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  1. #1
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    Elemental Wheel, What's the point?

    I know many wont like this suggestion and are gonna say how it makes the more deep(which it doesn't) I feel they need to get rid of this trait off many of the monsters in the game it should only be on monsters who are purely made of that element like, Elementals, Primals, Flans, and monsters like bombs.

    I see no reason why Sheep goats beetles and all this crap needs to be attuned to a certain element. If every mage that is gonna come out in this game they are gonna need to make every class have every element, tbh cause one day a blm can't do content cause everything is strong vs thunder,fire,/ice.
    (7)

  2. #2
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    I know many wont like this suggestion
    They won't because it's bad.

    You're absolutely right: Elements add battle complexity, and that's why the exist. removing them dumbs down the game with no purpose whatsoever.

    It's unlikely that they're going to make mobs that resist all elements all the time. Not that it would be a real problem because you could always, you know, switch to another job that would perform better against that kind of monster.

    You seem to have a problem with certain classes being better against certain mobs than others. Well, too bad. That's a core mechanic and it's here to stay.
    (30)

  3. #3
    Player
    Firon's Avatar
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    Firon Veleth
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post
    They won't because it's bad.

    You're absolutely right: Elements add battle complexity, and that's why the exist. removing them dumbs down the game with no purpose whatsoever.

    It's unlikely that they're going to make mobs that resist all elements all the time. Not that it would be a real problem because you could always, you know, switch to another job that would perform better against that kind of monster.

    You seem to have a problem with certain classes being better against certain mobs than others. Well, too bad. That's a core mechanic and it's here to stay.
    Switching to another job is not the solution bro, If someone wants to play this game as BLM only and that content locks them out cause the mobs are weak to everything it does is bad game balance. The elemental wheel does not add complexity at all. Cast thunder it resist it ok use fire! Man that was so hard to figure out!!!
    (3)

  4. #4
    Player
    Ambuter's Avatar
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    Jan 2012
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    Ul'dah
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    82
    Character
    Hitomi Yuki
    World
    Seraph
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Firon View Post
    Switching to another job is not the solution bro, If someone wants to play this game as BLM only and that content locks them out cause the mobs are weak to everything it does is bad game balance. The elemental wheel does not add complexity at all. Cast thunder it resist it ok use fire! Man that was so hard to figure out!!!
    Could be worse.. Could make BLMs completely useless like in FFXI on Colibri.
    (3)

  5. #5
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    Quote Originally Posted by Firon View Post
    Switching to another job is not the solution bro, If someone wants to play this game as BLM only and that content locks them out cause the mobs are weak to everything it does is bad game balance. The elemental wheel does not add complexity at all. Cast thunder it resist it ok use fire! Man that was so hard to figure out!!!
    You're saying the elemental wheel doesn't add complexity....but then use an example where you have to figure out what element type the monster is.
    That's what complexity is.
    I'm not trying to rag on you, but sitting there going "aduuuh i'mma cast any spell and do damage" is in no way complex.
    Elements have weaknesses, which would make someone who knows the weakness of a certain mob destroy it faster.
    Want to be able to have more variety? use thm and level up whm to get the other spells, if you're in a PT none of this matters anyway.
    If you're too stubborn to make your character more robust to play a game mechanic, then that's your fault.
    This is like saying "Why do so many Pokemon have elements? only legendaries should have them, everything else should be normal."
    (7)

  6. #6
    Player
    Duelle's Avatar
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    Mar 2011
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    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RockVolnutt View Post
    If you're too stubborn to make your character more robust to play a game mechanic, then that's your fault.
    Just because a preferred playstyle didn't matter in Final Fantasy XI does not mean it should also not matter here. If a guy wants to play BLM he should be allowed to do so with minimal penalties. I can understand something like a 2-5% difference, but outright excluding a job/class is really unacceptable by today's standards.
    Quote Originally Posted by Dragon View Post
    It'd be nice to see more MMORPGs adapt an elemental wheel themselves, really.
    That's until your favorite job or class ends up getting locked out of content. I still remember how Arcane Mages and Moonkin couldn't do Karazhan runs because of the mobs in there that were resistant to arcane damage sources.
    If everyone performs the same against all mobs there's no point in having different classes, in which case you could just remove all jobs from the game except one.
    Ah, a modified version of the hybrid apocalypse nonsense. WoW's class balance says "hi". It is very possible to have jobs performing equally or near equally. The job system is not an excuse for not doing so.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Rutelor's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Rutelor Mhaurani
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Firon View Post
    Switching to another job is not the solution bro, If someone wants to play this game as BLM only and that content locks them out cause the mobs are weak to everything it does is bad game balance. The elemental wheel does not add complexity at all. Cast thunder it resist it ok use fire! Man that was so hard to figure out!!!
    I believe it has been established by the Developers that this game requires you to progress both vertically (in level) and horizontally (adding other classes) in order to develop your character's full battle potential. If you choose to play within a job, you'll have to accept the limitations that come with the increase in skills. Sometimes, and only sometimes, it might behoove you to play as a class instead of your favorite job.

    Having said that, I wish the elemental biases and affinities in the game were more pronounced, or--at least--more discernible than they are right now. I also wish weather and time cycles altered the biases somewhat, to add variety and more class opportunities.

    R
    (0)
    Last edited by Rutelor; 04-18-2012 at 01:14 AM. Reason: Typo

  8. #8
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    If someone wants to play this game as BLM only and that content locks them out cause the mobs are weak to everything it does is bad game balance.
    No, it's not bad balance. If everyone performs the same against all mobs there's no point in having different classes, in which case you could just remove all jobs from the game except one.

    If a mob is strong against certain elements and it creates a problem for you, you either switch jobs, team up with someone who compliments your job's strengths and weaknesses or find something else to fight. This isn't just a solo game, and not everything is meant to be beatable equallly by all classes. They shouldnt dumb down the game just because someone refuses to play more than one class.

    Beyond all that, eliminating elements basically eliminates black mage's existence. Black mages use elemental magic. That's what they do. Instead of Fire, thunder, and blizzard, we'd have "Damage Spell."

    The pokemon example is great. Without the type dynamic, variety in moves would be drastically reduced and battle would be a lot more boring as it would eliminate most of the means of gaining a combat advantage.
    (11)
    Last edited by Alhanelem; 04-17-2012 at 09:24 AM.

  9. #9
    This is the one thing SE did differently from other MMOs, actually making monsters more than cardboard cutouts. Everything in life is attuned to something, thus why they make monsters have affinities as well.

    A monster that is clearly water based not having water's strength and weaknesses? What sense would that make? Logically you'd think striking a water creature with lightning would do more damage than striking it with fire, right? Why? Because water conducts electricity.

    Why wouldn't a water elemental conduct electricity? It's made of water.
    (15)

  10. #10
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    Quote Originally Posted by Elexia View Post
    This is the one thing SE did differently from other MMOs, actually making monsters more than cardboard cutouts. Everything in life is attuned to something, thus why they make monsters have affinities as well.

    A monster that is clearly water based not having water's strength and weaknesses? What sense would that make? Logically you'd think striking a water creature with lightning would do more damage than striking it with fire, right? Why? Because water conducts electricity.

    Why wouldn't a water elemental conduct electricity? It's made of water.
    What Elexia said sums it up.

    It'd be nice to see more MMORPGs adapt an elemental wheel themselves, really.
    (4)

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