Count me in. I've always enjoyed MNK and while I'm nervous about the changes it's getting, it can't be any worse than what I've endured playing healers these past few years.
Count me in. I've always enjoyed MNK and while I'm nervous about the changes it's getting, it can't be any worse than what I've endured playing healers these past few years.
There are a couple places they do things like this. The archers in Baelsar's wall will drop DoTs on multiple members of the party. There are mobs in that dungeon and in Amaurot that will tether to players. The mobs that tether to healers in Amaurot will even lessen their healing ability until it's killed. So they do play with the idea from time to time and it would be nice to see more of it.I think something that would help make healing more engaging in dungeons would be to have trash throw damage onto anything other than the tank. Have the trash do things like put dots on random party members, focus attack a random party member, use stack marker aoes or just aoes in general would be a good start.
To the OP, I fully support the idea that you should not play the role if you are unhappy. I'm not currently unhappy to that point so I will still be playing a healer. But this is a good idea and those who feel they need to should absolutely participate.
I don't main healer but i feel for you guys, so add me to this one.
Healing is so boring atm
The support is well appreciated, Kacho. Welcome to... the resistance xD
I don't have a X account, but I will likely create one after what has developed over the last couple of days. Hopefully we can continue to give this movement some steam.
What I don’t understand and what I’ve never understood about post ShB healer design is they seem to have no driving philosophy behind it as they contradict their own design and their own decisions they apply to the other roles
Looking at an example- tanks moving into EW and DT got buffed defensives and consolidated rotations that fix most of their ceiling/floor issues (for example PLD lost its spreadsheet mode that made you do weird things like -15 second FOF and lionheart will severely reduce how often you need to do weird things like AOE on one target to get a cartridge before downtime). DPS meanwhile got changes that basically enforce particular play designs (BLM non standard is dead, enchanted reprise may as well not even be a button anymore, life’s built in drift is pretty much gone etc) so their guiding principle seems to be accessibility and static rotations.
However healers seem to stand in opposition to this. The more oGCD’s they add the higher the gap between the floor and the ceiling becomes because DF has shown that ultra casuals simply do not understand why oGCD’s are so powerful. They also continue to make oGCD’s on the healer front oblique and difficult to understand for non healer mains. Using an example of seraphism, anyone who is a decently knowledgeable SCH main read seraphism’s tooltip and basically went “oh so it’s a replacement spreadlo amplifier to free up dissipation with a regen attached” but if you have no idea what SCH’s strengths are you’ll probably read it as “WHM mode”. The healer tooltips are terribly designed, obfuscate their intended use and are hostile to new players. Then while the profess accessibility and design the tanks to be fail states for the healers they still basically enforce full uptime and minimal GCD useage to even come close to clearing most high end content and don’t provide them many useful tools to actually work with this system. In modern 14 SCH is arguably the most immobile class in the game as it has ZERO movement tools that are DPS neutral.
So the classes don’t really “help” anyone because experienced players who are sick of the 111111111 can cut through the bullshit and realise these changes change nothing but inexperienced people are stuck at the mercy of messy tooltips and high skill floors for entry to anything higher than alliance raids where the WAR can’t carry them. This in turn fosters a seriously two tiered healer design where you are either a cure 1 spammer because the game never asks anything of you; in which case a skill like divine caress doesn’t make any sense as to what it brings to your kit, or you are a semi competent healer who understands that but is sick of having nothing to do
The role has no flow and no progression which makes it extremely hostile to near everyone
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Eh, I tried SGE for the first time recently and I have quite enjoyed it, eh in this case I might just stick with it if peoples are quitting.
SGE is lucky and gets to hit 3 every 45 seconds too.
It's kind of sad that Psyche on a one minute cooldown and Eukrasian Dykrasia being applied once every 30 seconds (When positioning makes it practical) somehow managed to be considerably more meaningful then what the other healers got.
E dyskrasia being 30 seconds and phyche being an oGCD basically neutered any enjoyment from the improvements in SGE
Now you’ll just dump e dyskrasia after e dosis and press psyche on CD
Ironically SGE is going to be the one suffering the most from even further consolidation around the burst window. SCH seems poised to dominate in damage again
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
There's not much real difference between pressing 1121 and by pressing 1234, if you believe there is there's something psychologically wrong with you, all classes are in the same boat and if you find this boring you'll find tanking and dps boring aswell...
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