Having OGCDs is not inherently a bad thing. We had only GCD heals in ARR, and one of the consequences there was that healing is more restrictive, but then HW came along and gave OGDs like Indomitability, Asylum, and Terta, and that felt like a good move for healers because it added more flexibility to how you heal. You didn’t have a dozen different cooldowns, so the ones you did have held a lot more weight to their impact and timing, yet they also weren’t enough to let you ignore your GCD heals either.
Good healer gameplay in FFXIV is all about striking a balance between your healing and your DPS. You have time to attack, but you also need to stop and heal at various intervals of battle. That balance is rather delicate through, so constantly adding more healing OGCDs has ironically tipped that balance in favor of more DPS. Adding healing should have been done more cautiously to avoid power creeping other heals.



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