Quote Originally Posted by HikariKurosawa View Post
The irony of people who claim non-standard is so hard is that they dread playing black mage the way it is intended to be played and for what makes it truly hard: turret style caster that has mastery of fight mechanic timing and knows exactly where to position at all times.

It's quite ironic reading this when in another post (Positionals vs Damage over Time) you flat out say you don't use positionals because I quote : I play video games to have fun, I don't find positionals fun or rewarding in any way. Why would I do something I don't find enjoyable for a miniscule gain of 1.9% potency? I will do me, and you can do you. Some people are less submissive than others.

https://forum.square-enix.com/ffxiv/...50#post6482250

Which is literally you, telling everyone that you don't play your class as intended by the devs. I guess the devs need to force people to use positionals by making skills that have a positional property be unusable when you're not positioned ? since it's not the intended usage. I usual never interact on the forum (only lurk & read) but with this amount of bad faith I had to call you out on it. It is quite the entertaining reading throughout the week either way.

Regarding the actual changes : No matter if people like or dislike the changes & new additions, they just seem clucky and half backed (at least from the media tour). From the whole umbral soul situation, manafront being pretty much guarantee to drift, the whole lvl 100 optimal AoE rotation completely skipping HF II & HB II (based on Eksu Plosion theory crafting) and being completely unintuitive, to the fire phase being tighter than ever (and probably more that i missed). If their goal was to make the class more accessible they completely missed the mark and caught the vets in the process.

As a side note : Regarding all the people mentioning non-standard shouldn't be thing since it was not "intended" by the dev, it's just emergent gameplay. It's just the byproduct of having skills that you can use in different order & different situation, i'd even argue that blm is quite the embodiment of this concept. The whole class wouldn't function without that concept, because if you would always follow the same rotation a.k.a use your Triplecast/Xenoglosys/Sharpcast at the same place in your rotation not matter what fight, the class wouldn't be considered viable for endgame content & for low end content, it would be just a pain, where you'd have entire phases where you would be doing nothing or scathe spam. So it's quite funny seing people talking about "intended way of playing the class" when the class revolves around pre-planning & adaptation (a.k.a emergent gameplay).