I think this is really all DRK needs or add a life steal effect after CS or ADDRK has Dark Mind. In the context of where it matters it is extremely strong (Raids essentially) as long as there are moments of impactful magic damage, due to the low cooldown.
The main thing I could see is Dark Mind getting an additional 10% physical mitigation to have closer functional parity to Camouflage and a rework to Abyssal Drain (decoupling it from Carve, making the first target worth 800 heal potency, 2nd 400 heal potency and rest 200p) to slightly assist with sustain without going overboard.
what they should do tho is move Dark missionary to lvl 66 and just merge the two blackblood traits for lvl 62
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.