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  1. #1
    Player
    Majidah's Avatar
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    Mar 2011
    Location
    Ul'dah
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    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Onidemon View Post
    No thank you. I already have enough trouble finding people to help with the job quests. I don't want to struggle finding a group for yet another thing. That whole forced grouping stuff is not working. They should keep grouping for dungeons, raids, quests, leves. Not for major aspects of the games cuz that will make all casuals run away.
    How is the main scenario a major aspect of the game? It doesn't unlock anything and it doesn't give you anything.
    The main scenario is just quests, battles for fun, and knowledge of what happens. Its this huge optional thing.
    As it stands you can pretty much do all of endgame without even playing it.

    In 2.0 we will get content finder which forms groups cross servers, so finding people to do the missions won't be an issue.

    If you don't want to play with people why even play an mmorpg? o_____________o

    AF quests are much more important to have cleared than the main scenario and they are a lot harder and require some decent gameplay.
    (5)

  2. #2
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
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    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Majidah View Post
    How is the main scenario a major aspect of the game? It doesn't unlock anything and it doesn't give you anything.
    The main scenario is just quests, battles for fun, and knowledge of what happens. Its this huge optional thing.
    As it stands you can pretty much do all of endgame without even playing it.

    In 2.0 we will get content finder which forms groups cross servers, so finding people to do the missions won't be an issue.

    If you don't want to play with people why even play an mmorpg? o_____________o

    AF quests are much more important to have cleared than the main scenario and they are a lot harder and require some decent gameplay.

    I don't mind playing with people at all. It's just that finding a group in this game is just as painful as it was in XI. You know i keep hearing people say how XI was so good because it forced you to group and thus enabled you to build relationships and that is why some think is so superior. But having played both XI and WOW for years, WOW which a lot of people here claim it is too solo centric, it was always MUCH MUCH easier to find people to play with in WOW then it ever was in XI.

    and i'm not even talking about the Dungeon finder tool here. In WOW if you are doing a quest and require some help, it never took me more then 5 -10 min to find someone. There is always people around your area, people who may also be on the same quests and i found people to be a lot friendlier when asked to group then in XI. I find that in XI, people are way too much into their own LS and only care about that. Even before the dungeon finder tool i had less problems making a group then i did in XI.

    So unless they make grouping easier in 2.0, please don't try to force any group content down my throat unless its Dungeons and Raids.
    (2)

  3. #3
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
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    Ul'dah
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    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Onidemon View Post
    I don't mind playing with people at all. It's just that finding a group in this game is just as painful as it was in XI. You know i keep hearing people say how XI was so good because it forced you to group and thus enabled you to build relationships and that is why some think is so superior. But having played both XI and WOW for years, WOW which a lot of people here claim it is too solo centric, it was always MUCH MUCH easier to find people to play with in WOW then it ever was in XI.

    and i'm not even talking about the Dungeon finder tool here. In WOW if you are doing a quest and require some help, it never took me more then 5 -10 min to find someone. There is always people around your area, people who may also be on the same quests and i found people to be a lot friendlier when asked to group then in XI. I find that in XI, people are way too much into their own LS and only care about that. Even before the dungeon finder tool i had less problems making a group then i did in XI.

    So unless they make grouping easier in 2.0, please don't try to force any group content down my throat unless its Dungeons and Raids.
    This thread is based on 2.0. Yoshi has stated the plot is frozen until 2.0 release.

    Anyhow, I never have trouble finding people to party with. And people don't even use the search system...

    now picture how it'll be with the new search and content finder! I really doubt getting people will be an issue anymore. And if that's the only problem, then I'll label this as a non issue.
    (1)

  4. #4
    Player
    Onidemon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Majidah View Post
    This thread is based on 2.0. Yoshi has stated the plot is frozen until 2.0 release.

