would be to add more options for DPS, which, again, I think is a reasonable request but one that's unlikely to be met by SE (not to any significant degree, anyway). I struggle to see a way to make the healing side of things more engaging without meaningfully raising the skill floor.
    (0)

  6. #6
    Player
    Nanobiscuit's Avatar
    Join Date
    Sep 2015
    Posts
    2
    Character
    Aki Kyuda
    World
    Raiden
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    SCH’s lost so much of its identity we are at the point of people arguing we should lean more into its identity but doing exactly the opposite of what its actual identity is

    And people say healers don’t have an identity crisis



    Yes I think it’s perfectly valid to say healers are awful because “HEALING” amounts to pressing sacred soil every 45 seconds between my constant broil casts, I’m not gonna minimise the monotony of that
    Is the complexity you're talking about using macros to cast Eos spells in different situations? or the casting 3 dots? Because unfortunately, most healers haven't been complex since the dawn 2.0. I can agree that the manual use of Eos spells (and choosing selene or eos) was complex, I guess? I don't think it added much to the identity of the job, it just felt obtuse. If the healing you're doing is only sacred soil between broil, I think the problem lies in the content, not the job, I've done hard content where I do use everything and think it's fine and dare I even say fun.
    (0)

  7. #7
    Player
    Krackzy's Avatar
    Join Date
    Jun 2024
    Posts
    1
    Character
    Krackzy I'nnit
    World
    Raiden
    Main Class
    Gladiator Lv 90
    TRUE AND REAL
    (1)