WoW's class balancing isn't perfect or even close to it.Ah, a modified version of the hybrid apocalypse nonsense. WoW's class balance says "hi". It is very possible to have jobs performing equally or near equally.
You accuse me of hybrid apocalypse nonsense, when what you are proposing is essentially that.
Pretty much this. I'm not even disputing that what you suggested might improve balance. But you don't have to take out distingushing features to obtain that balance.You say balanced, I hear boring.
1) I'm sure water will come back.They broke the potential of having elements make a lick of sense when they removed (wtf?) water from the game, gave wind and earth to white mage, and made black mage elemental spells functionally different between elements.
2) It's worth noting that other final fantasy games used a similar setup to what FFXIV is using. in FFTA and FFTA2, Aero and Water were learned by Bishop, which otherwise shares a lot of White Mage's functionality. It also learns Stone, though Stone in that game causes petrification, rather than damage. Black Mage traditionally has only had fire ice and thunder since the beginning of the series.
3) I can understand being bothered by the functional differences, but it honestly makes the job more interesting and allows it to work better with the combo system. I like how many of the spells can inflict relevant status effects, in particular. Black Mage would be a lot more dull if all the spells were identical except for their element (and would be even more dull if the OP's suggestion were implemented so that there was no elements or minimal difference between elements)
Last edited by Alhanelem; 04-17-2012 at 11:18 AM.
Surely the problem is not the elemental wheel but the fact that the single job that is supposed to be a magical attacker can't attack in every element. Maybe a non-elemental nuke is called for, ultima/shadowflare/comet/meteor etc have all been this type of spell in past FF games, why not do the same here?
What goes on in the forums stays in the forums.


If they don't wanna give every class all ele's then they need to get rid of it.Surely the problem is not the elemental wheel but the fact that the single job that is supposed to be a magical attacker can't attack in every element. Maybe a non-elemental nuke is called for, ultima/shadowflare/comet/meteor etc have all been this type of spell in past FF games, why not do the same here?



This is what I'm talking about. I don't like the fact that even though it can attack in three elements, it's only main damage dealer is lightening.Surely the problem is not the elemental wheel but the fact that the single job that is supposed to be a magical attacker can't attack in every element. Maybe a non-elemental nuke is called for, ultima/shadowflare/comet/meteor etc have all been this type of spell in past FF games, why not do the same here?
Don't get me wrong, I LOVE the elemental wheel Firon. Adds another type of element besides ranged and melee to combat. I would say some would agree that magic needs another overhaul for attack spells. Why can't we have an AoE and single target of each element? >.>


The elemental wheel, and spells need to be redone pure and simple.
Black Mage should get access to all spells with Aeroga and Stonega. Not thaumaturge though.
Wind blowing out fire is stupid. Water has always been fires opposing force. I believe this is a failed "Twilight" effect.
(Twilight effect-trying to make something new, but making something bad, and some how the minority that like it, somehow manage to keep it the same. Glittering vampires in sunlight instead of them exploding. It's dumbs.)
Fire Water
Lightning Earth
Ice Wind
Light Dark
This is how it should be done.


Or they can do it the FF 1 way where most mobs was neutral and only a few them have weakness like i suggested.The elemental wheel, and spells need to be redone pure and simple.
Black Mage should get access to all spells with Aeroga and Stonega. Not thaumaturge though.
Wind blowing out fire is stupid. Water has always been fires opposing force. I believe this is a failed "Twilight" effect.
(Twilight effect-trying to make something new, but making something bad, and some how the minority that like it, somehow manage to keep it the same. Glittering vampires in sunlight instead of them exploding. It's dumbs.)
Fire Water
Lightning Earth
Ice Wind
Light Dark
This is how it should be done.
and you guys complain I wanna remove stuff from the game... pfft.

I enjoy Firon, that your suggestion to fix a system that adds complexity, depth, and unique elements to the game, is to remove it or make it meaningless.



Elemental wheel is less effective with the current system.
Sorry to say it, but Thunder is boss against anything I have encountered.
They either need to boost the effectiveness of elemental resistance or make it so thunder isn't such a big player on the elemental wheel.
Plus I am tired of using BLM on CC/AV/Ifrit
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