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  1. #201
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    There wasnt any mentioning about dragon sights. How comes that you think, whe dont have to worry about that (what exactly are you meaning?).
    Even about the CDs have whe no information yet. Its even possible, that LotD will be keeped by a 1 Minuten CD, by changing the number of Geirskogul or even jump and mirage dive (whe dont know yet, if whe need the full combo or only Geirskogul).

    About the gauge:
    I saw a discussion, where someone mentioned, that some people want the 2 eyes, because it would allowing them to keep it back and use it at a better time (maybe, because the Boss enter a phase,where you can not attack him).
    I didnt understand that much. Because even with the new system would you be able to do the same (simply hold back Geirskogul or make the combo in a false rotation).
    The only downside i see with the new system is, that you can not use LotD 2 times in a row. And use the strongest attacks very fast for the last few % of HP.
    But that would be a small sacrifice, compaired to the option of a better start.
    (1)

  2. #202
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Keichi View Post
    snip
    You're right it's just speculation that dragon sight is being removed but personally I think it will be. Dance partner does the system better and that's one of the rare instances of homogenization I would find in this game. Why does dragoon need to give a partner buff when dancer does it in a way that thematically makes sense. What does the dragoon care about buffing a ninja or samurai thematically? It's fine if it stays but I'd prefer it being removed as it encourages double weaving. The worry remark is, it's just clunky to target another dps as a melee player. I already have to worry about my positioning and dodging AoE then on top of that I have to target a party member to give them a buff. I just give it to myself and ignore the party member in most cases because I can't be bothered.

    I doubt they will change GSK to a 1 minute cooldown or link it with jump and mirage dive but it is possible. I think it makes most sense to keep LotD limited to the abilities it actually affects though, which is pretty much just turning GSK into nastrond and enabling stardiver. There is no actual interaction with LotD and jump or mirage dive once it's activated so why should they be linked? 20 seconds of LotD means less nastrond per cycle but more cycles of LotD per encounter. In a 2 minute window we currently see 2 cycles of LotD with 4 GSK 6 nastrond and 2 stardivers, if they don't change the cooldown we will see 4 cycles of LotD, 4 GSK, 8 nastrond, and 4 stardivers.

    Makes sense that they removed spineshatter dive, and it might even make sense to keep dragonfire dive as a 2 minute cooldown too without any extra charges. It's like 4400 potency vs 6400 and then we have the stardiver followup ability too.

    Personally I don't like holding resources for a "more optimal" time. It doesn't feel satisfying to me, it feels like I am losing potency or the job is not designed properly. I'd rather be forced to use LotD in a suboptimal situation for less time but more frequently than to hold onto it the entire dungeon because the tank never pulled enough to justify using the buildup of two eyes. I tell myself "Maybe next pull will be more than one pack. I will want to use nastrond and stardiver for that." It's different in boss situations sure, but how jobs play out in dungeon trash pulls is an equally important part of job design. There are likely a lot of chat logs showing people complaining about tanks not pulling enough, with tanks taking offense or expressing insecurity. I personally don't complain because people should learn at their own pace, but it does bother me when a tank isn't pulling enough to justify using my resources.
    (0)
    Last edited by HikariKurosawa; 05-22-2024 at 06:46 AM.

  3. #203
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    359
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Glad Dragoon can enter LotD in the opener now. Dislike them replacing the Spineshatter animation entirely with some sort of charge/shoulder tackle; they could have just removed the damage from it instead. They removed two more positionals from the 10 GCD loop; they really want to remove them but won't commit to it (no opinion on that).
    (0)

  4. #204
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post

    I can't see why people would want to have to wait for two eyes till you can enter LotD when we use our big cooldowns on the opener. The amount of drift that happens in this job is insane. Just sitting on power waiting for things to line up. I guess it's easier execution to wait for stuff to line up, but it's the illusion of choice or flexibility. There is no real flexibility, there is only one meta timing.
    That's a little disengenous. Sure we eventually get to "one meta timing" but unless you think everyone will play like gods and have phase timings line up properly every single time, every single team comp, every single pull you are gonna have a bad time lol. Most of the stuff where optimisation matters is early on in Savage raid life cycles or the ultimate raids.

