Quote Originally Posted by Reinhardt_Azureheim View Post
DRK has Dark Mind. In the context of where it matters it is extremely strong (Raids essentially) as long as there are moments of impactful magic damage, due to the low cooldown.

The main thing I could see is Dark Mind getting an additional 10% physical mitigation to have closer functional parity to Camouflage and a rework to Abyssal Drain (decoupling it from Carve, making the first target worth 800 heal potency, 2nd 400 heal potency and rest 200p) to slightly assist with sustain without going overboard.
I think this is really all DRK needs or add a life steal effect after CS or AD

what they should do tho is move Dark missionary to lvl 66 and just merge the two blackblood traits for lvl 62