    Anyhow, I never have trouble finding people to party with. And people don't even use the search system...

    now picture how it'll be with the new search and content finder! I really doubt getting people will be an issue anymore. And if that's the only problem, then I'll label this as a non issue.
    Yeah that's really my only problem. I hate spending 1h looking for people. I can understand that for those with a really good and big LS or that play for a lot of hours, it's not a problem. But for people like me who got 1 or 2 hours to play, if i gotta waste more then half that time just finding people, then i just rather play solo.
    (6)

  5. #5
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Onidemon View Post
    I don't mind playing with people at all. It's just that finding a group in this game is just as painful as it was in XI. You know i keep hearing people say how XI was so good because it forced you to group and thus enabled you to build relationships and that is why some think is so superior. But having played both XI and WOW for years, WOW which a lot of people here claim it is too solo centric, it was always MUCH MUCH easier to find people to play with in WOW then it ever was in XI.

    and i'm not even talking about the Dungeon finder tool here. In WOW if you are doing a quest and require some help, it never took me more then 5 -10 min to find someone. There is always people around your area, people who may also be on the same quests and i found people to be a lot friendlier when asked to group then in XI. I find that in XI, people are way too much into their own LS and only care about that. Even before the dungeon finder tool i had less problems making a group then i did in XI.

    So unless they make grouping easier in 2.0, please don't try to force any group content down my throat unless its Dungeons and Raids.
    Not to take away from your problems, because they sound legit, I think some of your problem might be your server then. Having been on Masamune now coming from Kashaun (which was a freakin ghost town) I have been pleasantly suprised by how easy it has been to make a group via shouting in Ul'dah. As of yet, of the 15 or 16 times I have shouted for a group for xp or artifact missions, I haven't had to wait longer than 15 mins for a full party. No one ever wants to reroll, and I totally get that but, if you ever find yourself on Masamune, look up Behemoth King, we will get you what you need
    (0)

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Majidah View Post
    In 2.0 we will get content finder which forms groups cross servers, so finding people to do the missions won't be an issue..
    That's making a big assumption that the objectives are instances based content.

    As I said hopefully its something like the job quests, fight a couple open world NM's (which can be soloed or duo'd) and then get in a dungeon party and get your AF etc.

    The only thing I didn't like about the job quests is that the AF should have dropped from a mini boss inside the dungeon it's self and not from a box.

    New Quests should be something like:-
    Investigate the main scenario- solo
    Kill mini boss - solo/duo
    Investigate dungeon - Light Party
    Kill dungeon boss - Full Party

    I will say that I think there needs to be an extensive questline allowing access to the Crystal Tower, I don't believe you should be allowed to just walk straight in to something like that.
    (2)
    Last edited by Jinko; 04-19-2012 at 01:21 AM.

  7. #7
    Player
    Malakhim's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I'm just gonna paste a response I left in a similar thread.

    I want to play with anyone, but I don't want to play with everyone. Once you create content that requires groups, you've essentially forced my back against the wall. This is doubly true when said content is one of the major pillars of your game.

    Story content should be soloable or accessible with a partner NPC, but should be fairly challenging. The biggest reason that this wasn't the case originally is because DoH and DoL classes were allowed access to the main storyline, which watered down the difficulty curve immensely. Crafters and Gatherers should have their own "story tree" that plays to their strengths.

    Naturally there should be some clear benefits to grouping for storyline quests(battle time rankings/leaderboards, access to better bonuses, better loot, etc.), but content where grouping should be required(or at least encouraged) should be peripheral things like mass PvE, PvP, player-run events like partying, NM hunting, etc.
    (9)

  8. #8
    Player
    Majidah's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Malakhim View Post
    I'm just gonna paste a response I left in a similar thread.

    I want to play with anyone, but I don't want to play with everyone. Once you create content that requires groups, you've essentially forced my back against the wall. This is doubly true when said content is one of the major pillars of your game.

    Story content should be soloable or accessible with a partner NPC, but should be fairly challenging. The biggest reason that this wasn't the case originally is because DoH and DoL classes were allowed access to the main storyline, which watered down the difficulty curve immensely. Crafters and Gatherers should have their own "story tree" that plays to their strengths.

    Naturally there should be some clear benefits to grouping for storyline quests(battle time rankings/leaderboards, access to better bonuses, better loot, etc.), but content where grouping should be required(or at least encouraged) should be peripheral things like mass PvE, PvP, player-run events like partying, NM hunting, etc.
    Says who?
    I say it should be the other way around. Benefits for soloing it, since it should be harder than doing it in a group.
    Clearing CoP in a group was one of the most rewarding things I've done in a video game.

    We had the party's girl actually cry after the last mission.
    (2)
    Last edited by Majidah; 04-18-2012 at 01:41 AM.

  9. 04-19-2012 01:56 AM
    Reason
    Misread (I gues...)