make Holy Succor instant cast
stance that makes all damage blocked converted into hate in expense to lowered damage dealt/block rate
add trait for rampart that increase m def
make Holy Succor instant cast
stance that makes all damage blocked converted into hate in expense to lowered damage dealt/block rate
add trait for rampart that increase m def
Aion Zwei - Masamune

Well, the way the game is currently designed, NO jobs have traits. NONE. So anyone suggesting PLD having a trait would have to devise some trait for ALL jobs. Somehow, I just don't see SE doing that. I see them giving adjustments to AF gear, and/or adjustments to current in-game skills.
I've already suggested making magical attacks blockable, and I still stand by it being my no.1 suggestion. Increasing natural block rate, too. That is, according to me, the no.1 priority.
For the love of god, allow shield users to parry as well as block. It was stupid back in 1.19, it still is stupid, and it will always be. Either bring back manual guarding if it's because of the current game's limitations or find some other way, I don't care. Bring it back.
Making Holy Succor instant cast certainly wouldn't hurt, but honestly, you have problems casting it so bad that it has killed you before ? Can't say I have this problem, what with Holy Succor being a 2 second cast and easily timeable between attacks. I'd have other fixes before that, really, but hey, if most PLDs suck that SE makes my job easier, who am I to complain ?
A lot people diss on AF because it doesn't add HP. Simply adding about 200-250 HP on the entire set would, combined with the skills enhancement, make it desirable to a lot. Honestly, in a full party, using HP food and making magic attacks blockable, would already help lots. Also, I'd change the enhancement from the legs to increasing Divine Veil's effect by something like 5 seconds. The way we currently play, we'd have more use for that instead of slightly increasing the regen effect... but if you absolutely want to keep it the way it is, then PLEASE make the regen effect work on OURSELVES as well, and allow us to activate by casting cure on ourselves. NO, it would NOT make it overpowered. It would give PLD increased survivability. Period.
Now, I know some don't want SE to make adjustments to WAR, but considering the current game mechanics, I'd say it's not really avoidable. However, making adjustments doesn't mean weakening. Changing WAR's subclass of GLA to LNC, for example. Losing Flash, Rampart and Sentinel to gain, for example, Invigorate, Blood for Blood and Keen Flurry. No one here can actually make me believe that WAR would suddenly lose its ability to tank, and that the increased damage wouldn't be welcomed. Not only that, but it would further help differentiate the two ways of tanking. WAR would still have provoke, foresight, antagonize, collusion, second wind, featherfoot to keep hate/mitigate damage. While this is about "fixing PLD", "balancing" also sometimes mean changing things or OTHERs in order to bridge the gap. Such could be the case here.
If PLD is to have MRD as a subclass, make it more useful. As it stands right now, only Provoke and Bloodbath have a use as a PLD. If you bring back parrying to shield users, Foresight can also be useful... However, I'd bring an idea that NO ONE has raised yet : Make Rampage available to other classes. Now, bear with me : I'm not actually considering the HP drain effect from crits. However, I AM considering the increased attack speed (faster TP and hate generation) and increased defense, however small defense actually matters.
I still think the way to "fix" PLD is to make it sturdier. I can live with the fact it has less HP as long as it takes far less damage than WAR. That may not solve the current community's mindset of doing speed runs, but as more content (that will not just be dungeons) is implemented, it will make PLDs a lot more desirable.

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And I would have thought it was... you know... obvious ?
Guess it wasn't to Enfarious. LOL
People have been suggesting to give PLD a trait, not give GLA a trait. But hey, if you want to modify GLA's current traits, by all means, do so, I won't object if it improves the class, and therefore, the PLD job.
I was just tossing suggestions on PLD, since the OP mentions the job specifically, not the class.



Honestly, in my OP I suggested a trait change for GLA, and in turn PLD. I mean, sure a change for PLD would make sense. Hey, if they added a single trait per job as an addendum to their source class's traits I feel like there could be some really smart choices for every job. For my suggestion though, I went with something that didn't require them making what could be a fundamental change to what jobs bring as a whole. Keep it simple you know?
That all being said, I'm particularly curious now about the effect of VIT on magical/elemental damage mitigation. Provided it is noticeable in large amounts over MRD, I can see them increasing the base VIT gain for PLD over GLA by a large factor and/or increasing its effect on PLD's damage mitigation. Also, logically speaking I'd expect them to change the bonus stats to VIT/MND to go with this. It may end up being a more prudent solution than some trait change. What do you guys think?
Divine veil should simply apply the extra regen without any need for whm cures.

Since many people tend to prefer a WAR over a PLD, primarily due to their inately higher damage, I believe an ability that temporarily increases the physical/magical damage output (Morale) of all party members would be perfect (since all of the paladin's most useful survival/hate holding abilities are aultruistic; PLD is all about helping the party and sacrificing self). And to prevent the repercussions of increased party damage output on hate control, this ability would also provide a small group hate transfer to the paladin for the duration of the ability.
For example, a 15%-25% physical/magical damage output increase and a ~10% hate transfer from each party member for 10-20 seconds. This would be on at minimum a 1 minute cooldown. Note that this ability would not increase the user's damage or modifiy the hate from the pld's abilities/attacks**.
I believe this to be a decent means to repairing PLD's desirability within a party without the need to destroy warrior's damage per second.
the way I see it PLD just needs more HP and an increase in hate from voke and last but not least for BLOCK to be better than Parry.
Block should mitigate a lot of the damage I remember the days of complete block for 0 damage and partial block for some damage. I think this still around to some extent but the effect needs to be re balanced.
concerning hate I tend to use war drum phalanx when there up then follow this with a bloodbath spirits for hp then I divine viel and out manouver if I need mp, and not to mention cover.
Im still experimenting but time and time again its a HP issue and the fact that even when Im blocking the damage reduction isnt great and this is using the Ul dah scutum which has the highest Block stat in the game.
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