Quote Originally Posted by Jovakim View Post
I'm incredibly disappointed with what has been shown so far.

I could probably give a chance to an RNG-less Astro for an expansion. But losing the high APM of the job at the same time? No, absolutely not!

I live for AST's hectic burst windows, it's the only healer job that keeps me from getting bored out of my mind in normal mode content and harder content on farm. For the love of the twelve, please, don't dumb it down!

I really don't want THIS:


Turning into THIS:

(I'm betting that the new Draw button will work like Minor Arcana does now. Only executable in combat.)




If they're turning those two other cards into "healing" and "mitigation" (as they've described), then they're situational and have no business in our opener. Or even worse, those cards could go completely unused in easier content (like most of our healing spells do).
So in essence, we're trading two charges of damage buffs on a 30s CD, to one charge on a 60s CD. Can you elaborate on how am going to be just as busy?
There’s more to a job than just the opener. If we end up getting cards with diverse utility, that could make the job more interesting than just tossing damage buffs with each card. And we *have* been asking for unique card effects ever since they did away with them.

Also, It’s clear that there will be some distinction between card effects, as the Lord vs. Lady draws have different cards/ borders. IF they actually do interesting things, and IF we get some agency over which set of four we draw, that’s a system that, for me, would be more interesting than what we have now.

Current iteration: high APM, RNG, only damage buffs, which ignores card identity.

New iteration: lower APM, no RNG, unique card effects, which restores card identity. (Of course this will depend on what the cards do, but the potential is there).