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  1. #4371
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,692
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Duskane View Post
    I think this is really all DRK needs or add a life steal effect after CS or AD

    what they should do tho is move Dark missionary to lvl 66 and just merge the two blackblood traits for lvl 62
    Yeah pretty much. Also while I get the reasoning for Missionary (parity with other tanks) the Lv70 ultimates are to my knowledge and experience as DRK not too intense where not having it is a genuine detriment. DRK also makes dealing with busters significantly easier and can, unlike WAR, dish out targetted mitigation, but at this point the point of comparison is probably rather Gunbreaker which has... everything for some reason.

    ...of course if they readjust damage/HP values with a semi-rework this would definitely be a whole different story.
    (1)
    Last edited by Reinhardt_Azureheim; 05-28-2024 at 10:50 PM.

  2. #4372
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    DRK has Dark Mind. In the context of where it matters it is extremely strong (Raids essentially) as long as there are moments of impactful magic damage, due to the low cooldown.

    The main thing I could see is Dark Mind getting an additional 10% physical mitigation to have closer functional parity to Camouflage and a rework to Abyssal Drain (decoupling it from Carve, making the first target worth 800 heal potency, 2nd 400 heal potency and rest 200p) to slightly assist with sustain without going overboard.
    I wouldn’t mind something that at all, when Dark Mind is good it’s really good, but in so many situations (like 90% of dungeons)! it’s a dead button because everyone’s gone to the school of the right hook.
    Plus it calls back to older abilities like Dark dance
    (4)
    Last edited by CasterSvarog; 05-28-2024 at 10:59 PM.
    God I miss ShB SMN like a widow.

    #FFXIVHEALERSTRIKE Healers deserve better
    • Give more dps buttons to healers
    • Remove or significantly Nerf most healing skills from tanks and dps
    • Make the party take damage more often

  3. #4373
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,452
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Personally I'd like it a lot if Dark Mind and Dark Missionary weren't dead in so much content
    (1)

  4. #4374
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,116
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Oizen View Post
    Personally I'd like it a lot if Dark Mind and Dark Missionary weren't dead in so much content
    Which is partially due to how stale and formulaic the "core content" design is. You could have more magic damage and a higher frequency of it in all content to make both of them actually useful, but every trash pack in every dungeon is just 6 dudes auto attacking you and maybe once in a full moon casting a magic AoE that you just dodge out of.
    (7)

  5. #4375
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Conditional mitigation has no gameplay value unless it is connected to a player decision (i.e. giving the player the chance to swap from physical only to magic only based off of an animation tell on a tank buster). In its current form it just ends up being a limitation that arbitrarily puts DRK at a mitigation disadvantage at the whims of the fight designers.

    I'm curious about whether the move to a 15 second Reprisal/Feint/Addle represents a shift in raid design that could benefit Dark Missionary/Heart of Light's longer durations, but I'm not holding my breath without direct nerfs to both Shake it Off and Divine Veil. I think they might have their ducks in a row by the time that the 8.x reworks roll around and the next tank job is ready to be released, but my gut feeling is that it's probably safer to give DRK a hard pass for Dawntrail.

    Tank design is far too unbalanced in favor of WAR right now, and I haven't seen much to suggest that this is going to change anytime soon.
    (7)

  6. #4376
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Anyone else seen the videos from the media tour, Jesus christ have them made everything 100x worse.
    (1)

  7. #4377
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,925
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    DRK is more of the same, atleast they did not make it worse like BLM
    (0)

  8. #4378
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Laerune View Post
    DRK is more of the same, atleast they did not make it worse like BLM
    They've removed plunge and replaced it with nothing, so our core rotations now missing about 15% of its DPS.
    For context, a burst on Drk looks like this:
    Delirium>Bloodspiller>Edge of Shadow>Plunge>Bloodspiller>Plunge> Shadowbringer> Bloodspiller>C&S>Shadowbringer, back to 1,2,3 weaponskill
    So now we lose 2 plunges, meaning we need to fill it with edge of shadows, but they cost 3k MP each which means you can't use 3 of them and then have any kind of window for TBN as you need to ensure you have 3k for TBN

    Also, all the new animations are going to be locked behind being level 96, so guess what, 90% of the game you're spamming the same crap currently there but with an inferior kit to what we currently have. At this point just delete the class from the game, it would be better than what SE are doing to it.
    (0)
    Last edited by Malthir; 06-06-2024 at 08:55 PM.

  9. #4379
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Malthir View Post
    They've removed plunge and replaced it with nothing, so our core rotations now missing about 15% of its DPS.
    For context, a burst on Drk looks like this:
    Delirium>Bloodspiller>Edge of Shadow>Plunge>Bloodspiller>Plunge> Shadowbringer> Bloodspiller>C&S>Shadowbringer, back to 1,2,3 weaponskill
    So now we lose 2 plunges, meaning we need to fill it with edge of shadows, but they cost 3k MP each which means you can't use 3 of them and then have any kind of window for TBN as you need to ensure you have 3k for TBN

    Also, all the new animations are going to be locked behind being level 96, so guess what, 90% of the game you're spamming the same crap currently there but with an inferior kit to what we currently have. At this point just delete the class from the game, it would be better than what SE are doing to it.
    Living Shadow now does not cost Blood so you just replace both plunges in the opener with Living Shadow and Deesteem.
    My slight concern is that Blood Weapon is now 3 stacks only, as such how much MP total it restores.
    (1)
    Sometimes rumors are just... rumors.

  10. #4380
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Flay_wind View Post
    Living Shadow now does not cost Blood so you just replace both plunges in the opener with Living Shadow and Deesteem.
    My slight concern is that Blood Weapon is now 3 stacks only, as such how much MP total it restores.
    Plunge acted as a filler between weaponskills as an OGCD, we already pressed LS during our core rotation, so we're now left with a big gap in rotation in between weaponskills
    (1)

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