You are also agreeing jobs are broadly similar (and broadly as in share foundational building blocks that you press often) but then say since they differ in some nuances they are totally different

Like you completely blew off the fact that aravell mentioned the similarity of NIN’s damage profile to MNK’s and then even backed up her point by pointing out that DNC also shares a similar profile. However the buttons you regularly press don’t consititute the jobs feeling too similar for no other reason than they aren’t identical. I happen to find 2 jobs that have a 90 second, a 60 second personal, a 120 group buff that benefits themselves and an active dump of your almost identically generated gauge to be too similar, especially since they are both melee

I won’t even mention you blow off healers every time they are bought up despite having no logical argument for why they are so similar

Your entire argument boils down to basically “they are similar but in broad strokes (never mind said broad stroke constitute the foundation of the job) but they aren’t identical so there is no problem”. Broad strokes class design happens to actually affect job flow and perception. I don’t care that sacred soil is a ground AOE and kerechole is a buff. In a broad strokes sense they are the same and that’s what constitutes job flavour to me