    Needing 2 eyes to enter life of the dragon meant you could do some snazzy things with holding life of the dragon while still burning off gierskogul. This meant you could hold with no downside at all. Something it appears as though we wont be able to do in 7.0 (we don't actually know yet, just an assumption based on what we saw)

    That being said. Being able to open with life of the dragon is pretty nice but they could have just fixed that by starting us off with 2 eyes by default.

    Also, I agree that DRG is too drift prone and that they definately needed to figure out how to aleviate that but they went and out right removed drift all together which is veryyy hmmmmmmmmmmmm
    For casual and new players this is a big plus, but for those of us who found those issues part of the challenge and made things feel rewarding when pulling it off. This new super simplified hard to mess up build kinda... hmmmmmmmm...

    Again, we don't know the full kit exactly and how it will alter the rotation. I am personally reserving my final judgement till I actually get hands on. (Or the media tour guys share the tooltips) things might turn out okay! But the concerns I and apparently many others have about the changes to DRG are not without warrant.
    (4)

  5. #205
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Reldhir View Post
    Needing 2 eyes to enter life of the dragon meant you could do some snazzy things with holding life of the dragon while still burning off gierskogul. This meant you could hold with no downside at all. Something it appears as though we wont be able to do in 7.0 (we don't actually know yet, just an assumption based on what we saw)
    No downside except not being able to use high jump or mirage dive lol, or having two eyes and not being able to use geirskogul. Either way big downsides in my eyes from the perspective of how enjoyable my rotation feels to execute.

    Removing drift altogether is likely their goal. You should have to play a job poorly to have to drift. A job being drift prone is simply bad job design.

    I agree, we should wait until we know more to be negative. I am extremely optimistic about the changes and think it is all very good. Things are going to be okay, because at the end of the day it's just a video game. The rotation will still feel the same, it will just have less clunk and more satisfaction. It is inevitable that people will be disappointed with change. You can't please everyone and some people genuinely want to be disappointed. They are already complaining as is and they'll be complaining about the new dragoon too. I wouldn't go as far as saying many others are concerned about the changes though. There are maybe 10 posters complaining about the changes.
    (0)

  6. #206
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Why does dragoon need to give a partner buff when does it in a way that thematically makes sense. .
    About, the dragon eye, why the drg should care about others:
    Isnt it even mentioned in the early HW quest line of drg? Ok, its based on Litanei. But as much as i remember it, did the WoL found a way, to share his Drg power with others, to make the group stronger. And the Dragon Eye skill is probably based on the same concept. Esspecial, after a dragon gave the WoL his eye to strenght him.
    (0)

  7. #207
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Keichi View Post
    About, the dragon eye, why the drg should care about others:
    Isnt it even mentioned in the early HW quest line of drg? Ok, its based on Litanei. But as much as i remember it, did the WoL found a way, to share his Drg power with others, to make the group stronger. And the Dragon Eye skill is probably based on the same concept. Esspecial, after a dragon gave the WoL his eye to strenght him.
    Battle litany thematically makes sense for dragoon, rallying the warriors for a battle with a fierce dragon or other strong enemy. Sharing the power of the dragon eye with a samurai or ninja doesn't really fit the same. Makes sense for a dragon to give a dragoon its eye after they form a bond, but it doesn't really make sense for a dragoon to do the same for some other random warrior of light.

    Plus like I said, dancer already does the partner damage boost thing better. It actually makes sense thematically to pick a dance partner out of your group and it's more convenient to execute on dancer because it is a ranged job.

    Maybe it won't be removed, but I wouldn't mourn the loss of it on dragoon at all. Having to double weave it into the opener on top of targeting an ally doesn't feel good.
    (1)

  8. #208
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Reldhir View Post
    That's a little disengenous. Sure we eventually get to "one meta timing" but unless you think everyone will play like gods and have phase timings line up properly every single time, every single team comp, every single pull you are gonna have a bad time lol. Most of the stuff where optimisation matters is early on in Savage raid life cycles or the ultimate raids.

