I wonder if the current state is due to how healers before were asking for more damage in their rotation because casting a dot now and then was too boring and they needed more to do during a fight besides healing.
So they added more self heals to the other jobs to support the healers damage rotations.
But then the scale tipped too far and now there's the lack of Healing instead.
I think they misunderstood that Healers wanted more DPS actions and instead gave them 20 OGCD heals so they could press the one DPS button more so Healers can do more damage. On top of that all combat encounters that's aren't in the Overworld are scripted so if you know the fight there won't be anything to heal since you already are prepped for it or for dungeons you have a Warrior Pull Slave that will Tank/Heal/DPS all at the same time.I wonder if the current state is due to how healers before were asking for more damage in their rotation because casting a dot now and then was too boring and they needed more to do during a fight besides healing.
So they added more self heals to the other jobs to support the healers damage rotations.
But then the scale tipped too far and now there's the lack of Healing instead.
I think if they want to keep Healers the same then they need much HARDER heal checks like uncleansable Bleeds or DoTs that need to be constantly healed up.
Ah yeah, the clockwork rotations of the boss fights sure adds up to less healing opportunities if the players know them and can avoid unnecessary damage.I think they misunderstood that Healers wanted more DPS actions and instead gave them 20 OGCD heals so they could press the one DPS button more so Healers can do more damage. On top of that all combat encounters that's aren't in the Overworld are scripted so if you know the fight there won't be anything to heal since you already are prepped for it or for dungeons you have a Warrior Pull Slave that will Tank/Heal/DPS all at the same time.
I think if they want to keep Healers the same then they need much HARDER heal checks like uncleansable Bleeds or DoTs that need to be constantly healed up.
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