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  1. #21
    Player
    Jinrya-Geki's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    The elemental wheel, and spells need to be redone pure and simple.

    Black Mage should get access to all spells with Aeroga and Stonega. Not thaumaturge though.

    Wind blowing out fire is stupid. Water has always been fires opposing force. I believe this is a failed "Twilight" effect.

    (Twilight effect-trying to make something new, but making something bad, and some how the minority that like it, somehow manage to keep it the same. Glittering vampires in sunlight instead of them exploding. It's dumbs.)

    Fire Water
    Lightning Earth
    Ice Wind
    Light Dark

    This is how it should be done.
    (1)

  2. #22
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Roj View Post
    Surely the problem is not the elemental wheel but the fact that the single job that is supposed to be a magical attacker can't attack in every element. Maybe a non-elemental nuke is called for, ultima/shadowflare/comet/meteor etc have all been this type of spell in past FF games, why not do the same here?
    If they don't wanna give every class all ele's then they need to get rid of it.
    (0)

  3. #23
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinrya-Geki View Post
    The elemental wheel, and spells need to be redone pure and simple.

    Black Mage should get access to all spells with Aeroga and Stonega. Not thaumaturge though.

    Wind blowing out fire is stupid. Water has always been fires opposing force. I believe this is a failed "Twilight" effect.

    (Twilight effect-trying to make something new, but making something bad, and some how the minority that like it, somehow manage to keep it the same. Glittering vampires in sunlight instead of them exploding. It's dumbs.)

    Fire Water
    Lightning Earth
    Ice Wind
    Light Dark

    This is how it should be done.
    Or they can do it the FF 1 way where most mobs was neutral and only a few them have weakness like i suggested.
    (0)

  4. #24
    Player

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    Mar 2011
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    Ul'dah
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    3,208
    and you guys complain I wanna remove stuff from the game... pfft.
    (1)

  5. #25
    Player
    Ramsey's Avatar
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    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    I enjoy Firon, that your suggestion to fix a system that adds complexity, depth, and unique elements to the game, is to remove it or make it meaningless.
    (0)

  6. #26
    Player
    DeadRiser's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Roj View Post
    Surely the problem is not the elemental wheel but the fact that the single job that is supposed to be a magical attacker can't attack in every element. Maybe a non-elemental nuke is called for, ultima/shadowflare/comet/meteor etc have all been this type of spell in past FF games, why not do the same here?
    This is what I'm talking about. I don't like the fact that even though it can attack in three elements, it's only main damage dealer is lightening.

    Don't get me wrong, I LOVE the elemental wheel Firon. Adds another type of element besides ranged and melee to combat. I would say some would agree that magic needs another overhaul for attack spells. Why can't we have an AoE and single target of each element? >.>
    (0)

  7. #27
    Player
    Duelle's Avatar
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    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ramsey View Post
    You're assuming that the situation Blizzard created in WoW is desired by everyone playing any MMO everywhere.
    Anti-WoW stance aside, it's been proven to work and is leaps and bounds ahead of pretty much anything SE attempted in Final Fantasy XI. The question is really "do you want everyone to have a shot at participating without compromising their favorite jobs/classes/playstyles?". If the answer is yes, then my pointing to something that actually works and doesn't feel like it's designed with ifs and buts for the sake of being different is obvious and proper.
    However, I don't agree with your premise, based on the fact that balancing things the way you're talking about, where element means nothing, or at most a few % points, is an adequate solution. You say balanced, I hear boring.
    I never said anything about elements meaning nothing. The example I mentioned happens to be from something I saw first hand. I've been in raids that failed because we ended up having a member that happened to play a class and spec that some mobs in the raid instance were immune to. That would possibly be a non-factor here, provided the guys with the elemental spells have access to all elements to switch things up and requiring them to know how the elements work. It was more a word of caution because such scenarios are possible, and when they happen, you're boned no matter how you look at it. It's one thing to play on elemental weaknesses...provided you are also given the tools to exploit said weaknesses within your class/job. It's another when something is immune to your tools and you have nothing within your job/class' arsenal to actually make yourself useful.
    I do agree with the premise that each class should be able to have a place in any content though. The way you accomplish this is by balancing the content overall against a varied group. In the course of an instance you should fight enemies resistant to certain types of damage, so that in some situations one type is more effective, and in others another type. And in the case of bosses, various phases or multi-enemy bosses that require coordination of damage types. Ensuring that all jobs can perform.
    This is easier said than done, Ramsey. It's close to impossible to create unless you distribute types of damage evenly between classes/jobs, because the moment one has the upper hand in any way shape or form, they become the must and others are kicked to the curb. You and I have seen plenty of this happen in FFXI to know it.
    Balancing all the content so that every job performs evenly at every task on every enemy is not what I want, and probably what people are so counter to.
    Considering it assures that your choices and playstyles are respected, you are still a viable choice for a group, and on top of that prevents the exclusion of others from content, I can't see why anyone would be so opposed to it. It becomes a matter of whether you are online when the group is being made, not what class you happen to be at the time invites start going out.
    WoW's class balancing isn't perfect or even close to it.

