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  1. #101
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    918
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Keichi View Post
    Some buffs can stacks, like the eye of the dragon (good, beccause it remove position requirement, make it sense to use this after each other, to increase the duration time).

    But the coordination is, what is the biggest pain.
    It happens most of the time, that i hold my skill back, when a second drg is there. So, that whe dont overwrite each other.
    But what happens very often?

    Fight starts, i use some buffs and wait some seconds, so, that the other can cast the skill. Nothing happens. A few swconds later: nothing happens. Again some seconds later: nothing happens.
    The moment, where i than want to use the skill (sometimes 10-15 seconds after the start of the fight): I use it. In the same moment is the other drg using that skill to. Result: Rotation is out of order with the buffs and 1 buff was wasted.

    Second time in the same group: are waiting again a short time. Nothing happens. I use the skill and: exact in that moment is the other drg using that skill again.

    I had that situation yesterday again.
    And after that, did i never saw the other drg using that skill again (it was allways my skill, who was active, or, i had overwritten the other drg each time than to, even with allways waiting). He didnt even used the dragon eye once, from what i saw.
    It simply sucks, when you wast the skill, because both players are probably thinking the same and act at the same time.
    If there's two of the same type, use the 2nd buff at 1-min instead of 2-min. This mostly happens in the duty finder and what I normally do is perform my rotation as usual because the other DRGs will drift without fail.
    (3)

  2. #102
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    676
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Big copium, dragoon will get aoe at level 16 so they won't suck in leveling roulette's arr dungeons
    (2)

  3. #103
    Player
    Ancalagon_Blacktalon's Avatar
    Join Date
    Feb 2022
    Location
    brooding, somewhere
    Posts
    129
    Character
    Ancalagon Blacktalon
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Pretty torn about it.

    I get why they'd be changing it - DRG's rotation at Lv90 is super long and yeah, it is kind of weird that the one thing Dragoons are known for the most is relegated to one-off skills that aren't required for the rotation with the exception of High Jump. The Life of the Dragon has you spam one button, except that the timer between casts is so long that you can cast Nastrond two or maybe three times (depending on the encounter) before it wears off, and the Geirskogul timer really isn't lined up to anything so it feels like it's sitting there uselessly half the time......ooor actively impeding you from activating Life of the Dragon the other half. The way all these timers fit together doesn't feel like they do fit together - you will always waste a few seconds at the end of Life of the Dragon doing nothing with it because Nastrond has like a 7-second cast timer for an effect that lasts 30s, and Geirskogul doesn't line up with the cooldown timer with High Jump which means your choices are "never use it" or "use it and delay Life longer than you should".

    Also, I am admittedly a little jealous of the "fantasy" sugar reapers got. Their visual effects are so cool and distinctive and the same is also true of their sound design too. By comparison DRG feels a little bland. Even before Blood of the Dragon was changed (and I will die on the hill that gameplay wise, it was a good change unless they were going to give us a melee Umbral Heart to keep the timer up), the visual effect when it's in play wasn't super distinctive, more like a blue/red cloud that occasionally had snek shapes in it.

    On the other hand, its routine is unique and I am terrified they'll just turn it into RPR's and call it a day. I do think Life of the Dragon needs an overhaul but again, am worried that they'll just turn it into a reskin of RPR's Enshroud.

    My hope is that they make it feel less like a bunch of stuff hanging on from prior expansions and make everything outside of the general routine a bit more cohesive. Nastrond maybe having a timer that actually feels like it was designed for a mechanic that lasts thirty seconds, Geirskogul actually synergizing with High Jump/Mirage Dive instead of feeling like it was arbitrarily tacked on to the end of it, and maybe giving our jump buttons some more interesting things to do than "literally three whole gap closer button presses at Lv90". And also making the job look really, really cool. Tbh if the team is worried about few people playing DRG, probably the easiest way to get people interested is to make it look really cool, even if there are literally no gameplay changes.
    (0)

  4. #104
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    I might be the only person that thinks reaper effects are just nonsense vomit and do not feel jealous of them at all, can barely see my character doing anything during enshroud and if I turn my effects off it looks like there is barely any actual character movement.
    I think DRG is already in it's visual peak, it's not overdone or overtly flashy to the point of nonsense, the combo animations flow very well and are so distinct I can always tell what part of the rotation I'm currently at to the point where I could play it with UI off.
    Can only think of a couple improvements such as Vorpal getting a new animation, Life Surge and Lance Charge getting something better and of course getting Dragon Sight tether back
    (5)

  5. #105
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,897
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Keichi View Post
    That would reduce the need of coordination.
    I understand where you're coming from but how about no?

