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  1. #1
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by RedAffinity View Post
    I hope WAR remains a capable tank, inferior to PLD, but still capable. There are many DD's, but when you reserve key roles to 1 job (PLD / WHM), it's not fun waiting around when the said job isn't available.
    Think in the end War == Pld makes good sense, to allow for different party makeups and differing strategies, it adds versatility to party makeups, of course since the only reward going is for speed party versatility is out the window anyway ...


    Quote Originally Posted by NoctisUmbra View Post
    ......
    It's a bit more complicated than Taking less damage > More enmity. There're steps in between. Multipe stages to the cause and effect. Not very complicated, or at least I thought it wasn't.
    It's not complicated at all, some people aren't willing to "hear" any idea that isn't their own tho, which is in and of it's self quite sad.

    If people "listened" to all of this there might be a consensus that would be simply:
    Add dmg mitigation in an amnt that isn't "stupid"(as a trait both MDT and PDT) + Increase enmity gains (globally as a trait) so that only one whm is needed and another slot opens for another DD + raise block rate(I personally haven't seen a problem w/ dmg reduction from blocks ~50% seems fair enough) == most problems solved

    Adding dmg output to pld doesn't go to the heart of pld thoughout history, but hate control and dmg reduction do, as well as "Covering" ones allies.

    Those few alterations and suddenly War is still "good" for tanking groups, but when it comes to bosses Pld shines, War slides into DPS mode and goes nuts a DD pulls hate, that's what Cover is for, the Pld gets it back before Cover wears, and then proceeds to save the WHM some headaches by healing the nutjob DD(usually myself) that doesn't want to "cool it".
    Adds? War switches to crowd control mode gets the adds BLM AoE them down War switches back to DPS, all the while Pld keeps up hate and healing and the WHM starts to fall asleep. At least that's what I remember things being like once upon a time, isn't that what we all want back?
    (3)

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  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Enfarious View Post
    Think in the end War == Pld makes good sense, to allow for different party makeups and differing strategies, it adds versatility to party makeups, of course since the only reward going is for speed party versatility is out the window anyway ...



    It's not complicated at all, some people aren't willing to "hear" any idea that isn't their own tho, which is in and of it's self quite sad.

    If people "listened" to all of this there might be a consensus that would be simply:
    Add dmg mitigation in an amnt that isn't "stupid"(as a trait both MDT and PDT) + Increase enmity gains (globally as a trait) so that only one whm is needed and another slot opens for another DD + raise block rate(I personally haven't seen a problem w/ dmg reduction from blocks ~50% seems fair enough) == most problems solved

    Adding dmg output to pld doesn't go to the heart of pld thoughout history, but hate control and dmg reduction do, as well as "Covering" ones allies.

    Those few alterations and suddenly War is still "good" for tanking groups, but when it comes to bosses Pld shines, War slides into DPS mode and goes nuts a DD pulls hate, that's what Cover is for, the Pld gets it back before Cover wears, and then proceeds to save the WHM some headaches by healing the nutjob DD(usually myself) that doesn't want to "cool it".
    Adds? War switches to crowd control mode gets the adds BLM AoE them down War switches back to DPS, all the while Pld keeps up hate and healing and the WHM starts to fall asleep. At least that's what I remember things being like once upon a time, isn't that what we all want back?
    That feeling when someone understands what it is you're trying to say very well. Thank you Enfarious. I agree with this post entirely.

    The only thing I'm against increasing on PLD is straight DPS. Making PLD more like WAR isn't a solution. They can increase it's damage mitigation, shield use, and enmity gain and it all makes sense.
    (0)

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