Page 1 of 10 1 2 3 ... LastLast
Results 1 to 10 of 91
  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    Elemental Wheel, What's the point?

    I know many wont like this suggestion and are gonna say how it makes the more deep(which it doesn't) I feel they need to get rid of this trait off many of the monsters in the game it should only be on monsters who are purely made of that element like, Elementals, Primals, Flans, and monsters like bombs.

    I see no reason why Sheep goats beetles and all this crap needs to be attuned to a certain element. If every mage that is gonna come out in this game they are gonna need to make every class have every element, tbh cause one day a blm can't do content cause everything is strong vs thunder,fire,/ice.
    (7)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I know many wont like this suggestion
    They won't because it's bad.

    You're absolutely right: Elements add battle complexity, and that's why the exist. removing them dumbs down the game with no purpose whatsoever.

    It's unlikely that they're going to make mobs that resist all elements all the time. Not that it would be a real problem because you could always, you know, switch to another job that would perform better against that kind of monster.

    You seem to have a problem with certain classes being better against certain mobs than others. Well, too bad. That's a core mechanic and it's here to stay.
    (30)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post
    They won't because it's bad.

    You're absolutely right: Elements add battle complexity, and that's why the exist. removing them dumbs down the game with no purpose whatsoever.

    It's unlikely that they're going to make mobs that resist all elements all the time. Not that it would be a real problem because you could always, you know, switch to another job that would perform better against that kind of monster.

    You seem to have a problem with certain classes being better against certain mobs than others. Well, too bad. That's a core mechanic and it's here to stay.
    Switching to another job is not the solution bro, If someone wants to play this game as BLM only and that content locks them out cause the mobs are weak to everything it does is bad game balance. The elemental wheel does not add complexity at all. Cast thunder it resist it ok use fire! Man that was so hard to figure out!!!
    (3)

  4. #4
    Player
    Ambuter's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    82
    Character
    Hitomi Yuki
    World
    Seraph
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Firon View Post
    Switching to another job is not the solution bro, If someone wants to play this game as BLM only and that content locks them out cause the mobs are weak to everything it does is bad game balance. The elemental wheel does not add complexity at all. Cast thunder it resist it ok use fire! Man that was so hard to figure out!!!
    Could be worse.. Could make BLMs completely useless like in FFXI on Colibri.
    (3)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    27
    Quote Originally Posted by Firon View Post
    Switching to another job is not the solution bro, If someone wants to play this game as BLM only and that content locks them out cause the mobs are weak to everything it does is bad game balance. The elemental wheel does not add complexity at all. Cast thunder it resist it ok use fire! Man that was so hard to figure out!!!
    You're saying the elemental wheel doesn't add complexity....but then use an example where you have to figure out what element type the monster is.
    That's what complexity is.
    I'm not trying to rag on you, but sitting there going "aduuuh i'mma cast any spell and do damage" is in no way complex.
    Elements have weaknesses, which would make someone who knows the weakness of a certain mob destroy it faster.
    Want to be able to have more variety? use thm and level up whm to get the other spells, if you're in a PT none of this matters anyway.
    If you're too stubborn to make your character more robust to play a game mechanic, then that's your fault.
    This is like saying "Why do so many Pokemon have elements? only legendaries should have them, everything else should be normal."
    (7)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    If someone wants to play this game as BLM only and that content locks them out cause the mobs are weak to everything it does is bad game balance.
    No, it's not bad balance. If everyone performs the same against all mobs there's no point in having different classes, in which case you could just remove all jobs from the game except one.

    If a mob is strong against certain elements and it creates a problem for you, you either switch jobs, team up with someone who compliments your job's strengths and weaknesses or find something else to fight. This isn't just a solo game, and not everything is meant to be beatable equallly by all classes. They shouldnt dumb down the game just because someone refuses to play more than one class.

    Beyond all that, eliminating elements basically eliminates black mage's existence. Black mages use elemental magic. That's what they do. Instead of Fire, thunder, and blizzard, we'd have "Damage Spell."

    The pokemon example is great. Without the type dynamic, variety in moves would be drastically reduced and battle would be a lot more boring as it would eliminate most of the means of gaining a combat advantage.
    (11)
    Last edited by Alhanelem; 04-17-2012 at 09:24 AM.

  7. #7
    This is the one thing SE did differently from other MMOs, actually making monsters more than cardboard cutouts. Everything in life is attuned to something, thus why they make monsters have affinities as well.

    A monster that is clearly water based not having water's strength and weaknesses? What sense would that make? Logically you'd think striking a water creature with lightning would do more damage than striking it with fire, right? Why? Because water conducts electricity.

    Why wouldn't a water elemental conduct electricity? It's made of water.
    (15)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by Elexia View Post
    This is the one thing SE did differently from other MMOs, actually making monsters more than cardboard cutouts. Everything in life is attuned to something, thus why they make monsters have affinities as well.

    A monster that is clearly water based not having water's strength and weaknesses? What sense would that make? Logically you'd think striking a water creature with lightning would do more damage than striking it with fire, right? Why? Because water conducts electricity.

    Why wouldn't a water elemental conduct electricity? It's made of water.
    What Elexia said sums it up.

    It'd be nice to see more MMORPGs adapt an elemental wheel themselves, really.
    (4)

  9. #9
    Player
    AlaulaTheGreat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    347
    Character
    Alaula Aurelia
    World
    Hyperion
    Main Class
    Armorer Lv 60
    I like how enemies have an element... Now my problem is how fucked up the elemental wheel is in itself. and how we are MISSING one of the elements from this wheel in ALL jobs.

    I remember someone saying that our elemental wheel is like two separate wheels with a real off justification of why each is weak to what.
    (2)

  10. #10
    Player
    Narfalicious's Avatar
    Join Date
    Feb 2012
    Posts
    56
    Character
    Dielladys Lightfoot
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    My only problem with it is how focused blackmages are, single target if its resistant to lightning, don't bother, same with aoe and fire.
    (2)

Page 1 of 10 1 2 3 ... LastLast