Well it's time for the dev team to prove what they say and make speedy adjustments since there is clear and obvious consensus with particular elements of the rework that no one asked for.



This isn't my first rodeo with issues like this- while DT BLM is literally the worst state I've seen BLM be in, in terms of gameplay, BLM also had severe issues in 4.0 (and, to a lesser extent, 3.0). In both of those situations, the issue were that the timers were too short (AF was originally 10s). In both cases, issues were addressed on the .05 patch. I'd honestly brace myself to endure this for a couple of months.
After reading all these pages. I'm still stuck on "my job is boring, yours should be too" as a completely wild stance to take on am mmo. You're not happy with your job and celebrating lobotomizing one of the few that still didn't put you to sleep?
Can't get behind this idea enough. I probably have even less faith in the development team than you do but I figure if mass forum complaints from EN and JP aren't enough to get CBU3 to at least acknowledge that there is a problem, then the direction of job design in this game is truly lost and not for me, and I'd imagine a good number of 6.0 BLM mains feel a similar way. I would just like to know whether I should spend my time and money elsewhere.



Or they pull a SAM and say the feedback was too overwhelmingly negative and now the devs are sulking in the corner instead of fixing it. Just to teach you a lesson about being nice, because the criticism didn't hit some invisible goldilocks zone.
Last edited by ThorneDynasty; 06-29-2024 at 12:54 PM.
It's also wild that us getting gutted was priority... but war still running around like this is a single player rpg. The chosen one, the holy trinity incarnate, single handedly removing the need for healers at all.
But yeah... those special non standard rotations we had amirite?



Apparently "non-standard" just means any ability to adjust your rotation around movement and downtime too, as far as the devs are concerned.

I agree with everything you said! I also don't like how you can not use thunder whenever you want for the chance to do a double thunder cast back to back - that was so satisfying, or how you can't put thunder III on multiple enemies and now have to switch between fire and ice to re use the thunder spell. its so dumb honestly and nobody asked for these changes. I really hope SE can change their mind. They seem to be taking the flexibility out of this class and simplifying it.
Last edited by Willif; 06-29-2024 at 03:12 PM.
I keep by my opinion, that the blm is nice.
Mp regeneration is a matter of few seconds. You can have a very long fire phase. And, you are even able to Spam lightning, because its allways ready with a switch or mana Front.

Having gotten to play a few levels of the new design by now, my immediate complaint is that it's a little jarring how short the umbral cycle is now, especially since you don't actually regain MP until after B4 or whatever's animation is over. This means that you end up fastcasting or transpose-firestarting when your HUD still indicates that you've got like 200mp to your name, which works fine but feels very weird.
The whole Thunderstorm mechanic also feels a little superfluous; if they wanted to guard against player error they could just make Thunder aways free and instant to cast but only usable under AF or UI.
I'm also wondering if going like F4-F4-F4-(swiftcast)Flare might not be a way to cheat a flare star out of a short/no-hearts astral cycle.
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