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  1. #1
    Player
    Evenescence's Avatar
    Join Date
    Jun 2024
    Posts
    1
    Character
    Eve Hakurei
    World
    Tonberry
    Main Class
    Black Mage Lv 90
    I just dont know how they think that removing UI paradox is a good idea.

    Fine, you remove manatick its a janky stuff. I get it
    Non-standard get killed, it sucks but sure its not how the dev intent for it to play, no matter how strange that sounds.

    Who ask for UI paradox removal?
    (6)

  2. #2
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Evenescence View Post
    I just dont know how they think that removing UI paradox is a good idea.

    Fine, you remove manatick its a janky stuff. I get it
    Non-standard get killed, it sucks but sure its not how the dev intent for it to play, no matter how strange that sounds.

    Who ask for UI paradox removal?
    I'm guessing it was removed because of nonstandard. It's the only reason I'd even consider removing it. They wanted to force players to cast blizzard spells, and removing paradox was their solution. And between that and thunderscathe, the class has some emergency movement. But damn thunderscathe is hot garbage as a movement tool when it clips a lot.
    (0)

  3. #3
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Evenescence View Post
    I just dont know how they think that removing UI paradox is a good idea.

    Fine, you remove manatick its a janky stuff. I get it
    Non-standard get killed, it sucks but sure its not how the dev intent for it to play, no matter how strange that sounds.

    Who ask for UI paradox removal?
    I simply would say, that Paradox in ice phase became meaningless.
    Ice phase is now very short. Except of some dmg would it has no use anymore (until now did whe needed some moves for the ice phase, to cover the waiting time).
    The dmg it would have maked, is probably covered by the fire spells.

    And than could it maybe be a coding reason. Paradox has now a lot of effects. Maybe, there was a Limit, what the coding allowed (have no knowledge about that, why i would tought, that reason 1 is more likely).
    (0)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,621
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Keichi View Post
    I simply would say, that Paradox in ice phase became meaningless.
    Ice phase is now very short. Except of some dmg would it has no use anymore (until now did whe needed some moves for the ice phase, to cover the waiting time).
    The dmg it would have maked, is probably covered by the fire spells.

    And than could it maybe be a coding reason. Paradox has now a lot of effects. Maybe, there was a Limit, what the coding allowed (have no knowledge about that, why i would tought, that reason 1 is more likely).
    UI Paradox would still be a strong movement tool, damage button for Ice phase and a decent weave window without having to opt for overwriting Thunder early or using stacks of Polyglot. I absolutely expect the return of it within the 7.X patch cycle because the removal of it really wont sit right with many seasoned Black Mages and makes zero sense from class fantasy either (given the dual element aesthetic).

    As for the coding limit - I can assure you this wont be the reason. If anything, making Firestarter guaranteed removed a random-proc function and shortened it. The instantcast in AF is just cut & paste from UI Paradox and could also just be made baseline by changing the cast time. As for the condition of obtaining it, it is actually a shorter switch case or if-else statement than checking for 3 Umbral Hearts on top of Umbral Ice III.
    (2)