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  1. #1
    Player
    Gunslinger's Avatar
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    Oct 2011
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    36
    Character
    Gunslinger Bismarck
    World
    Excalibur
    Main Class
    Machinist Lv 80
    It think fusional's point is fair, and comes across much better when it's not all hurf-durf with self-righteousness.

    That said, enmity is something a group can chose to deal with, if they want. If not, take the Warrior, fine. I have both, I really don't care.

    But, do you not agree that given an enmity gap PLD should get something else in return? Like taking less damage? There's no reason these tank types need to have an identical methodology, which is what I feel like you're missing.

    If that makes Warrior your preferred tank until the end of time that's fine, but as it stands PLD has nothing to offer. This idea at least makes it situational.
    (1)

  2. #2
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gunslinger View Post
    It think fusional's point is fair, and comes across much better when it's not all hurf-durf with self-righteousness.

    That said, enmity is something a group can chose to deal with, if they want. If not, take the Warrior, fine. I have both, I really don't care.

    But, do you not agree that given an enmity gap PLD should get something else in return? Like taking less damage? There's no reason these tank types need to have an identical methodology, which is what I feel like you're missing.

    If that makes Warrior your preferred tank until the end of time that's fine, but as it stands PLD has nothing to offer. This idea at least makes it situational.
    Oh, there's quite a lot that fusional here is missing and his self-righteous tone isn't helping at all.

    I never outright disagreed with the idea that PLD should get a buff to enmity generation. It would help it for sure. However it's fusional who appears to be disagreeing that PLD needs greater mitigation.
    (1)

  3. #3
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Tanking is kind of broke altogether. Which is why we have this problem in FFXIV, its just not balanced at all, leading to a War out preforming a PLD in every way. This could be one of those maybe it will get fixed in 2.0 but who knows.

    They could fix it by doing what they did in WoW. WoW they have 4 classes that can tank, paladin, death knight, druid, warrior. All the classes that can tank have tanking stances, while they are in their tanking stance, basically means their dps is much lower compared to dps classes, the survivability is much higher then everyone else, the threat they generate through damage is 500% higher. Tanks are pretty balanced so that you can take any of the 4 to do raids with.
    (1)

  4. #4
    Player
    Gunslinger's Avatar
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    Oct 2011
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    Character
    Gunslinger Bismarck
    World
    Excalibur
    Main Class
    Machinist Lv 80
    it absolutely should, but that would still leave paladin on the sidelines until something is introduced that hits harder and is much more dangerous.

    however, people are primarily complaining that paladin isn't wanted over warrior for anything *right now*, and the reduced damage fix won't change that.
    True .

    I just think even if it's not the bees-knees now, it should have a role, that's all. Even if this doesn't fix all the problems, it's something developers should do and take note of. Anyway, servers are up in 30 mins guys, then we can all stop arguing and go kill Doblyns like good FFXIV players.
    (0)

  5. #5
    Player
    fusional's Avatar
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    Nov 2011
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    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Gunslinger View Post
    True .

    I just think even if it's not the bees-knees now, it should have a role, that's all. Even if this doesn't fix all the problems, it's something developers should do and take note of. Anyway, servers are up in 30 mins guys, then we can all stop arguing and go kill Doblyns like good FFXIV players.
    which is fair. i just have a sneaking suspicion that, without solving the disparity in enmity generation, paladin is going to run into a lot more problems down the line. i don't want that, because i like paladin and would love to include them.

    i mean, THF could evasion tank the hell out of things in XI. but they were never considered actual tanks because they couldn't hold aggro. that's a bit of a stretch as an example, obviously, but the point is simply that if they were able to hold hate better the community would have likely used them to tank more often.

    which is exactly what happened to ninja.

    Quote Originally Posted by NoctisUmbra View Post
    Uhm... I did an AV run last night. You can assume what you like though. Just answer me one thing, how many WHMs do you guys take to MM on your 2 minute kills Mr. Self-Righteous?
    did you not log out since last night? your lodestone doesn't appear to be updating, because i'm still not seeing a speed achievement. and if you're not getting speed achievement, i feel pretty confident in your inability to score a 2 minute kill. just saying.

    and easy answer: 1 whm. why would we need any more? it's actually easier than having 2.
    (1)
    Last edited by fusional; 04-17-2012 at 07:40 AM.

  6. #6
    Player
    Gunslinger's Avatar
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    Oct 2011
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    36
    Character
    Gunslinger Bismarck
    World
    Excalibur
    Main Class
    Machinist Lv 80
    I'm not really sure who's trolling who, but you should both probably just drop it. The idea is worth checking out on its own merits, and maybe all this beautiful activity will make developers notice!
    (1)

  7. #7
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Gunslinger View Post
    I'm not really sure who's trolling who, but you should both probably just drop it. The idea is worth checking out on its own merits, and maybe all this beautiful activity will make developers notice!
    You know what, you're right. I'm sorry. In the end we both want PLD to get better and both can agree it needs a boost to mitigation and enmity, just seems we disagree on what is more important right now... which as a cause for argument is quite silly. I even wanted to avoid getting into something like this.

    I'm gonna check some other things out for a while. I appreciate the discussion guys, let's just hope the devs hear us out and give PLD the proper attention.
    (3)

  8. #8
    Player
    Gunslinger's Avatar
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    Oct 2011
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    Character
    Gunslinger Bismarck
    World
    Excalibur
    Main Class
    Machinist Lv 80
    But but but.... nin/drk!

    (I'm sorry to all the rdms + brds who had to refresh my 90 galka MP)
    (1)

  9. #9
    Player
    fusional's Avatar
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    Nov 2011
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    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Gunslinger View Post
    But but but.... nin/drk!

    (I'm sorry to all the rdms + brds who had to refresh my 90 galka MP)
    ah, the beauty of the subjob system. a nightmare to balance, though, i'm sure. which is probably why they don't have it in this game.

    which makes it all the more curious to me when it takes them so long to balance the tank jobs when a glaring hole is found. i mean their initial response was pretty quick, but still didn't even come close to stopping the bleeding.

    /shrug
    (2)

  10. #10
    Player
    SwordCoheir's Avatar
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    Dec 2011
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    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by fusional View Post
    which makes it all the more curious to me when it takes them so long to balance the tank jobs when a glaring hole is found. i mean their initial response was pretty quick, but still didn't even come close to stopping the bleeding.

    /shrug
    It's probably because they want to come up with something that doesn't turn PLD into a straight DPS or just give PLD a flat out mitigation, which might make it OP for future content when/if they make future adjustments to things like Block, Parry, or adjust the defense system.

    I do think SE needs to watch how they manage damage on weapons though, the base damage of a weapon seems to have a much bigger impact on damage than attack power itself. At the moment there is about a 70 point difference between Ifrit's Blade and Ifrit's Axe, and viewing weapons as you level on GLA and MRD it's obvious that gap widens considerably the closer you get to Rank 50. Even if SE manages to hold off this problem with increased enmity bonuses and damage mitigation, we'll just see the same WAR > PLD for everything issues reappear when / if the level cap rises. It will come to haunt lower damage weapon jobs like MNK when those gaps start to widen as well, even their 2-3x attack rounds won't make up for a single hit from a MRD or DRG if they get carried away with it.

    If I really had my way I'd make sure the highest damage weapon from one class won't have any more than 50 damage over the similar weapons just to make sure that damage gap doesn't get out of hand. Call me selfish but I think that's one problem that needs to be seriously considered for future content.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

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