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  1. #11
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    Join Date
    Mar 2011
    Posts
    4,948
    You mean like Campaign and Beseiged were "content" for the non-tier 1 jobs? Or maybe HELM or trading in cabbages for fame? That's as good as being spit in the face. I'm sure if your favorite class/job was reduced to fluff you'd be real happy and saying "thank you sir, may I have another".
    No, I don't mean "like <insert unrelated irrelevant stuff from ANOTHER GAME here>" What are you talking about?

    Tank, heals, DPS. That's what needs to be filled. Who fills those roles should not matter.
    Alright then. Let's remove all but three classes from the game, and name them "tank", "healer" and "DPS." Or, we can keep the uniqueness and distincitveness of each class, and make party formation less of a mindlessly simple endeavor. Like how archers do damage from the back and are more vulnerable and lancers are closer up and a little sturdier.

    If you want a simple game, go find a simple game, while the rest of us who like a deep class system where every class has its own strengths and weaknesses can keep it.

    Someone did the math: Not going to look for it but basically the Thunder -> Thundara combo adds 700 Magic attk. Which is why you can stack INT and why Thundeha doesn't do a whole lot more than Thundara.

    Even on an elemental resistant mob to thundara, 700 Magic attack from a single combo is stupid high.

    This is why BLM only spam Thunder -> Thundara while Thundaga is a waste of MP.

    It's broken and needs to be fixed.
    now this is a more meaningful post, which explains the problem they see and identifies what needs to be fixed.

    The game can be balanced without making all classes the same, removing elements or taking any kind of wild mechanic-destroying action. Instead, the actual balance problems need to be addressed.

    You just don't get the short end of the stick if you happen to like what in FFXI would be the "wrong" class/job.
    The only reason you were ever on the "wrong job" was because of balance issues. These balance issues have nothing to do with elements- just because this or that thing was too strong or not strong enough and SE took forever to address those kinds of problems. Of course, the balance wasn't really as bad as some players would lead you to believe, and I"ve cleared plenty of content on several of those "wrong" jobs in that game.
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    Last edited by Alhanelem; 04-17-2012 at 05:00 PM.