I miss the 15 seconds of God Mode when Blood Price and Abyssal Drain were a thing.
When it comes to Yoshida he always says one thing and does another. He talks the talk but doesn't walk the walk.
I miss the 15 seconds of God Mode when Blood Price and Abyssal Drain were a thing.
When it comes to Yoshida he always says one thing and does another. He talks the talk but doesn't walk the walk.



That depends on the expansion you were in.
Heavensward Blood Price worked by scaling with damage taken from what I got told, which is where your argument may have come from.
Stormblood Blood Price gave MP and Blood per individual hit, namely 1/20th of a Dark Arts worth of MP and 1 Blood per hit, with an additional 4 Blood per server tick (20 max unless extended). It was also locked behind Grit being up.


I'm pretty sure that was still significantly better for DAAD trash spamming, barring a White Mage screwing you over with Holy, which was the full scenario being discussed. Blood Weapon, as I recall, was still only physical damage at the time so only Quietus would help there which still meant you weren't spamming DAAD as much.



You know for a moment I thought it'd be a bit unbalanaced to bring back.
But who am I kidding, WAR has effective dungeon invuln every 25 seconds. Too bad DRK playing exactly like WAR doesn't mean it gets to do anything better than WAR.



It's not like you needed all that DAAD with the Rampart, Shadow Wall and TBN sprinkled in. TBN also lead to more frequent Quietus usage, which in itself lead to more MP for more DA and AD usage. And you could also expend the 50 Blood to reimburse the TBN cost in MP and extend Bloodweapon.I'm pretty sure that was still significantly better for DAAD trash spamming, barring a White Mage screwing you over with Holy, which was the full scenario being discussed. Blood Weapon, as I recall, was still only physical damage at the time so only Quietus would help there which still meant you weren't spamming DAAD as much.
You gained way more MP with Bloodweapon and TBN -> Quietus than you ever did with StB Bloodprice. Again, it only gave you 120mp per hit taken out of 2400 for Dark Arts and around 1000 for Abyssal Drain. To put this into perspective, you needed around 20 mobs actively hitting you to get 2400mp every 3s, while one use of Quietus or BW-Quietus would cap or overcap your MP with around 6-8 mobs (the largest pull was around 10 or more in Ghimlyt Dark), because each enemy hit by any physical hit gave 480mp and 3 Blood.
Auto attacks with Bloodweapon as well as Plunge, + Carve and Spit triggered the MP regen, which all also gave you plenty more Blood, meaning more Quietus, meaning more MP, meaning more DAAD and TBN. I.e., the resource cycle.
Ignoring all of this, also meant no damage penalty from Grit and the Bloodweapon Haste affected Spells (Abyssal Drain).
Last edited by Reinhardt_Azureheim; 05-24-2024 at 12:54 AM.
They should take the particle effects, and potency from Bloodspiller, and the animation, and mechanics of Plunge, and replace Bloodspiller with this hybrid GCD.


Man, DRK mitigation is so bad, it’s been such a long time since I’ve picked up the job and I’ve forgotten just how fragile it is the moment TBN is not a factor.
Like at least bring back Shadowskin, or Sole survivor, just anything. PLD got Bulwark back, and WAR is absolutely ridiculous when it comes to healing. Surely DRK can get something.
God I miss ShB SMN like a widow.
#FFXIVHEALERSTRIKE Healers deserve better
- Give more dps buttons to healers
- Remove or significantly Nerf most healing skills from tanks and dps
- Make the party take damage more often



DRK has Dark Mind. In the context of where it matters it is extremely strong (Raids essentially) as long as there are moments of impactful magic damage, due to the low cooldown.Man, DRK mitigation is so bad, it’s been such a long time since I’ve picked up the job and I’ve forgotten just how fragile it is the moment TBN is not a factor.
Like at least bring back Shadowskin, or Sole survivor, just anything. PLD got Bulwark back, and WAR is absolutely ridiculous when it comes to healing. Surely DRK can get something.
The main thing I could see is Dark Mind getting an additional 10% physical mitigation to have closer functional parity to Camouflage and a rework to Abyssal Drain (decoupling it from Carve, making the first target worth 800 heal potency, 2nd 400 heal potency and rest 200p) to slightly assist with sustain without going overboard.



I think this is really all DRK needs or add a life steal effect after CS or ADDRK has Dark Mind. In the context of where it matters it is extremely strong (Raids essentially) as long as there are moments of impactful magic damage, due to the low cooldown.
The main thing I could see is Dark Mind getting an additional 10% physical mitigation to have closer functional parity to Camouflage and a rework to Abyssal Drain (decoupling it from Carve, making the first target worth 800 heal potency, 2nd 400 heal potency and rest 200p) to slightly assist with sustain without going overboard.
what they should do tho is move Dark missionary to lvl 66 and just merge the two blackblood traits for lvl 62
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