Personally I'd like it a lot if Dark Mind and Dark Missionary weren't dead in so much content



Personally I'd like it a lot if Dark Mind and Dark Missionary weren't dead in so much content
Which is partially due to how stale and formulaic the "core content" design is. You could have more magic damage and a higher frequency of it in all content to make both of them actually useful, but every trash pack in every dungeon is just 6 dudes auto attacking you and maybe once in a full moon casting a magic AoE that you just dodge out of.




Conditional mitigation has no gameplay value unless it is connected to a player decision (i.e. giving the player the chance to swap from physical only to magic only based off of an animation tell on a tank buster). In its current form it just ends up being a limitation that arbitrarily puts DRK at a mitigation disadvantage at the whims of the fight designers.
I'm curious about whether the move to a 15 second Reprisal/Feint/Addle represents a shift in raid design that could benefit Dark Missionary/Heart of Light's longer durations, but I'm not holding my breath without direct nerfs to both Shake it Off and Divine Veil. I think they might have their ducks in a row by the time that the 8.x reworks roll around and the next tank job is ready to be released, but my gut feeling is that it's probably safer to give DRK a hard pass for Dawntrail.
Tank design is far too unbalanced in favor of WAR right now, and I haven't seen much to suggest that this is going to change anytime soon.


Anyone else seen the videos from the media tour, Jesus christ have them made everything 100x worse.
DRK is more of the same, atleast they did not make it worse like BLM


They've removed plunge and replaced it with nothing, so our core rotations now missing about 15% of its DPS.
For context, a burst on Drk looks like this:
Delirium>Bloodspiller>Edge of Shadow>Plunge>Bloodspiller>Plunge> Shadowbringer> Bloodspiller>C&S>Shadowbringer, back to 1,2,3 weaponskill
So now we lose 2 plunges, meaning we need to fill it with edge of shadows, but they cost 3k MP each which means you can't use 3 of them and then have any kind of window for TBN as you need to ensure you have 3k for TBN
Also, all the new animations are going to be locked behind being level 96, so guess what, 90% of the game you're spamming the same crap currently there but with an inferior kit to what we currently have. At this point just delete the class from the game, it would be better than what SE are doing to it.
Last edited by Malthir; 06-06-2024 at 08:55 PM.
Living Shadow now does not cost Blood so you just replace both plunges in the opener with Living Shadow and Deesteem.They've removed plunge and replaced it with nothing, so our core rotations now missing about 15% of its DPS.
For context, a burst on Drk looks like this:
Delirium>Bloodspiller>Edge of Shadow>Plunge>Bloodspiller>Plunge> Shadowbringer> Bloodspiller>C&S>Shadowbringer, back to 1,2,3 weaponskill
So now we lose 2 plunges, meaning we need to fill it with edge of shadows, but they cost 3k MP each which means you can't use 3 of them and then have any kind of window for TBN as you need to ensure you have 3k for TBN
Also, all the new animations are going to be locked behind being level 96, so guess what, 90% of the game you're spamming the same crap currently there but with an inferior kit to what we currently have. At this point just delete the class from the game, it would be better than what SE are doing to it.
My slight concern is that Blood Weapon is now 3 stacks only, as such how much MP total it restores.
Sometimes rumors are just... rumors.


Plunge acted as a filler between weaponskills as an OGCD, we already pressed LS during our core rotation, so we're now left with a big gap in rotation in between weaponskills



I won't miss Plunge.
It should've been a mobility tool from the start.
You'll still use 3~4 Edge of Shadow, C&S, Salted Earth and shadowbringers in 2 mins. It's not like your oGCD windows are now suddenly empty.


I will miss it
Not as a damaging ability, but the animation itself reminding me of Guts and Artorias mainly, the "feeling" of a dark knight
But yeah i agree, as a mobility tool it would have been better.
(and please if the devs insist on replacing it with this weird teleport/instant step thing, put in a black mist when you teleport instead of those weird floating orbs, at least do it so the ability make sense with the class fantasy)
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