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  1. #1
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by DRKoftheAzure View Post
    TAs for Living Shadow, I want that ability gone since Shadowbringers media tour info dropped because Dark Knight is NOT a Summon Pet class and NOTHING about it screams "I can summon a pet"
    You're fighting a living shadow rn thinking a 2minute DOT is comparable to pre-EW summon pet.
    (1)

  2. #2
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    The thing they pretty much said was, suffer for 2.5 years with a shitty rotation until we decide if we're gonna fix the job.

    Which pretty much just means, to play the other tanks that are actually fun and forget DRK exists because they couldn't be bother to fix it this expansion.
    (5)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Any consolidations they've done will be given the option to use or not.
    (1)

  4. #4
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    I...actually quite like the updates we got, we've even gotten a few things I've asked for.

    Delirium actually has a combo now instead of being bloodspiller vomit, and it's really damn cool at that. As much as I would like there to be more to it, this at least will make it feel better to use every minute.

    Living Shadow actually does grant a new ability that both you and Fray use. It may not be at the same time, but DAMN does it look satisfying.

    These changes don't really fix monotonous 1-2-3 downtime, but we still have yet to see specifics from the media tour. (I'm not really expecting it to be fixed, all things considered. given that they thought it was okay to give us 1-2-3 spam for two expansions in a row somehow. And it's looking like it's going for 3)

    I'll miss plunge, don't get me wrong, but frankly I like the new gap closer more, because we actually use it specifically to be a gap closer. A movement tool. I don't like the "gap-closers" that are just used as rotational ogcd's.
    (3)

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Occasional reminder WAR gets to have both Onslaught (unsure if damage stays) and Primal Rend as dashes.

    Plunge + Shadow Step do not have to be mutually exclusive, could've always made Plunge something more interesting while adding new dash.

    But I am sure the creativity is limited to their favourite tank.
    (2)

  6. #6
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Occasional reminder WAR gets to have both Onslaught (unsure if damage stays) and Primal Rend as dashes.

    Plunge + Shadow Step do not have to be mutually exclusive, could've always made Plunge something more interesting while adding new dash.

    But I am sure the creativity is limited to their favourite tank.
    animation still has impact so probably leaning towards them still having damage on gap closers much more noticeable on the PLD since the Peiste wobbles.
    (0)

  7. #7
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,458
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I don't mind the changes either. But if I'm being honest, its very apparent that tanks were the role they put the least amount of time into this expansion. Every tank more or less got the exact same tools again.
    Every tanks is getting an upgrade to Rampart, Reprisal and their 30%
    Every tank got tacked on Finishers to existing skills

    With this you can tell the homogenization complaints are pretty much falling on deaf ears, as unsurprising as that is.

    Regardless my only concern about current DRK is how the combined Delirium/BW is going to function with only 3 stacks. It be nice to know if they've properly adjusted the MP gain, as they didn't adjust the blood gain but that seems to be the idea for removing the blood on Living Shadow.

    And of course the eternal 123 spam is probably going to feel marginally worse without plunge to use. But its not like that helped much in the first place.

    I'm also curious if any of the mitigations we have got adjusted in any meaningful way, or are we still only balancing for week 1 savage clears specifically with all other content being considered disposable.
    Hopefully the 30% upgrades are more flavorful than just a universal buff. but my expectations are so low that I'm expecting the trait to lead "Cooldown reduced to 90 seconds".
    (1)
    Last edited by Oizen; 05-18-2024 at 03:28 PM.

  8. #8
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    I don't mind the changes either. But if I'm being honest, its very apparent that tanks were the role they put the least amount of time into this expansion. Every tank more or less got the exact same tools again.
    Every tanks is getting an upgrade to Rampart, Reprisal and their 30%
    Every tank got tacked on Finishers to existing skills

    With this you can tell the homogenization complaints are pretty much falling on deaf ears, as unsurprising as that is.

    Regardless my only concern about current DRK is how the combined Delirium/BW is going to function with only 3 stacks. It be nice to know if they've properly adjusted the MP gain, as they didn't adjust the blood gain but that seems to be the idea for removing the blood on Living Shadow.

    And of course the eternal 123 spam is probably going to feel marginally worse without plunge to use. But its not like that helped much in the first place.

    I'm also curious if any of the mitigations we have got adjusted in any meaningful way, or are we still only balancing for week 1 savage clears specifically with all other content being considered disposable.
    Hopefully the 30% upgrades are more flavorful than just a universal buff. but my expectations are so low that I'm expecting the trait to lead "Cooldown reduced to 90 seconds".
    Yeah, I'm curious to see how they adjust the MP there, or if they adjust the costs across the board.

    I really hope that the 30% upgrades actually have flavor to them and not just "it's 40% now lol", but I'm keeping my expectations low and waiting until media tour, because god forbid we see what they do on each tank at the liveletter.

    I personally find it easier to accidentally overcap blood without Living Shadow, so I don't see that as an entirely bad change, even if I am a bit iffy on it.

    This does make me wonder, though, what level Delirium is going to grant the combo at, and if Delirium is going to be pushed to a higher level, since Bloodspiller looks like it potentially isn't tied to it anymore.
    (1)

  9. #9
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zairava View Post
    Yeah, I'm curious to see how they adjust the MP there, or if they adjust the costs across the board.
    This does make me wonder, though, what level Delirium is going to grant the combo at, and if Delirium is going to be pushed to a higher level, since Bloodspiller looks like it potentially isn't tied to it anymore.
    My guess would be that it's going to be like Berserks into Inner Release and Requiescat into Blade combo - Blood Weapon until 68, Delirium with Blood Spiller spam until whatever level we get the combo at, combo from then on.
    if they felt spicy, combo could have 50 blood cost on startup and 30s CD outside of delirium, but that isn't happening
    (1)
    Last edited by Vallerie; 05-18-2024 at 06:34 PM.

  10. #10
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    The number one thing they need to do to make DRK's 123 downtime not be sleep inducing is to lower all its offensive CD to the 30s and 60s mark. Otherwise, we'll have two minutes of 123 with the occasional Delirium every 60s.

    However considering their track record, I highly doubt they even thought about the 123 downtime and DRK will be stuck with the most boring rotation of its life until the next expansion.
    (3)

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