I would like both of those ideas

I would like both of those ideas

I'm fairly certain it was confirmed to be in the upcoming changes for DPS in general to allow the option of having GCDs that combo all fit on one button. I don't quite know how it will work with branching combos so I'm personally undecided if I'll do this for the single target myself? But for the AoE? most probably! Its nice because its an option if at the time we decide its a bit weird then we can have it the old way. Pretty nice to have optionsHow do you feel if they used PvP 1-1-1 for AoE Rotation only? DRG's AoE combo is 100% line, it would open up two slots that don't see much use.
Other stuff I've been thinking to save hotbar space is if Wyrmwind Thrust was a power up to Piercing Talon, it even fits thematically.
As for wyrmwind as an upgrade to piercing talon, since one is an OGCD and the other a regular GCD they wouldn't really be a direct upgrade? It would effectively mean we lose an OGCD to gain a buff to piercing talon which is a skill that has nearly no use. A nice idea thematically, but the practical implications are probably not for the best.

No, i believe all the change mentioned is skills that currently auto change you can now choose to have them not to and have them separate buttons. Think a lot of people misunderstood that when they talked about it.I'm fairly certain it was confirmed to be in the upcoming changes for DPS in general to allow the option of having GCDs that combo all fit on one button. I don't quite know how it will work with branching combos so I'm personally undecided if I'll do this for the single target myself? But for the AoE? most probably! Its nice because its an option if at the time we decide its a bit weird then we can have it the old way. Pretty nice to have options
As for wyrmwind as an upgrade to piercing talon, since one is an OGCD and the other a regular GCD they wouldn't really be a direct upgrade? It would effectively mean we lose an OGCD to gain a buff to piercing talon which is a skill that has nearly no use. A nice idea thematically, but the practical implications are probably not for the best.

Oh? Hmm I guess I misunderstood it. Too lazy to check right now so I'll take your word for it xD
Do you mean, the whole combo is only one Button?How do you feel if they used PvP 1-1-1 for AoE Rotation only? DRG's AoE combo is 100% line, it would open up two slots that don't see much use.
Other stuff I've been thinking to save hotbar space is if Wyrmwind Thrust was a power up to Piercing Talon, it even fits thematically.
Personaly would i had mixed feelings to it.
It would be a option.
But, one reason i like meele are the combos. Im used to press only 1 Button from Blm and scholar. But the 1 Button thing is a reason, that this classes becomes boring over time.
I like the combos from the meeles and want that actually to happen for the blm to. The advangte 1 Button skills has is by other hand the one, to have completly freedom, where to place the skills. So, that it feels good for you. Or can be placed by importance. Combo skills are a little more strict with the freedom, where you place them. Because its logical that they are Set up so, that you can press them in a good flow.



Yeah, I thought that using on AoE Rotation would be better because most melee AoE Rotation are dull on their own, the fun part is weaving other OGCD on it.I'm fairly certain it was confirmed to be in the upcoming changes for DPS in general to allow the option of having GCDs that combo all fit on one button. I don't quite know how it will work with branching combos so I'm personally undecided if I'll do this for the single target myself? But for the AoE? most probably! Its nice because its an option if at the time we decide its a bit weird then we can have it the old way. Pretty nice to have options
As for wyrmwind as an upgrade to piercing talon, since one is an OGCD and the other a regular GCD they wouldn't really be a direct upgrade? It would effectively mean we lose an OGCD to gain a buff to piercing talon which is a skill that has nearly no use. A nice idea thematically, but the practical implications are probably not for the best.
About Wyrmwind, I thought maybe they could still keep Whirlwind as OGCD by disabling Piercing Talon when you have two focus point, after using Wyrmwind it would revert to GCD Piercing Talon with a delay to avoid immediately using PT.
I don't think not having PT available for that short time would be an issue as we never press it, it almost taboo XP
And I'm going on this nickel and dime thinking, as from here on hotbar management is going to get worse, we're already at a point where new xpac is just new potency and animations for old skills, a second press of an existing button or sadly the outright removal of skills.
Who is lashing out or trolling? You're mad because you cant flex over the plebs anymore with your contrived non-standard gameplay, I am happy that the game is being designed better. Non-standard existing by definition means the jobs aren't optimally designed. You have a regressive mentality and you're mad because you're not being pandered to anymore. Not that they ever wanted your non-standard gameplay to exist.![]()
i didnt hype much about DRG nor i hate it when i see the job trailer, seems like half of skill animation we see is mostly upgraded animation from current skill like full thrust -> heaven trust. the new jump skill also seems like a continuation from current skill (one obviously shown after stardiver)
all in all iam not happy nor hate about it, DRG still... DRG from what i see
*the only weird me out is the dash for gap closer. i was like... why? we are DRG, we have JUMP, why we need a generic dash for gap closer
Last edited by gumas; 06-02-2024 at 05:28 PM.
In the digest of the live letter, it was clarified that they didn't actually rework DRG but made it (even) more streamlined. Their reasoning is that they were not going to do major reworks of jobs and would leave that for 8.0, and so DRG was simply "expanded" like the other jobs.
Therefore, we lost the eyes in the gauge for nothing, really. Hopefully they revert that change at some point but I don't think we can expect it before the expansion after Dawntrail.
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