

You're fighting a living shadow rn thinking a 2minute DOT is comparable to pre-EW summon pet.

The thing they pretty much said was, suffer for 2.5 years with a shitty rotation until we decide if we're gonna fix the job.
Which pretty much just means, to play the other tanks that are actually fun and forget DRK exists because they couldn't be bother to fix it this expansion.


Any consolidations they've done will be given the option to use or not.



I...actually quite like the updates we got, we've even gotten a few things I've asked for.
Delirium actually has a combo now instead of being bloodspiller vomit, and it's really damn cool at that. As much as I would like there to be more to it, this at least will make it feel better to use every minute.
Living Shadow actually does grant a new ability that both you and Fray use. It may not be at the same time, but DAMN does it look satisfying.
These changes don't really fix monotonous 1-2-3 downtime, but we still have yet to see specifics from the media tour. (I'm not really expecting it to be fixed, all things considered. given that they thought it was okay to give us 1-2-3 spam for two expansions in a row somehow. And it's looking like it's going for 3)
I'll miss plunge, don't get me wrong, but frankly I like the new gap closer more, because we actually use it specifically to be a gap closer. A movement tool. I don't like the "gap-closers" that are just used as rotational ogcd's.



Occasional reminder WAR gets to have both Onslaught (unsure if damage stays) and Primal Rend as dashes.
Plunge + Shadow Step do not have to be mutually exclusive, could've always made Plunge something more interesting while adding new dash.
But I am sure the creativity is limited to their favourite tank.



animation still has impact so probably leaning towards them still having damage on gap closers much more noticeable on the PLD since the Peiste wobbles.Occasional reminder WAR gets to have both Onslaught (unsure if damage stays) and Primal Rend as dashes.
Plunge + Shadow Step do not have to be mutually exclusive, could've always made Plunge something more interesting while adding new dash.
But I am sure the creativity is limited to their favourite tank.



I don't mind the changes either. But if I'm being honest, its very apparent that tanks were the role they put the least amount of time into this expansion. Every tank more or less got the exact same tools again.
Every tanks is getting an upgrade to Rampart, Reprisal and their 30%
Every tank got tacked on Finishers to existing skills
With this you can tell the homogenization complaints are pretty much falling on deaf ears, as unsurprising as that is.
Regardless my only concern about current DRK is how the combined Delirium/BW is going to function with only 3 stacks. It be nice to know if they've properly adjusted the MP gain, as they didn't adjust the blood gain but that seems to be the idea for removing the blood on Living Shadow.
And of course the eternal 123 spam is probably going to feel marginally worse without plunge to use. But its not like that helped much in the first place.
I'm also curious if any of the mitigations we have got adjusted in any meaningful way, or are we still only balancing for week 1 savage clears specifically with all other content being considered disposable.
Hopefully the 30% upgrades are more flavorful than just a universal buff. but my expectations are so low that I'm expecting the trait to lead "Cooldown reduced to 90 seconds".
Last edited by Oizen; 05-18-2024 at 03:28 PM.



Yeah, I'm curious to see how they adjust the MP there, or if they adjust the costs across the board.I don't mind the changes either. But if I'm being honest, its very apparent that tanks were the role they put the least amount of time into this expansion. Every tank more or less got the exact same tools again.
Every tanks is getting an upgrade to Rampart, Reprisal and their 30%
Every tank got tacked on Finishers to existing skills
With this you can tell the homogenization complaints are pretty much falling on deaf ears, as unsurprising as that is.
Regardless my only concern about current DRK is how the combined Delirium/BW is going to function with only 3 stacks. It be nice to know if they've properly adjusted the MP gain, as they didn't adjust the blood gain but that seems to be the idea for removing the blood on Living Shadow.
And of course the eternal 123 spam is probably going to feel marginally worse without plunge to use. But its not like that helped much in the first place.
I'm also curious if any of the mitigations we have got adjusted in any meaningful way, or are we still only balancing for week 1 savage clears specifically with all other content being considered disposable.
Hopefully the 30% upgrades are more flavorful than just a universal buff. but my expectations are so low that I'm expecting the trait to lead "Cooldown reduced to 90 seconds".
I really hope that the 30% upgrades actually have flavor to them and not just "it's 40% now lol", but I'm keeping my expectations low and waiting until media tour, because god forbid we see what they do on each tank at the liveletter.
I personally find it easier to accidentally overcap blood without Living Shadow, so I don't see that as an entirely bad change, even if I am a bit iffy on it.
This does make me wonder, though, what level Delirium is going to grant the combo at, and if Delirium is going to be pushed to a higher level, since Bloodspiller looks like it potentially isn't tied to it anymore.


My guess would be that it's going to be like Berserks into Inner Release and Requiescat into Blade combo - Blood Weapon until 68, Delirium with Blood Spiller spam until whatever level we get the combo at, combo from then on.Yeah, I'm curious to see how they adjust the MP there, or if they adjust the costs across the board.
This does make me wonder, though, what level Delirium is going to grant the combo at, and if Delirium is going to be pushed to a higher level, since Bloodspiller looks like it potentially isn't tied to it anymore.
if they felt spicy, combo could have 50 blood cost on startup and 30s CD outside of delirium, but that isn't happening
Last edited by Vallerie; 05-18-2024 at 06:34 PM.

The number one thing they need to do to make DRK's 123 downtime not be sleep inducing is to lower all its offensive CD to the 30s and 60s mark. Otherwise, we'll have two minutes of 123 with the occasional Delirium every 60s.
However considering their track record, I highly doubt they even thought about the 123 downtime and DRK will be stuck with the most boring rotation of its life until the next expansion.
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