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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Nanananami773 View Post
    I don't know why they think differently than you do, but one opinion I sometimes see is “if you want to attack, just play DPS”.
    Problem is player want to heal. Not be Green DPS.
    (3)

  2. #2
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Problem is player want to heal. Not be Green DPS.
    I wonder if the current state is due to how healers before were asking for more damage in their rotation because casting a dot now and then was too boring and they needed more to do during a fight besides healing.
    So they added more self heals to the other jobs to support the healers damage rotations.
    But then the scale tipped too far and now there's the lack of Healing instead.
    (0)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Evergrey View Post
    I wonder if the current state is due to how healers before were asking for more damage in their rotation because casting a dot now and then was too boring and they needed more to do during a fight besides healing.
    So they added more self heals to the other jobs to support the healers damage rotations.
    But then the scale tipped too far and now there's the lack of Healing instead.
    I think they misunderstood that Healers wanted more DPS actions and instead gave them 20 OGCD heals so they could press the one DPS button more so Healers can do more damage. On top of that all combat encounters that's aren't in the Overworld are scripted so if you know the fight there won't be anything to heal since you already are prepped for it or for dungeons you have a Warrior Pull Slave that will Tank/Heal/DPS all at the same time.

    I think if they want to keep Healers the same then they need much HARDER heal checks like uncleansable Bleeds or DoTs that need to be constantly healed up.
    (2)

  4. #4
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MagiusNecros View Post
    I think they misunderstood that Healers wanted more DPS actions and instead gave them 20 OGCD heals so they could press the one DPS button more so Healers can do more damage. On top of that all combat encounters that's aren't in the Overworld are scripted so if you know the fight there won't be anything to heal since you already are prepped for it or for dungeons you have a Warrior Pull Slave that will Tank/Heal/DPS all at the same time.

    I think if they want to keep Healers the same then they need much HARDER heal checks like uncleansable Bleeds or DoTs that need to be constantly healed up.
    Ah yeah, the clockwork rotations of the boss fights sure adds up to less healing opportunities if the players know them and can avoid unnecessary damage.
    (1)