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  1. #4361
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I miss the 15 seconds of God Mode when Blood Price and Abyssal Drain were a thing.

    When it comes to Yoshida he always says one thing and does another. He talks the talk but doesn't walk the walk.
    (8)

  2. #4362
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,688
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by EusisLandale View Post
    Blood Price was MP when you took damage. Blood Weapon was when you dealt physical damage. Blood Price was absolutely the better ability for MP regen on trash.
    That depends on the expansion you were in.

    Heavensward Blood Price worked by scaling with damage taken from what I got told, which is where your argument may have come from.

    Stormblood Blood Price gave MP and Blood per individual hit, namely 1/20th of a Dark Arts worth of MP and 1 Blood per hit, with an additional 4 Blood per server tick (20 max unless extended). It was also locked behind Grit being up.
    (1)

  3. #4363
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    567
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Stormblood Blood Price gave MP and Blood per individual hit, namely 1/20th of a Dark Arts worth of MP and 1 Blood per hit, with an additional 4 Blood per server tick (20 max unless extended). It was also locked behind Grit being up.
    I'm pretty sure that was still significantly better for DAAD trash spamming, barring a White Mage screwing you over with Holy, which was the full scenario being discussed. Blood Weapon, as I recall, was still only physical damage at the time so only Quietus would help there which still meant you weren't spamming DAAD as much.
    (1)

  4. #4364
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    354
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Hatfright View Post
    RIP Plunge, I will miss you and the sound you made.
    That dash doesn't even look like dash. We're teleporting now. Ugh.
    I did not have "DRK learns to wavedash" on my bingo card
    (5)

  5. #4365
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MagiusNecros View Post
    I miss the 15 seconds of God Mode when Blood Price and Abyssal Drain were a thing.

    When it comes to Yoshida he always says one thing and does another. He talks the talk but doesn't walk the walk.
    You know for a moment I thought it'd be a bit unbalanaced to bring back.

    But who am I kidding, WAR has effective dungeon invuln every 25 seconds. Too bad DRK playing exactly like WAR doesn't mean it gets to do anything better than WAR.
    (2)

  6. #4366
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,688
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by EusisLandale View Post
    I'm pretty sure that was still significantly better for DAAD trash spamming, barring a White Mage screwing you over with Holy, which was the full scenario being discussed. Blood Weapon, as I recall, was still only physical damage at the time so only Quietus would help there which still meant you weren't spamming DAAD as much.
    It's not like you needed all that DAAD with the Rampart, Shadow Wall and TBN sprinkled in. TBN also lead to more frequent Quietus usage, which in itself lead to more MP for more DA and AD usage. And you could also expend the 50 Blood to reimburse the TBN cost in MP and extend Bloodweapon.

    You gained way more MP with Bloodweapon and TBN -> Quietus than you ever did with StB Bloodprice. Again, it only gave you 120mp per hit taken out of 2400 for Dark Arts and around 1000 for Abyssal Drain. To put this into perspective, you needed around 20 mobs actively hitting you to get 2400mp every 3s, while one use of Quietus or BW-Quietus would cap or overcap your MP with around 6-8 mobs (the largest pull was around 10 or more in Ghimlyt Dark), because each enemy hit by any physical hit gave 480mp and 3 Blood.

    Auto attacks with Bloodweapon as well as Plunge, + Carve and Spit triggered the MP regen, which all also gave you plenty more Blood, meaning more Quietus, meaning more MP, meaning more DAAD and TBN. I.e., the resource cycle.

    Ignoring all of this, also meant no damage penalty from Grit and the Bloodweapon Haste affected Spells (Abyssal Drain).
    (1)
    Last edited by Reinhardt_Azureheim; 05-24-2024 at 12:54 AM.

  7. #4367
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,328
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    They should take the particle effects, and potency from Bloodspiller, and the animation, and mechanics of Plunge, and replace Bloodspiller with this hybrid GCD.
    (2)

  8. #4368
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Man, DRK mitigation is so bad, it’s been such a long time since I’ve picked up the job and I’ve forgotten just how fragile it is the moment TBN is not a factor.
    Like at least bring back Shadowskin, or Sole survivor, just anything. PLD got Bulwark back, and WAR is absolutely ridiculous when it comes to healing. Surely DRK can get something.
    (1)
    God I miss ShB SMN like a widow.

    #FFXIVHEALERSTRIKE Healers deserve better
    • Give more dps buttons to healers
    • Remove or significantly Nerf most healing skills from tanks and dps
    • Make the party take damage more often

  9. #4369
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,688
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CasterSvarog View Post
    Man, DRK mitigation is so bad, it’s been such a long time since I’ve picked up the job and I’ve forgotten just how fragile it is the moment TBN is not a factor.
    Like at least bring back Shadowskin, or Sole survivor, just anything. PLD got Bulwark back, and WAR is absolutely ridiculous when it comes to healing. Surely DRK can get something.
    DRK has Dark Mind. In the context of where it matters it is extremely strong (Raids essentially) as long as there are moments of impactful magic damage, due to the low cooldown.

    The main thing I could see is Dark Mind getting an additional 10% physical mitigation to have closer functional parity to Camouflage and a rework to Abyssal Drain (decoupling it from Carve, making the first target worth 800 heal potency, 2nd 400 heal potency and rest 200p) to slightly assist with sustain without going overboard.
    (1)

  10. #4370
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    DRK has Dark Mind. In the context of where it matters it is extremely strong (Raids essentially) as long as there are moments of impactful magic damage, due to the low cooldown.

    The main thing I could see is Dark Mind getting an additional 10% physical mitigation to have closer functional parity to Camouflage and a rework to Abyssal Drain (decoupling it from Carve, making the first target worth 800 heal potency, 2nd 400 heal potency and rest 200p) to slightly assist with sustain without going overboard.
    I think this is really all DRK needs or add a life steal effect after CS or AD

    what they should do tho is move Dark missionary to lvl 66 and just merge the two blackblood traits for lvl 62
    (1)

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