    Needing 2 eyes to enter life of the dragon meant you could do some snazzy things with holding life of the dragon while still burning off gierskogul. This meant you could hold with no downside at all. Something it appears as though we wont be able to do in 7.0 (we don't actually know yet, just an assumption based on what we saw)

    That being said. Being able to open with life of the dragon is pretty nice but they could have just fixed that by starting us off with 2 eyes by default.

    Also, I agree that DRG is too drift prone and that they definately needed to figure out how to aleviate that but they went and out right removed drift all together which is veryyy hmmmmmmmmmmmm
    For casual and new players this is a big plus, but for those of us who found those issues part of the challenge and made things feel rewarding when pulling it off. This new super simplified hard to mess up build kinda... hmmmmmmmm...

    Again, we don't know the full kit exactly and how it will alter the rotation. I am personally reserving my final judgement till I actually get hands on. (Or the media tour guys share the tooltips) things might turn out okay! But the concerns I and apparently many others have about the changes to DRG are not without warrant.
    so what happened to all the early 2000s facebook xDing and stuff
    (1)

  9. #209
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    No downside except not being able to use high jump or mirage dive lol, or having two eyes and not being able to use geirskogul. Either way big downsides in my eyes from the perspective of how enjoyable my rotation feels to execute.

    Removing drift altogether is likely their goal. You should have to play a job poorly to have to drift. A job being drift prone is simply bad job design.

    I agree, we should wait until we know more to be negative. I am extremely optimistic about the changes and think it is all very good. Things are going to be okay, because at the end of the day it's just a video game. The rotation will still feel the same, it will just have less clunk and more satisfaction. It is inevitable that people will be disappointed with change. You can't please everyone and some people genuinely want to be disappointed. They are already complaining as is and they'll be complaining about the new dragoon too. I wouldn't go as far as saying many others are concerned about the changes though. There are maybe 10 posters complaining about the changes.
    Again, I feel like your comment about "A job being drift prone is simply bad design" is super disingenous lol. Love it or hate it, the job design had nuance and a certain elegance to it when executed correctly. It wasn't perfect, I'm not resistant to change, I had my criticisms of the job. But let's not throw the baby out with the bathwater. It was not a case of, the job can drift, drift bad. There was a puzzle to be solved and believe it or not there was a real solution to it. Not a half baked compromised or broken feeling solution either. The job worked. My personal criticism was that maybe the skill floor was a little too high to appreciate that. Not a jab at your skills or anyones, but trying to distill the issue down to, it has drift = bad design is intentionally ignorant of DRGs current design.

    Again, I don't know how the job will ulimately turn out. I am only expressing concern based on what we've seen so far. Im hoping there will be something that hasnt been shared yet to allow skill expression and allow those of us that enjoy the problem solving aspect of optimising difficult to execute rotations in a difficult encounter.

    Also, I'm not trying to shoot down your excitement for the job changes either, by all means be excited for the changes, congrats to you for getting a job design that you enjoy. I'm just an old boy that's a bit worried the stuff I like about DRG might be taken away, that is all friend

    Quote Originally Posted by ZiraZ View Post
    so what happened to all the early 2000s facebook xDing and stuff
    Huh? That entire post and thats what you take away from it? XD I'm sorry if it rubbed you the wrong way bud but I didn't do it for you.

    To answer your strange question: I was excited and hopeful before the live letter and my posts reflected that. Now, I'm... less excited and my post now reflects that. Takes about as many braincells to comprehend that as the new rotation xD (sorry that wasnt a jab at you I just am quite hmmmmm about the new rotation :P)
    (3)
    Last edited by Reldhir; 05-23-2024 at 06:33 AM.

  10. #210
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Reldhir View Post
    Huh? That entire post and thats what you take away from it? XD I'm sorry if it rubbed you the wrong way bud but I didn't do it for you.

    To answer your strange question: I was excited and hopeful before the live letter and my posts reflected that. Now, I'm... less excited and my post now reflects that. Takes about as many braincells to comprehend that as the new rotation xD (sorry that wasnt a jab at you I just am quite hmmmmm about the new rotation :P)
    I was just wondering where it went, I agree with anything, dont know what else to call it either.
    (2)
    Last edited by ZiraZ; 05-23-2024 at 06:35 AM.

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