    You accuse me of hybrid apocalypse nonsense, when what you are proposing is essentially that.
    Considering anyone can make a balanced raid provided you have the appropriate number of tanks, healers and DPS, with classes and specs being the least of your worries because what you're looking for is people to fill the roles, I beg to differ. That aside, I never called WoW's balancing perfect. I used it as an example to show that balancing jobs to perform close to one another is possible because jobs being interchangable for roles means that if you happen to like playing DRG and there's a DPS spot open in a party, you're not going to get asked to change to MNK or BLM when stuff starts getting "real". Or shall I say, the group's success would not hinge on it.

    As for the hybrid apocalypse, you seem to not understand the notion of it, so I'll explain:

    "If X can do Y as well or close to Z, then there is no point for Z to exist because X can also do T".

    That is what we call the Hybrid Apocalypse, because it was presented back when paladins were arguing to get melee buffs so that they could be something other than healers in raids. The naysayers would come in and say asinine things like how no one would play any other class or spec, you'd have full-paladin raids and how paladins would consume the world (of Warcraft) like a swarm of locusts. None actually happened; people still played warriors, rogues, death knights, mages, hunters, druids, and shaman. Red Mages in XI argued for melee buffs and idiots of the same vein would troll our threads and tell us if RDM could melee no one would play any other job and RDMs would take over the world. You're basically presenting an altered version of the same argument, which has been debunked. Hence why I said, an altered version of the Hybrid Apocalypse.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #28
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Elemental wheel is less effective with the current system.
    Sorry to say it, but Thunder is boss against anything I have encountered.

    They either need to boost the effectiveness of elemental resistance or make it so thunder isn't such a big player on the elemental wheel.

    Plus I am tired of using BLM on CC/AV/Ifrit
    (0)

  9. #29
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    but Thunder is boss against anything I have encountered.
    No, it's not. Try using it on air elementals. It sucks. Ice is best, the only problem is there's no combo on ice spells and you don't have as many of them.

    If they don't wanna give every class all ele's then they need to get rid of it.
    No, they don't need to get rid of it.

    As it is now, it's not really an issue at all in the first place. you have three elements, at least one of them is going to be effective. Even in your star example, WoW, not every class has every element in damage.

    Look, SE made FFXI- the land of "s**t's situational." The same thing pretty much applies here. Not every class is the best at everything, and there's nothing wrong with that. Just because *you* personally don't like something, doesn't automatically make it badly designed or mean everyone else has a problem with it.
    (4)
    Last edited by Alhanelem; 04-17-2012 at 03:51 PM.

  10. #30
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
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    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    @ Duelle everything you said is how i feel this is why on WoW rift Aion and other games you can play any content with your class w/o some stupid element hampering your class choice. If fire was not effective in CC/AV noone would use blm it would be a wasted slot. People need to let go of these outdated idea's that don't work well in certain games and a mmo is one of them.

    Ele weakness is another reason why most ppl avoided fighting anything in xi that was not weak to Thunder/ice or neutral vs it.
    (1)

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