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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sensui View Post
    What if they remove all insta-heals and made it all GCD, then you can feel like you're actively healing? Idk honest question.
    Having OGCDs is not inherently a bad thing. We had only GCD heals in ARR, and one of the consequences there was that healing is more restrictive, but then HW came along and gave OGDs like Indomitability, Asylum, and Terta, and that felt like a good move for healers because it added more flexibility to how you heal. You didn’t have a dozen different cooldowns, so the ones you did have held a lot more weight to their impact and timing, yet they also weren’t enough to let you ignore your GCD heals either.

    Good healer gameplay in FFXIV is all about striking a balance between your healing and your DPS. You have time to attack, but you also need to stop and heal at various intervals of battle. That balance is rather delicate through, so constantly adding more healing OGCDs has ironically tipped that balance in favor of more DPS. Adding healing should have been done more cautiously to avoid power creeping other heals.
    (8)

  2. #2
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ty_taurus View Post
    Good healer gameplay in FFXIV is all about striking a balance between your healing and your DPS.
    Unfortunately since certain website exists now GCD healing = not as good colored number = bad.
    (3)
    Last edited by Somnolence; 06-10-2024 at 01:37 AM.

  3. #3
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Ya... uhmmm, good healer gameplay right now is to do as little healing as possible whole doing as much dps as possible.
    (3)

  4. #4
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by OliviaLugria View Post
    Ya... uhmmm, good healer gameplay right now is to do as little healing as possible whole doing as much dps as possible.
    Well...if things die faster, then less healing is needed...so more DPS means less healing anyways.

    Sure, the potency of all non-healer role sustains could be lowered, but not likely to happen in the near future.
    (1)

  5. #5
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,102
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Somnolence View Post
    Unfortunately since certain website exists now GCD healing = not as good colored number = bad.
    This isn't some kind of new phenomenon caused by FFlogs.

    If your win condition is to make the health bar reach 0 in a certain timeframe then "improving" your gameplay means you perform your primary role while you eliminate unnecessary actions that do not contribute to making the health bar reach 0.

    The reason why GCD healing is generally considered bad nowadays is a consequence of CBU3's design decisions, making the healer role completely bloated with oGCDs that allow you to keep the party alive while never causing you to not contribute to lowering that health bar, therefore making all GCD healing unnecessary actions.
    (13)
    Last edited by Absurdity; 06-10-2024 at 02:00 AM.

  6. #6
    Player
    Jeycht's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    287
    Character
    Jeycht Rechton
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Somnolence View Post
    Unfortunately since certain website exists now GCD healing = not as good colored number = bad.
    That was already a thing before that even exist. Even tanks droped the tank stance (when that stance reduced your dps back then) to do more damage at risk to take more damage/lose aggro (since it wasn't as easy to keep it as now)
    You don't even need to care about aggro as tank anymore for ages and I don't remember people talking about it.
    (0)
    Clean everything before any nerf is my goal. No matter the time needed to reach the last hp and beat it.
    twitch.tv/jeycht