    I don't think it's a really a huge issue in casual content, and where it actually matters and brings depth to the game (savage etc), I'm not especially fond of removing "coordination", aka teamplay. It's already been dumbed down enough as it is already. When they remove things it's exactly when players complain about that kind of tactical constraints. Someone not managing aggro properly and wiping me? Boohoo, remove aggro. Someone not using their party resource support and I end up dry during a fight? Boohoo, remove resource support. What's next? Someone not healing me properly and making me die? Booohoo, remove healing? (owait they already did it in lvl80+ dungeons)
    (4)

  6. #106
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    No to mention the buff tax for double jobs is a huge part of job balance, since the fact you always want 4 distinct DPS goes a long way to ensure you don't end up with a situation where one or two DPS jobs are hands down the best ones everyone should play.
    (0)
    Last edited by ThorneDynasty; 04-12-2024 at 12:22 AM.

  7. #107
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valence View Post
    I understand where you're coming from but how about no?

    I don't think it's a really a huge issue in casual content, and where it actually matters and brings depth to the game (savage etc), I'm not especially fond of removing "coordination", aka teamplay. It's already been dumbed down enough as it is already. When they remove things it's exactly when players complain about that kind of tactical constraints. Someone not managing aggro properly and wiping me? Boohoo, remove aggro. Someone not using their party resource support and I end up dry during a fight? Boohoo, remove resource support. What's next? Someone not healing me properly and making me die? Booohoo, remove healing? (owait they already did it in lvl80+ dungeons)
    The last part would be: "give DD (esspecial Black mage) more self healing ability."^^

    And i dont understand, what you mean with "no healer needed.".
    I was allways very busy, to heal the tank, by the 81-89er dungeon (to much mob).
    Only by bosses is the healer lesser needed, if you have a paladin, who can heal you (can not counting, how many times the healer died in the 90er dungeon, and the paladin buddy needed to take care of it, what is a good thing).
    (0)
    Last edited by Keichi; 04-12-2024 at 01:56 AM.

  8. #108
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,897
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It is a bit more delicate in leveling dungeons in that range but it's totally doable to run them with 3 DPS and a single tank (depending on the tank, so mostly WAR/PLD) if your team isn't too slacking. In endgame lvl90 dungeons though, it's braindead without a healer.
    (0)

  9. #109
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    I know that this thread is mostly for whining about changes that we haven't see yet, but the Nidhogg move from the benchmark trailer looks baller.
    (3)

  10. #110
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    True.
    Now is only the question:
    Will it be a finisher of a gauge system. Like the 2 red skills (thrust and Stardrive, maybe a ST variation of stardrive)? Or is it the finisher of a combo attack?

    Because the movement looks similary, do i hope, that it is a upgrade of "Fang and Claw". Because, both skills have thsi upper cut move. And it wouldnt be the first time, that a move has a new animation with a upgrade. And, whe dont see any special effects before that moves. What make a gauge system questionable (didnt give most gauge skill a aura, when it is activ?).
    Othersides, did the move looks so big, that a combo finisher didnt seem to fit to (maybe a new ocgd, separated of the rest of the moves).

    The only negativ point i have with that move is, that it looks from the concept, very much like a reaper move. A big something is summoned before you after a upper cut movement (drg with his spear, who summons a wing/claw/ worm-something and the reaper summons a mountain of crystal spikes). Both in a red color and with mist and so on (overall, are nearly all the new moves looking very big and flashy this time).
    The drg was yet mostly a meele fighter, who used very little and small sizes magical attacks. This move look simply a little out of place to the other drg moves (who knows, maybe he becomes more a magic knight, after the rework). While the reaper was more of the spellsword fighter.
    (0)

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