You're missing the point.
There is not enough Outgoing Damage to sustain overbloated Healing tools. Tanks taking their self-healing to the extreme is hurting the Healer Role. Melees especially now that they get more of it. Don't see the problem? Let's make this simple.
Sylphie wants to heal people - but Curious Gorge seems to be just fine and dandy because he can heal himself with Bloodwhetting, Equilibrium, and all his other self-healing tools - but he just LOVES Bloodwhetting! So, Sylphie doesn't know what to do. If they can't heal, they get bored; and if Sylphie can't heal, what's the point of even going in as healer?
I think its good time to bring up the point, that when Square Enix designers looked at the savage raid content and saw what skills are needed to clear it, they did not gave gazillion ones to the Blue Mage.
They only have few healing spells and even this is overkill for two to bring to the 8 man raid so one takes less spells to be off-healer instead.
So it is perfect demonstration that healer with DPS focused kit can already work in current game and clear any content no problem.
Yet real healers have a design that is completely out of alignment with what is actually needed for the content.
And given that useless traits like Freecure still exists it is apparent no designer is actually responsible for them or actively plays them.
I'm right there with you. I enjoy healing, and most of the dungeon runs I do in roulette require me to be on my toes. I feel like it may come down to people who tend to play specifically with others who are already skilled vs. those of us who play primarily with random folks of varying expertise with their classes and the gameplay. Personally, I'll just thank the handful of people here going on "strike" for increasing my % of instant queues from 95% of the time to 95.001% of the time.
I redesined every healer in a different post. Should I link it? Everyone wants something different, but I don't think your suggestion will really fix all the problems since there's still an issue with solo content.
We've been through this song and dance already on the healer subforums as well, you'd just be spamming your Cure 2 equivalent instead of Glare. Exchanging one single-button spam for a different single-button spam is not fixing anything either, especially if there is still as little healing required.
Nah, I do roulette with randoms like you, still got the "argh, spamming again" feeling.I'm right there with you. I enjoy healing, and most of the dungeon runs I do in roulette require me to be on my toes. I feel like it may come down to people who tend to play specifically with others who are already skilled vs. those of us who play primarily with random folks of varying expertise with their classes and the gameplay. Personally, I'll just thank the handful of people here going on "strike" for increasing my % of instant queues from 95% of the time to 95.001% of the time.
Healers have fallen. Billions will die. (in game)
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Having OGCDs is not inherently a bad thing. We had only GCD heals in ARR, and one of the consequences there was that healing is more restrictive, but then HW came along and gave OGDs like Indomitability, Asylum, and Terta, and that felt like a good move for healers because it added more flexibility to how you heal. You didn’t have a dozen different cooldowns, so the ones you did have held a lot more weight to their impact and timing, yet they also weren’t enough to let you ignore your GCD heals either.
Good healer gameplay in FFXIV is all about striking a balance between your healing and your DPS. You have time to attack, but you also need to stop and heal at various intervals of battle. That balance is rather delicate through, so constantly adding more healing OGCDs has ironically tipped that balance in favor of more DPS. Adding healing should have been done more cautiously to avoid power creeping other heals.
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