Quote Originally Posted by Azureskies01 View Post
So Fortnite, R6, OW2, LoL, Val, WZ, HD2, DotA2, CS2, and every other popular competitive game that has at least 1 form of anti cheat (and some are starting to put in 2, like Fortnite) doesn't exist and they aren't super popular? Seems like you have your conclusion backwards.
And those anti-cheat's have done nothing but chase people from those games. Or less you forget how people balk at kernel anti-cheat tools because of how invasive and unstable it makes the entire computer. When people don't want to play your game because it makes their computer or network suffer, perhaps the problem is your game engine is designed backwards. All these games use single-player game engines (don't know about OW2) that were designed for single player games (so was FFXIV 1.0) and thus have all the baggage of dealing with client-sided cheating tools that the server implicitly trusts because that's how it was designed to work.

Quote Originally Posted by caffe_macchiato View Post
These two statements contradict each other. How can "a large chunk" of customers be alienated if the issue has also been largely dealt with?
Go look at the thread I linked.

Things were so, SO, much worse in 2015. I'd rather not show my hand, but it is very easy to just go to the lodestone and search for certain combinations of things to find all the RMT bots to report.